コード例 #1
0
    /// <summary>
    /// On va aider l'utilisateur en affichant les boutons par rapport aux actions disponibles.
    /// </summary>
    private void displayButtonsInfos()
    {
        // Lorsque le curseur est sur un item dans la partie de gauche, on va permettre à l'utilisateur de spécifier que l'item courant est tel direction.
        Color colorButtonCurrentItem = _colorTransparent;
        Color colorTextCurrentItem   = _colorTransparent;

        if (_indItemCursor < 0 && _indItemCursor != int.MinValue)
        {
            Test2_ItemsController.Item itemAssigned = _itemController.GetItem((Test2_ItemsController.enmDirectionItem)_indItemCursor);
            if (itemAssigned.ID != -1)
            {
                colorButtonCurrentItem = _colorWhite;
                colorTextCurrentItem   = Color.black;
            }
        }
        PanelButtons.transform.Find("btnCurrentItem").GetComponent <Image>().color = colorButtonCurrentItem;
        PanelButtons.transform.Find("lblCurrentItem").GetComponent <Text>().color  = colorTextCurrentItem;

        // On affiche une info différente lorsque le joueur peut assigner directement un item.
        if (Input.GetButton(_inputManager.GetInputName(Test2_InputManager.enmActionController.Menu_Apply)) && _idItemSelect1 != int.MinValue && _idItemSelect2 == int.MinValue)
        {
            PanelButtons.transform.Find("lblChoose").GetComponent <Text>().text = "Assigner";
            PanelButtons.transform.Find("lblSelect").GetComponent <Text>().text = "(maintenir)";
        }
        else
        {
            PanelButtons.transform.Find("lblChoose").GetComponent <Text>().text = "Déplacer";
            PanelButtons.transform.Find("lblSelect").GetComponent <Text>().text = "Sélectionner";
        }
    }
コード例 #2
0
    /// <summary>
    /// Permet d'afficher le bon item sur le bouton
    /// </summary>
    private void updateButtonsDisplay()
    {
        Color colorBlue                 = new Color32(60, 120, 255, 255);
        Color colorRed                  = new Color32(255, 0, 0, 255);
        Color colorGreen                = new Color32(0, 220, 50, 255);
        Color colorWhite                = new Color32(255, 255, 255, 255);
        Color colorInactive             = new Color32(165, 165, 165, 255);
        Color colorTransparent          = new Color32(255, 255, 255, 0);
        Color colorBlueSemiTransparent  = new Color32(60, 120, 255, 125);
        Color colorRedSemiTransparent   = new Color32(255, 0, 0, 125);
        Color colorGreenSemiTransparent = new Color32(0, 220, 50, 125);
        Color colorWhiteSemiTransparent = new Color32(255, 255, 255, 125);

        Test2_ItemsController.Item currentItem = _itemsController.GetCurrentItem();

        if (currentItem.ID == -1 || (currentItem.State != Test2_ItemsController.enmEtatItem.Actif && currentItem.State != Test2_ItemsController.enmEtatItem.Inactif))
        {
            // Il n'y a pas d'item courant.
            ImageItemUI.transform.Find("imgItem").GetComponent <Image>().color = colorTransparent;
            ImageItemUI.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = colorTransparent;
            ImageItemUI.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color          = colorTransparent;
        }
        else
        {
            ImageItemUI.transform.Find("imgItem").GetComponent <Image>().color         = colorWhite;
            ImageItemUI.transform.Find("imgItem").GetComponent <Image>().sprite        = currentItem.Image;
            ImageItemUI.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().text = currentItem.NbItem.ToString();

            if (currentItem.NbMaxItem <= 0)
            {
                ImageItemUI.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = colorTransparent;
                ImageItemUI.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color          = colorTransparent;
            }
            else
            {
                ImageItemUI.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = (currentItem.State == Test2_ItemsController.enmEtatItem.Actif ? colorWhite : colorWhiteSemiTransparent);
                if (currentItem.NbItem == 0)
                {
                    ImageItemUI.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (currentItem.State == Test2_ItemsController.enmEtatItem.Actif ? colorRed : colorRedSemiTransparent);
                }
                else if (currentItem.NbItem == currentItem.NbMaxItem)
                {
                    ImageItemUI.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (currentItem.State == Test2_ItemsController.enmEtatItem.Actif ? colorGreen : colorGreenSemiTransparent);
                }
                else
                {
                    ImageItemUI.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (currentItem.State == Test2_ItemsController.enmEtatItem.Actif ? colorBlue : colorBlueSemiTransparent);
                }
            }
        }
    }
コード例 #3
0
    private void Update()
    {
        _itemLeft  = _itemController.GetItem(Test2_ItemsController.enmDirectionItem.Left);
        _itemRight = _itemController.GetItem(Test2_ItemsController.enmDirectionItem.Right);
        _itemTop   = _itemController.GetItem(Test2_ItemsController.enmDirectionItem.Up);
        _itemDown  = _itemController.GetItem(Test2_ItemsController.enmDirectionItem.Down);

        updateUISwitchItem();

        if (Test2_GameManager.IsGameFreeze)
        {
            PanelSwitchItem.SetActive(false);
        }

        PanelSwitchItem.SetActive(_isPanelSwitchItemShown);

        manageDisplaySwitchItem();
        displayDebug();
    }
コード例 #4
0
    /// <summary>
    /// On va afficher les items dans la partie de gauche (items qui ont été assignés à une direction, s'il a lieu).
    /// </summary>
    private void displayItemsAssigns()
    {
        for (int ind = -1; ind >= -4; ind--)
        {
            Test2_ItemsController.enmDirectionItem direction = (Test2_ItemsController.enmDirectionItem)ind;
            GameObject ObjAssignedItem = null;
            Image      imgArrow        = null;
            switch (direction)
            {
            case Test2_ItemsController.enmDirectionItem.Left:
            {
                ObjAssignedItem = ObjItemAssignedLeft;
                imgArrow        = ObjImageItemsAssigned.transform.Find("ArrowLeft").GetComponent <Image>();
            } break;

            case Test2_ItemsController.enmDirectionItem.Right:
            {
                ObjAssignedItem = ObjItemAssignedRight;
                imgArrow        = ObjImageItemsAssigned.transform.Find("ArrowRight").GetComponent <Image>();
            } break;

            case Test2_ItemsController.enmDirectionItem.Up:
            {
                ObjAssignedItem = ObjItemAssignedTop;
                imgArrow        = ObjImageItemsAssigned.transform.Find("ArrowTop").GetComponent <Image>();
            } break;

            case Test2_ItemsController.enmDirectionItem.Down:
            {
                ObjAssignedItem = ObjItemAssignedDown;
                imgArrow        = ObjImageItemsAssigned.transform.Find("ArrowDown").GetComponent <Image>();
            } break;
            }

            Test2_ItemsController.Item item = _itemController.GetItem(direction);
            ObjAssignedItem.transform.Find("imgCursorOnIt").GetComponent <Image>().color = (_indItemCursor == ind ? _colorBlue : _colorTransparent);

            if (item.ID == -1)
            {
                // Il n'y a aucun item qui est associé à cette direction. On n'affiche pas d'item.
                ObjAssignedItem.transform.Find("imgSelectedItem").GetComponent <Image>().color           = _colorTransparent;
                ObjAssignedItem.transform.Find("imgItem").GetComponent <Image>().color                   = _colorTransparent;
                ObjAssignedItem.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = _colorTransparent;
                ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color          = _colorTransparent;
            }
            else
            {
                ObjAssignedItem.transform.Find("imgSelectedItem").GetComponent <Image>().color = ((int)direction == _idItemSelect1 || (int)direction == _idItemSelect2 ? _colorGreen : _colorTransparent);
                ObjAssignedItem.transform.Find("imgItem").GetComponent <Image>().color         = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorWhite : _colorWhiteSemiTransparent);

                ObjAssignedItem.transform.Find("imgItem").GetComponent <Image>().sprite        = item.Image;
                ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().text = item.NbItem.ToString();

                if (item.NbMaxItem <= 0)
                {
                    ObjAssignedItem.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = _colorTransparent;
                }
                else
                {
                    ObjAssignedItem.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorWhite : _colorWhiteSemiTransparent);
                }

                if (item.NbMaxItem <= 0)
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = _colorTransparent;
                }
                else if (item.NbItem == 0)
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorRed : _colorRedSemiTransparent);
                }
                else if (item.NbItem == item.NbMaxItem)
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorGreen : _colorGreenSemiTransparent);
                }
                else
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorBlue : _colorBlueSemiTransparent);
                }
            }

            Test2_ItemsController.enmDirectionItem directionCurrentItem = _itemController.GetDirectionCurrentItem();
            if (item.ID == -1 || item.State != Test2_ItemsController.enmEtatItem.Actif)
            {
                imgArrow.color = _colorInactive;
            }
            else if (_itemController.GetDirectionCurrentItem() == direction)
            {
                imgArrow.color = _colorBlue;
            }
            else
            {
                imgArrow.color = _colorWhite;
            }
        }
    }
コード例 #5
0
    private void updateUISwitchItem()
    {
        _currentDirectionAssignedItem = _itemController.GetDirectionCurrentItem();

        for (int ind = -1; ind >= -4; ind--)
        {
            Test2_ItemsController.enmDirectionItem direction = (Test2_ItemsController.enmDirectionItem)ind;
            GameObject ObjAssignedItem = null;
            Image      imageArrow      = null;
            switch (direction)
            {
            case Test2_ItemsController.enmDirectionItem.Left:
            {
                ObjAssignedItem = ImageItemLeft;
                imageArrow      = ImageArrowLeft;
            } break;

            case Test2_ItemsController.enmDirectionItem.Right:
            {
                ObjAssignedItem = ImageItemRight;
                imageArrow      = ImageArrowRight;
            } break;

            case Test2_ItemsController.enmDirectionItem.Up:
            {
                ObjAssignedItem = ImageItemTop;
                imageArrow      = ImageArrowTop;
            } break;

            case Test2_ItemsController.enmDirectionItem.Down:
            {
                ObjAssignedItem = ImageItemDown;
                imageArrow      = ImageArrowDown;
            } break;
            }

            Test2_ItemsController.Item item = _itemController.GetItem(direction);

            if (item.ID == -1)
            {
                // Il n'y a aucun item qui est associé à cette direction. On n'affiche pas d'item.
                ObjAssignedItem.transform.Find("imgItem").GetComponent <Image>().color = _colorTransparent;
                ObjAssignedItem.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = _colorTransparent;
                ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color          = _colorTransparent;
                ObjAssignedItem.transform.Find("imgItemAssigned").GetComponent <Image>().color           = _colorTransparent;
            }
            else
            {
                // Il y a un item dans cette direction.

                // On affiche l'image.
                ObjAssignedItem.transform.Find("imgItem").GetComponent <Image>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorWhite : _colorWhiteSemiTransparent);

                ObjAssignedItem.transform.Find("imgItem").GetComponent <Image>().sprite        = item.Image;
                ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().text = item.NbItem.ToString();

                // On affiche le nombre d'items (munitions)
                if (item.NbMaxItem <= 0)
                {
                    ObjAssignedItem.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = _colorTransparent;
                }
                else
                {
                    ObjAssignedItem.transform.Find("imgItem/imgBackgroundAmmo").GetComponent <Image>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorWhite : _colorWhiteSemiTransparent);
                }

                if (item.NbMaxItem <= 0)
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = _colorTransparent;
                }
                else if (item.NbItem == 0)
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorRed : _colorRedSemiTransparent);
                }
                else if (item.NbItem == item.NbMaxItem)
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorGreen : _colorGreenSemiTransparent);
                }
                else
                {
                    ObjAssignedItem.transform.Find("imgItem/txtNbAmmo").GetComponent <Text>().color = (item.State == Test2_ItemsController.enmEtatItem.Actif ? _colorBlue : _colorBlueSemiTransparent);
                }

                ObjAssignedItem.transform.Find("imgItemAssigned").GetComponent <Image>().color = (direction == _itemController.GetDirectionCurrentItem() && item.ID != -1 ? _colorBlue : _colorTransparent);
            }

            // On affiche la couleur des flèches.
            if (item.ID == -1 || (item.State != Test2_ItemsController.enmEtatItem.Actif && item.State != Test2_ItemsController.enmEtatItem.Inactif))
            {
                imageArrow.color = _colorInactive;
            }
            else
            {
                imageArrow.color = (_tempDirectionAssignedItem == direction ? _colorBlue : _colorWhite);
            }
        }
    }