public void TryGetValue() { // given const int CONTROL3_SELECTED_VALUE = 12; const int CONTROL4_SELECTED_VALUE = 213; const string CONTROL5_STRING = "abcdefghijklmnopqrstuvwxyząćęńóśżźABC0123"; double control6Double = Math.Sqrt(3.0 / 7.0); string control6String = control6Double.ToString(CultureInfo.InvariantCulture); // when short result1 = UiControls.TryGetValue <short>(null); float result2 = UiControls.TryGetValue <float>(new Button()); decimal result3 = UiControls.TryGetValue <decimal>(TestControls.GetTestNumericUpDown(-100, 111, CONTROL3_SELECTED_VALUE)); int result4 = UiControls.TryGetValue <int>(TestControls.GetTestTrackBar(-222, 444, CONTROL4_SELECTED_VALUE)); string result5 = UiControls.TryGetValue <string>(TestControls.GetTestTextBox(CONTROL5_STRING, true)); double result6 = UiControls.TryGetValue <double>(TestControls.GetTestTextBox(control6String, true)); // then Assert.IsTrue(result1.Equals(default(short))); Assert.AreEqual(default(float), result2, Assertions.IBM_FLOAT_SURROUNDING); Assert.IsTrue(result3.Equals(CONTROL3_SELECTED_VALUE)); Assert.IsTrue(result4.Equals(CONTROL4_SELECTED_VALUE)); Assert.IsTrue(result5.Equals(CONTROL5_STRING)); Assert.AreEqual(control6Double, result6, Assertions.IBM_FLOAT_SURROUNDING); }
public void TrySelectTab() { // given const int TAB_PAGES_NO = 23; TabControl tabControl = TestControls.GetTestTabControl(TAB_PAGES_NO); const int SELECTED_TAB_1 = 3; const int SELECTED_TAB_2 = TAB_PAGES_NO + 1; const int SELECTED_TAB_3 = -TAB_PAGES_NO; const int SELECTED_TAB_4 = 0; // when UiControls.TrySelectTab(tabControl, SELECTED_TAB_1); int selectedTab1 = tabControl.SelectedIndex; UiControls.TrySelectTab(tabControl, SELECTED_TAB_2); int selectedTab2 = tabControl.SelectedIndex; UiControls.TrySelectTab(tabControl, SELECTED_TAB_3); int selectedTab3 = tabControl.SelectedIndex; UiControls.TrySelectTab(null, SELECTED_TAB_4); int selectedTab4 = tabControl.SelectedIndex; // then Assert.IsTrue(selectedTab1.Equals(SELECTED_TAB_1)); Assert.IsFalse(selectedTab2.Equals(SELECTED_TAB_2)); Assert.IsFalse(selectedTab3.Equals(SELECTED_TAB_3)); Assert.IsFalse(selectedTab4.Equals(SELECTED_TAB_4)); }
void Awake() { controls = new TestControls(); controls.Gameplay.Rock.performed += ctx => Rock(); controls.Gameplay.Paper.performed += ctx => Paper(); controls.Gameplay.Scissor.performed += ctx => Scissor(); animationController = gameObject.GetComponent <AnimationController>(); gameplayController = gameObject.GetComponent <GameplayController>(); opponent = GameObject.FindGameObjectWithTag("Opponent"); opponentScript = opponent.GetComponent <Opponent>(); canPlay = true; }
public MainPage() { this.InitializeComponent(); TestControls.Add(new TestControl("ComboBox 1", "Sample.Shared.Tests.ComboBox_Tests")); TestControls.Add(new TestControl("CheckBox 1", "Sample.Shared.Tests.CheckBox_Tests")); TestControls.Add(new TestControl("RadioButton 01", "Sample.Shared.Tests.RadioButton_Tests_01")); TestControls.Add(new TestControl("TextBox 01", "Sample.Shared.Tests.TextBox_Tests_01")); TestControls.Add(new TestControl("TextBox 02", "Sample.Shared.Tests.TextBox_Tests_02")); TestControls.Add(new TestControl("DragCoordinates 01", "Sample.Shared.Tests.DragCoordinates_Tests")); TestControls.Add(new TestControl("DoubleTapped 01", "Sample.Shared.Tests.DoubleTap_Tests_01")); TestControls.Add(new TestControl("SetPropertyValue 01", "Sample.Shared.Tests.SetPropertyValue_Tests")); TestControls.Add(new TestControl("Element Selection 01", "Sample.Shared.Tests.Element_Selection_Tests_01")); }
public void TrySetSelectedIndex() { // given const int COMBO_BOX_ITEMS_NO = 111; ComboBox control1 = TestControls.GetTestComboBox(COMBO_BOX_ITEMS_NO); const int SELECTED_INDEX_1 = 66; const int SELECTED_INDEX_2 = -COMBO_BOX_ITEMS_NO; const int SELECTED_INDEX_3 = COMBO_BOX_ITEMS_NO + 1; const int LIST_BOX_ITEMS_NO = 31; ListBox control2 = TestControls.GetTestListBox(LIST_BOX_ITEMS_NO); const int SELECTED_INDEX_4 = -LIST_BOX_ITEMS_NO; const int SELECTED_INDEX_5 = LIST_BOX_ITEMS_NO / 2; const int SELECTED_INDEX_6 = LIST_BOX_ITEMS_NO + 1; // when UiControls.TrySetSelectedIndex(control1, SELECTED_INDEX_1); int selectedIndex1 = control1.SelectedIndex; UiControls.TrySetSelectedIndex(control1, SELECTED_INDEX_2); int selectedIndex2 = control1.SelectedIndex; UiControls.TrySetSelectedIndex(control1, SELECTED_INDEX_3); int selectedIndex3 = control1.SelectedIndex; UiControls.TrySetSelectedIndex(control2, SELECTED_INDEX_4); int selectedIndex4 = control2.SelectedIndex; UiControls.TrySetSelectedIndex(control2, SELECTED_INDEX_5); int selectedIndex5 = control2.SelectedIndex; UiControls.TrySetSelectedIndex(control2, SELECTED_INDEX_6); int selectedIndex6 = control2.SelectedIndex; UiControls.TrySetSelectedIndex(new ComboBox(), 0); UiControls.TrySetSelectedIndex(new ListBox(), 0); UiControls.TrySetSelectedIndex(new Button(), 0); UiControls.TrySetSelectedIndex(null, 0); // then Assert.IsTrue(selectedIndex1.Equals(SELECTED_INDEX_1)); Assert.IsFalse(selectedIndex2.Equals(SELECTED_INDEX_2)); Assert.IsFalse(selectedIndex3.Equals(SELECTED_INDEX_3)); Assert.IsFalse(selectedIndex4.Equals(SELECTED_INDEX_4)); Assert.IsTrue(selectedIndex5.Equals(SELECTED_INDEX_5)); Assert.IsFalse(selectedIndex6.Equals(SELECTED_INDEX_6)); }
void Awake() { controls = new TestControls(); controls.Keyboard.Move.performed += ctx => CallbackDirectionInput(ctx.ReadValue <Vector2>()); controls.Keyboard.Move.canceled += ctx => CallbackDirectionInput(ctx.ReadValue <Vector2>()); controls.Keyboard.Jump.performed += ctx => CallbackButtonInput(Button.W); controls.Keyboard.Jump.canceled += ctx => CallbackButtonInput(Button.W); controls.Keyboard.LightAttack.performed += ctx => CallbackButtonInput(Button.I); controls.Keyboard.LightAttack.canceled += ctx => CallbackButtonInput(Button.I); inputRecorder.Initialize(); //moveList.Initialize(); isFacingRight = true; }
protected override void OnAwake() { controls = new TestControls(); timer = new FrameTimer(); //ENABLE ALL ACTIONS BEFORE USING CALLBACKS, I DON'T KNOW WHY I HAVE TO DO IT, I JUST DO //controls.Keyboard.Move.Enable(); //controls.Keyboard.Jump.Enable(); controls.Keyboard.Move.performed += ctx => CallbackDirectionInput(ctx.ReadValue <Vector2>()); controls.Keyboard.Move.canceled += ctx => CallbackDirectionInput(ctx.ReadValue <Vector2>()); controls.Keyboard.Jump.performed += ctx => CallbackButtonInput(Button.W); controls.Keyboard.Jump.canceled += ctx => CallbackButtonInput(Button.W); controls.Keyboard.LightAttack.performed += ctx => CallbackButtonInput(Button.I); controls.Keyboard.LightAttack.canceled += ctx => CallbackButtonInput(Button.I); controls.Keyboard.MediumAttack.performed += ctx => CallbackButtonInput(Button.J); controls.Keyboard.MediumAttack.canceled += ctx => CallbackButtonInput(Button.J); }
public void TryGetSelectedIndex() { // given const int CONTROL1_INDEX = 4; const int CONTROL1_ITEMS_NO = 77; ComboBox control1 = TestControls.GetTestComboBox(CONTROL1_ITEMS_NO); control1.SelectedIndex = CONTROL1_INDEX; const int ERROR_INDEX = -1; ComboBox control2 = new ComboBox(); const int CONTROL3_INDEX = 7; const int CONTROL3_ITEMS_NO = 52; ListBox control3 = TestControls.GetTestListBox(CONTROL3_ITEMS_NO); control3.SelectedIndex = CONTROL3_INDEX; const int CONTROL4_TAB_PAGES_NO = 23; const int CONTROL4_INDEX = CONTROL4_TAB_PAGES_NO / 3; TabControl control4 = TestControls.GetTestTabControl(CONTROL4_TAB_PAGES_NO); control4.SelectTab(CONTROL4_INDEX); // when int result1 = UiControls.TryGetSelectedIndex(control1); int result2 = UiControls.TryGetSelectedIndex(control2); int result3 = UiControls.TryGetSelectedIndex(control3); int result4 = UiControls.TryGetSelectedIndex(new Button()); int result5 = UiControls.TryGetSelectedIndex(null); int result6 = UiControls.TryGetSelectedIndex(control4); // then Assert.IsTrue(result1.Equals(CONTROL1_INDEX)); Assert.IsTrue(result2.Equals(ERROR_INDEX)); Assert.IsTrue(result3.Equals(CONTROL3_INDEX)); Assert.IsTrue(result4.Equals(ERROR_INDEX)); Assert.IsTrue(result5.Equals(ERROR_INDEX)); Assert.IsTrue(result6.Equals(CONTROL4_INDEX)); }
public void TrySetValue() { // given const int CONTROL1_SELECTED_VALUE = 11; NumericUpDown control1 = TestControls.GetTestNumericUpDown(-23, 23); const int CONTROL2_SELECTED_VALUE = -24; TrackBar control2 = TestControls.GetTestTrackBar(-100, 100, 25); // when UiControls.TrySetValue(null, 0); UiControls.TrySetValue(new Button(), 0); UiControls.TrySetValue(control1, CONTROL1_SELECTED_VALUE); decimal selectedValue1 = control1.Value; UiControls.TrySetValue(control2, CONTROL2_SELECTED_VALUE); decimal selectedValue2 = control2.Value; // then Assert.IsTrue(selectedValue1.Equals(CONTROL1_SELECTED_VALUE)); Assert.IsTrue(selectedValue2.Equals(CONTROL2_SELECTED_VALUE)); }
// Start is called before the first frame update private void Awake() { _controls = new TestControls(); }
public ActionResult GetQuestionFileControl(int questionId) { return(Content(TestControls.QuestionFileView(questionId, true).NotNullString())); }
public ActionResult GetAnswerFileControl(int answerId) { return(Content(TestControls.AnswerFileView(answerId, true).NotNullString())); }
public GameplayActions(TestControls wrapper) { m_Wrapper = wrapper; }