// Use this for initialization void Start() { TerritoryManager territoryManager = TerritoryManager.Instance; int PScore = territoryManager.GetTreeCount(1); m_PTreeCount.text = PScore.ToString(); int EScore = territoryManager.GetTreeCount(2); m_ETreeCount.text = EScore.ToString(); m_BGM.clip = m_LoseBGM; if (PScore > EScore) { m_PWL.sprite = m_PWin; m_EWL.sprite = m_ELose; m_BGM.clip = m_WinBGM; } else if (PScore < EScore) { m_PWL.sprite = m_PLose; m_EWL.sprite = m_EWin; } m_BGM.Play(); GameObject.Find("Ground").GetComponent <AudioSource>().enabled = false; }
void OnDestroy() { if (instance == this) { instance = this; } }
void Awake() { m_territoryManager = FindObjectOfType <TerritoryManager>(); m_territoryMeshRenderer = GetComponentInChildren <MeshRenderer>(); FactionNum = 0; Locked = false; m_particleFightPrefab = m_territoryManager.m_particleFightPrefab; }
private void Awake() { if (_instance != null && _instance != this) { Destroy(this.gameObject); } else { _instance = this; } Build(); }
private IActionResult getData(string analytic, string choice, string condition) { DataTable dt = null; string JSONString = string.Empty; switch (analytic) { case "1": dt = new TerritoryManager().TerritoryData("1", choice, condition); JSONString = JsonConvert.SerializeObject(dt); return(Ok(JSONString)); } return(null); }
void Awake() { if (instance == null) { instance = this; } m_volumePoints = new Vector3[m_divisionSphere]; float angle = 0.0f, divisionAngle = Mathf.PI * 2.0f / m_divisionSphere; for (int i = 0; i < m_divisionSphere; ++i) { angle += divisionAngle; m_volumePoints[i] = new Vector3(Mathf.Cos(angle), 0.0f, Mathf.Sin(angle)); } }
private void createButton_Click(object sender, EventArgs e) { //if (string.IsNullOrEmpty(cmbCompany.Text)) //{ // MessageBox.Show("Please Select Company Name", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); // return; //} if (string.IsNullOrEmpty(txtTerritoryName.Text)) { MessageBox.Show("Please enter Territory Name", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } try { con = new SqlConnection(cs.DBConn); con.Open(); string ct3 = "select Territory.TerritoryName from Territory where Territory.TerritoryName='" + txtTerritoryName.Text + "'"; cmd = new SqlCommand(ct3, con); rdr = cmd.ExecuteReader(); if (rdr.Read() && !rdr.IsDBNull(0)) { MessageBox.Show("This Territory Name Already Exists,Please Input another one", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); con.Close(); return; } int tg = 0; TerritoryManager aManager = new TerritoryManager(); Territory aTerritory = new Territory(); aTerritory.TerritoryName = txtTerritoryName.Text; aTerritory.CreatedDateTime = DateTime.Today; aTerritory.TUserId = Convert.ToInt32(userId); aTerritory.CompanyId = Convert.ToInt32(companyId); tg = aManager.SaveTerritory(aTerritory); MessageBox.Show("Successfully Created", "record", MessageBoxButtons.OK, MessageBoxIcon.Information); ResetTerritory(); GetTerritoryList(); } catch (Exception exception) { MessageBox.Show(exception.Message, "error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
static void Main(string[] args) { TerritoryManager territoryManager1 = new TerritoryManager(new EfTerritoryDal()); var result1 = territoryManager1.Add(new Territory { RegionId = 4, TerritoryId = "44556", TerritoryDescription = "Atlanta" }); Thread.Sleep(1000); var result2 = territoryManager1.Get(t => t.TerritoryId == "44556"); if (result1.Success) { Console.WriteLine("\n---------------------------------"); Console.WriteLine("\n---Add operasyonu ile ilgili---"); Console.WriteLine(result1.Message); Console.WriteLine("\n---------------------------------"); Thread.Sleep(2000); } else { Console.WriteLine(result1.Message); Thread.Sleep(2000); } if (result2.Success) { Console.WriteLine("\n---Get operasyonu ile ilgili---"); Console.WriteLine("\nAlan Açıklaması: " + result2.Data.TerritoryDescription); Thread.Sleep(2000); Console.WriteLine("\n" + result2.Message); Console.WriteLine("\n---------------------------------"); Thread.Sleep(2000); } else { Console.WriteLine("\n---------------------------------"); Console.WriteLine("\n---Get operasyonu ile ilgili---"); Console.WriteLine(result2.Message); Console.WriteLine("\n---------------------------------"); Thread.Sleep(2000); } }
private void Awake() { territoryManager = gameObject.GetComponent <TerritoryManager>(); playerManager = gameObject.GetComponent <PlayerManager>(); factionManager = gameObject.GetComponent <FactionManager>(); playerManager.m_territoryManager = territoryManager; AddEndGameTimerListener(EndGame); Timer timerGame = gameObject.AddComponent <Timer>(); LaunchGameTimer(endTime, timerGame); timerGame.StartTimer(); Territory.AddPlayerListener(PlayerIsOnTerritory); timerRed = gameObject.AddComponent <Timer>(); timerBlue = gameObject.AddComponent <Timer>(); timerGreen = gameObject.AddComponent <Timer>(); timerYellow = gameObject.AddComponent <Timer>(); timerRed.LoadTimer(60f, GlassWin); timerBlue.LoadTimer(60f, GlassWin); timerGreen.LoadTimer(60f, GlassWin); timerYellow.LoadTimer(60f, GlassWin); }
public void Setup() { _diceRollerMock = new Mock <IDiceRoller>(); _injuryProviderMock = new Mock <IInjuryProvider>(); _injuryManager = new InjuryManager(_injuryProviderMock.Object, _diceRollerMock.Object); _injuryProviderMock.Setup(m => m.GetInjuryById(It.IsAny <int>())) .Returns((int id) => new Injury() { Name = "Injury Name", Description = "Injury Description", InjuryId = (InjuryEnum)id, }); _gangerManagerMock = new Mock <IGangerManager>(); _territoryManager = new TerritoryManager( _injuryManager, _gangerManagerMock.Object, new TerritoryProviderMock(), _diceRollerMock.Object); }
private void Awake() { Instance = this; myPlaceList = new List <PlaceData>(); }
/// <summary> 물건 갯하기 </summary> IEnumerator TakeStuff() { bool takeStuff = false; Item product = ProductManager.Instance.productList.Find(x => x.id == requestedProductID); //최대 n초 대기 float startTime = Time.time; while (Time.time - startTime < CitizenSpawnController.minWaitTime) { if (KingdomManagement.Storage.Consume(product, requestAmount)) { takeStuff = true; break; } yield return(null); } //물건 수령 여부에 따라 연출 달리함 if (takeStuff) { mood = Mood.Happy; skeletonGraphic.AnimationState.SetAnimation(0, animationHappy, false); skeletonGraphic.AnimationState.AddAnimation(0, animationWalk, true, 0f); double price = product.price; double taxIncreaseValue = ProductManager.ReturnHeroSkillCitizenTaxValue + ProductManager.ReturnHeroSkillCitizenTaxValueByFillter(product); taxIncreaseValue += TerritoryManager.ReturnHeroSkillCitizenTaxValue + TerritoryManager.ReturnHeroSkillCitizenTaxValueByFillter(product); double taxPercent = 1 + (taxIncreaseValue * 0.01); //Debug.Log("세금 획득 증가량 : " + taxPercent); double tax = price * taxPercent; //세금 냄 AutoGoldGeneration.Instance.TakeTax(transform, tax * Provavility()); double expIncreaseValue = ProductManager.ReturnHeroSkillCitizenExpValue + ProductManager.ReturnHeroSkillCitizenExpValueByFillter(product); expIncreaseValue += TerritoryManager.ReturnHeroSkillCitizenExpValue + TerritoryManager.ReturnHeroSkillCitizenExpValueByFillter(product); double expPercent = 1 + (expIncreaseValue * 0.01); //Debug.Log("경험치 획득 증가량 : " + expPercent); double exp = price * expPercent; User.currentExp += exp; } else { mood = Mood.Sad; skeletonGraphic.AnimationState.SetAnimation(0, animationWalkSad, true); } isPayTax = true; }