void Update() { if (Input.GetKeyDown(KeyCode.F12)) { ConfigManager.GetInstance().DebugMode = true; SceneEntity[] ses = SceneLogic.GetInstance().GetSceneObjs(); foreach (SceneEntity e in ses) { e.CreateTraceComponent(); } } if (Input.GetKeyDown(KeyCode.F11) | Input.GetKeyDown(KeyCode.Insert)) { ChatController.GetInstance().SendGMMessage("ChangeMap(2,0)"); } if (Input.GetKeyDown(KeyCode.F10)) { ChatController.GetInstance().SendGMMessage("player:AddExp(2000000)"); } if (Input.GetKeyDown(KeyCode.F8)) { { Object [] objs = Object.FindObjectsOfType(typeof(Material)); Debug.LogWarning("Material count = " + objs.Length); } //QualitySettings.SetQualityLevel(names.Length - 1); } if (Input.GetKeyDown(KeyCode.F7)) { ChatController.GetInstance().SendGMMessage("AddNpc(2013)"); } if (Input.GetKeyDown(KeyCode.F4)) { ChatController.GetInstance().SendGMMessage("SetAttack(1000000)"); } if (Input.GetKeyDown(KeyCode.F5)) { testHeroId++; TestComponent.CreateNewHero((uint)testHeroId); testHeroId %= 3; } DelayCallManager.instance.Update(); UIManager.GetInstance().Update(); }