private void Awake() { lineRenderer.positionCount = vertices.Count; for (int i = 0; i < vertices.Count; i++) { lineRenderer.SetPosition(i, vertices[i]); } var tessellator = new Tessellator(); tessellator.AddContour(vertices); tessellator.Tessellate(normal: Vector3.back); meshFilter.mesh = tessellator.ToMesh(); }