コード例 #1
0
        public void TestKeepAlive()
        {
            TestDrawableHitObject dho   = null;
            TestLifetimeEntry     entry = null;

            AddStep("Create DHO", () =>
            {
                dho             = new TestDrawableHitObject(null);
                dho.Apply(entry = new TestLifetimeEntry(new HitObject())
                {
                    LifetimeStart = 0,
                    LifetimeEnd   = 1000,
                });
                Child = dho;
            });

            AddStep("KeepAlive = true", () => entry.KeepAlive = true);
            AddAssert("Lifetime is overriden", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == double.MaxValue);

            AddStep("Set LifetimeStart", () => dho.LifetimeStart = 500);
            AddStep("KeepAlive = false", () => entry.KeepAlive   = false);
            AddAssert("Lifetime is correct", () => entry.LifetimeStart == 500 && entry.LifetimeEnd == 1000);

            AddStep("Set LifetimeStart while KeepAlive", () =>
            {
                entry.KeepAlive   = true;
                dho.LifetimeStart = double.MinValue;
                entry.KeepAlive   = false;
            });
            AddAssert("Lifetime is changed", () => entry.LifetimeStart == double.MinValue && entry.LifetimeEnd == 1000);
        }
コード例 #2
0
        public void TestDrawableLifetimeUpdateOnEntryLifetimeChange()
        {
            TestDrawableHitObject dho   = null;
            TestLifetimeEntry     entry = null;

            AddStep("Create DHO", () =>
            {
                dho             = new TestDrawableHitObject(null);
                dho.Apply(entry = new TestLifetimeEntry(new HitObject()));
                Child           = dho;
            });

            AddStep("Set entry lifetime", () =>
            {
                entry.LifetimeStart = 777;
                entry.LifetimeEnd   = 888;
            });
            AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == 777 && dho.LifetimeEnd == 888);

            AddStep("KeepAlive = true", () => entry.KeepAlive = true);
            AddAssert("Drawable lifetime is updated", () => dho.LifetimeStart == double.MinValue && dho.LifetimeEnd == double.MaxValue);

            AddStep("Modify start time", () => entry.HitObject.StartTime = 100);
            AddAssert("Drawable lifetime is correct", () => dho.LifetimeStart == double.MinValue);

            AddStep("Set LifetimeStart", () => dho.LifetimeStart = 666);
            AddAssert("Lifetime change is blocked", () => dho.LifetimeStart == double.MinValue);

            AddStep("Set LifetimeEnd", () => dho.LifetimeEnd = 999);
            AddAssert("Lifetime change is blocked", () => dho.LifetimeEnd == double.MaxValue);

            AddStep("KeepAlive = false", () => entry.KeepAlive = false);
            AddAssert("Drawable lifetime is restored", () => dho.LifetimeStart == 666 && dho.LifetimeEnd == 999);
        }
コード例 #3
0
        public void TestLifetimeUpdatedOnDefaultApplied()
        {
            TestLifetimeEntry entry = null;

            AddStep("Create entry", () => entry = new TestLifetimeEntry(new HitObject())
            {
                LifetimeStart = 1
            });
            AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
            AddAssert("Lifetime is updated", () => entry.LifetimeStart == -TestLifetimeEntry.INITIAL_LIFETIME_OFFSET);

            TestDrawableHitObject dho = null;

            AddStep("Create DHO", () =>
            {
                dho = new TestDrawableHitObject(null);
                dho.Apply(entry);
                Child = dho;
                dho.SetLifetimeStartOnApply = true;
            });
            AddStep("ApplyDefaults", () => entry.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()));
            AddAssert("Lifetime is correct", () => dho.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY && entry.LifetimeStart == TestDrawableHitObject.LIFETIME_ON_APPLY);
        }