protected Added(TestEntity.Mode mode, string entityId, string text) { EntityId = entityId; Text = text; Mode = mode; }
protected ChangedMode(TestEntity.Mode mode, string entityId) { Mode = mode; EntityId = entityId; }
public TestState WithMode(TestEntity.Mode mode) { return(new TestState(mode, Words)); }
public ChangeMode(TestEntity.Mode nextMode) => NextMode = nextMode;
public TestState(TestEntity.Mode mode, IEnumerable <string> words) { Mode = mode; Words = words.ToArray(); }