//지휘관 로딩 #region LOAD_COMMANDER private void LoadCommander(int number) { var selectedData = (from info in DataManager.GetInstance().dicCommanderinfo where info.Value.isSelected == true select info.Value).FirstOrDefault(); var commander_id = selectedData.commander_id; var data = DataManager.GetInstance().dicCommanderData[commander_id]; UnityEngine.Object prefab = (from obj in App.instance.resource where obj.name == data.prefab_name select obj).FirstOrDefault(); GameObject go = (GameObject)Instantiate(prefab); go.transform.position = new Vector3(DataManager.GetInstance().dicCommanderPositionData[number].x, DataManager.GetInstance().dicCommanderPositionData[number].y, DataManager.GetInstance().dicCommanderPositionData[number].z); this.commander = go.AddComponent <TestCommander>(); commander.OnTargetFound = () => { commander.ChangeBehavior(TestCommander.eCommanderState.ATTACK); }; commander.OnAttackComplete = () => { //Debug.Log("OnAttackComplete"); commander.ChangeBehavior(TestCommander.eCommanderState.IDLE); }; commander.OnIdleComplete = () => { commander.ChangeBehavior(TestCommander.eCommanderState.SEARCH); }; commander.Init(data, listMonsters); //Init if (commander.effectEvents != null) { commander.effectEvents.rangeMonstersAction = (listMonsters) => { for (int i = 0; i < listMonsters.Count; i++) { int capt = i; listMonsters[capt].GetComponent <TestMonster>().OnDamagedMonster(commander.calculatedDamage); } }; commander.effectEvents.dotDmgAction = (TargetMonster) => { for (int i = 0; i < TargetMonster.Count; i++) { int capt = i; TargetMonster[capt].GetComponent <TestMonster>().OnDotDamageMonster(commander.calculatedDamage, 5, 0.2f); //도트(데미지,카운트,시간) } }; commander.effectEvents.aspdUpAction = (percentage) => { //commander.SetAspdUpAura(); }; } }
// Use this for initialization void Start() { /* Testing movement */ Commander co = new TestCommander(); team[0] = new Team(co); map.findTile(0, 0).setUnit(team[0].generateTestTeam(GetComponentInChildren <TestUnit>().gameObject)); UI.setMap(map); }
public void NoContextByDefault_Test() { // Arrange var commander = new TestCommander(); // Act var hasContext = commander.HasContext(); // Assert Assert.False(hasContext); }
public void Commander_UseContext_Test() { // Arrange var commander = new TestCommander(); // Act commander.UseContext(); var hasContext = commander.HasContext(); // Assert Assert.True(hasContext); }