void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (!gameOver && !gameWon) { gameOver = true; } else { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; SceneManager.LoadScene("Main_Menu"); } } if (currentTerritory.GetEnemiesRemaining() == 0) { gameWon = true; } if (gameOver || gameWon) { Time.timeScale = 0; } }