コード例 #1
0
ファイル: CHullShader.cs プロジェクト: Zulkir/Beholder
 public CHullShader(ICDevice device, CShaderReflection reflection)
     : base(device, reflection)
 {
     domain = reflection.GetTesselationDomain();
     partitioning = reflection.GetTesselationPartitioning();
     outputTopology = reflection.GetTesselationOutputTopology();
     outputControlPoints = reflection.GetOutputControlPoints();
     maxTesselationFactor = reflection.GetMaxTesselationFactor();
 }
コード例 #2
0
ファイル: CDomainShader.cs プロジェクト: Zulkir/Beholder
 static string TesselationPartitioningToString(TesselationPartitioning partitioning)
 {
     switch (partitioning)
     {
         case TesselationPartitioning.Integer: return "equal_spacing";
         case TesselationPartitioning.FractionalEven: return "fractional_even_spacing";
         case TesselationPartitioning.FractionalOdd: return "fractional_odd_spacing";
         default: throw new ArgumentOutOfRangeException("partitioning");
     }
 }