コード例 #1
0
        private static void Test(
            IReadOnlyList <Rectangle> initialRectangles, Rectangle boundingRectangle, Rectangle targetRectangle)
        {
            var expectedRectangles = new List <Rectangle>();
            var otherRectangles    = new List <Rectangle>();
            var tree = new RectangleRangeTree();

            foreach (var initialRectangle in initialRectangles)
            {
                Assert.True(tree.Insert(initialRectangle));
                if (targetRectangle.Contains(initialRectangle.TopLeft) ||
                    targetRectangle.Contains(initialRectangle.BottomLeft) ||
                    targetRectangle.Contains(initialRectangle.TopRight) ||
                    targetRectangle.Contains(initialRectangle.BottomRight))
                {
                    expectedRectangles.Add(initialRectangle);
                }
                else
                {
                    otherRectangles.Add(initialRectangle);
                }
            }

            TestAssert.Equal(expectedRectangles, tree.GetOverlappingCorners(targetRectangle),
                             $"Target: {targetRectangle}");

            foreach (var rectangle in otherRectangles)
            {
                Assert.True(tree.Remove(rectangle));
            }

            TestAssert.Equal(expectedRectangles, tree.GetOverlappingCorners(targetRectangle),
                             $"Target: {targetRectangle}");

            foreach (var rectangle in expectedRectangles)
            {
                Assert.True(tree.Remove(rectangle));
            }

            Assert.Empty(tree.GetOverlappingCorners(targetRectangle));

            tree.InsertRange(expectedRectangles);
            tree.InsertRange(otherRectangles);

            TestAssert.Equal(expectedRectangles, tree.GetOverlappingCorners(targetRectangle),
                             $"Target: {targetRectangle}");
        }
コード例 #2
0
        private static void Test(
            IReadOnlyList <Rectangle> initialRectangles, Rectangle boundingRectangle, Rectangle targetRectangle)
        {
            var expectedRectangles = new List <Rectangle>();
            var otherRectangles    = new List <Rectangle>();
            var tree = new YBoundedIntervalTree(boundingRectangle.XProjection);

            foreach (var initialRectangle in initialRectangles)
            {
                Assert.True(tree.Insert(initialRectangle));
                if (initialRectangle.XProjection.Encloses(targetRectangle.XProjection) &&
                    (targetRectangle.YProjection.Contains(initialRectangle.YProjection.Beginning) ||
                     targetRectangle.YProjection.Contains(initialRectangle.YProjection.End)))
                {
                    expectedRectangles.Add(initialRectangle);
                }
                else
                {
                    otherRectangles.Add(initialRectangle);
                }
            }

            TestAssert.Equal(expectedRectangles, tree.GetEnclosing(targetRectangle), $"Target: {targetRectangle}");

            foreach (var rectangle in otherRectangles)
            {
                Assert.True(tree.Remove(rectangle));
            }

            TestAssert.Equal(expectedRectangles, tree.GetEnclosing(targetRectangle), $"Target: {targetRectangle}");

            foreach (var rectangle in expectedRectangles)
            {
                Assert.True(tree.Remove(rectangle));
            }

            Assert.Empty(tree.GetEnclosing(targetRectangle));

            tree.InsertRange(expectedRectangles);
            tree.InsertRange(otherRectangles);

            TestAssert.Equal(expectedRectangles, tree.GetEnclosing(targetRectangle), $"Target: {targetRectangle}");
        }
コード例 #3
0
        private static void Test(IReadOnlyList <Rectangle> initialRectangles, Rectangle boundingRectangle,
                                 Rectangle targetRectangle)
        {
            var expectedRectangles = new List <Rectangle>();
            var otherRectangles    = new List <Rectangle>();
            var tree = new RectangleIntervalTree(boundingRectangle);

            foreach (var initialRectangle in initialRectangles)
            {
                Assert.True(tree.Insert(initialRectangle));
                if (initialRectangle.Overlaps(targetRectangle))
                {
                    expectedRectangles.Add(initialRectangle);
                }
                else
                {
                    otherRectangles.Add(initialRectangle);
                }
            }

            TestAssert.Equal(expectedRectangles, tree.GetOverlapping(targetRectangle), $"Target: {targetRectangle}");

            foreach (var rectangle in otherRectangles)
            {
                Assert.True(tree.Remove(rectangle));
            }

            TestAssert.Equal(expectedRectangles, tree.GetOverlapping(targetRectangle), $"Target: {targetRectangle}");

            foreach (var rectangle in expectedRectangles)
            {
                Assert.True(tree.Remove(rectangle));
            }

            Assert.Empty(tree.GetOverlapping(targetRectangle));

            tree.InsertRange(expectedRectangles);
            tree.InsertRange(otherRectangles);

            TestAssert.Equal(expectedRectangles, tree.GetOverlapping(targetRectangle), $"Target: {targetRectangle}");
        }
コード例 #4
0
        private void BuildRoomTest(string map)
        {
            var game     = TestHelper.CreateGame((uint)Environment.TickCount);
            var fragment = new DefiningMapFragment
            {
                Map    = map,
                Layout = new EmptyLayout {
                    Coverage = 0
                },
                CreatureGenerator = new CreatureGenerator {
                    ExpectedInitialCount = 0
                },
                ItemGenerator = new ItemGenerator {
                    ExpectedInitialCount = 0
                }
            };

            fragment.EnsureInitialized(game);
            var byteMap = fragment.ByteMap;

            fragment.ByteMap  = new byte[0];
            var(level, rooms) = TestHelper.CreateLevel(fragment, game);

            var input             = new List <Point>();
            var expectedInside    = new List <Point>();
            var expectedPerimeter = new List <Point>();
            var expectedOutside   = new List <Point>();

            fragment.ByteMap = byteMap;
            fragment.WriteMap(new Point(0, 0),
                              level,
                              (c, point, _, s) =>
            {
                if (c != ' ')
                {
                    input.Add(point);
                }

                switch (c)
                {
                case 'I':
                    s.expectedInside.Add(point);
                    break;

                case 'P':
                    s.expectedPerimeter.Add(point);
                    break;

                case 'O':
                    s.expectedOutside.Add(point);
                    break;
                }
            },
                              (expectedInside, expectedPerimeter, expectedOutside));

            var inside    = new List <Point>();
            var perimeter = new List <Point>();
            var outside   = new List <Point>();
            var room      = fragment.BuildRoom(level, input, inside.Add, perimeter.Add, outside.Add);

            try
            {
                Assert.Equal(fragment.Width, room.BoundingRectangle.Width);
                Assert.Equal(fragment.Height, room.BoundingRectangle.Height);
                TestAssert.Equal(expectedInside, inside, "");
                TestAssert.Equal(expectedPerimeter, perimeter.Distinct(), "");
                TestAssert.Equal(expectedOutside, outside, "");

                Point?firstPoint = null;
                Point?lastPoint  = null;
                foreach (var point in perimeter)
                {
                    if (firstPoint == null)
                    {
                        firstPoint = point;
                        lastPoint  = point;
                    }
                    else
                    {
                        Assert.Equal(1, lastPoint.Value.OrthogonalDistanceTo(point));
                        lastPoint = point;
                    }
                }

                if (perimeter.Count > 1)
                {
                    Assert.Equal(1, firstPoint.Value.OrthogonalDistanceTo(lastPoint.Value));
                }
            }
            catch (Exception e)
            {
                throw new InvalidOperationException("Seed: " + level.Game.InitialSeed, e);
            }
        }