public void Install(TerrariaClient client) { client.PacketReceived += (s, e) => { if (_packetEvents.ContainsKey(e.Packet.Type)) _packetEvents[e.Packet.Type](e.Packet); }; }
public void Install(TerrariaClient client) { _client = client; _events = client.Packets(); if (_events == null) throw new NullReferenceException( $"{nameof(client)} doesn't have a valid {typeof (PacketEventService).Name} value."); #region Critical _events.Subscribe(TerrPacketType.Disconnect, packet => { using (PayloadReader reader = new PayloadReader(packet.Payload)) client.SetDisconnectState(reader.ReadString()); }); _events.Subscribe(TerrPacketType.ContinueConnecting, packet => { if (!client.IsLoggingIn) return; byte pid = packet.Payload[0]; _client.CurrentPlayer = new CurrentPlayer(_client.Config.PlayerData) { PlayerId = pid, Client = _client, Guid = _client.Config.PlayerGuid }; SendLoginPackets(); }); _events.Subscribe(TerrPacketType.RequestPassword, packet => { if (string.IsNullOrEmpty(client.Config.Password)) throw new ArgumentNullException(client.Config.Password); client.Send(TerrPacketType.SendPassword, client.Config.Password); }); #endregion #region Player _events.Subscribe(TerrPacketType.TogglePvp, packet => { TogglePvp pvpState = PacketWrapper.Parse<TogglePvp>(packet); Player player = _client.GetPlayer(pvpState.PlayerId); player.IsPvp = pvpState.Value; }); _events.Subscribe(TerrPacketType.PlayerAppearance, packet => { PlayerAppearance appearance = PacketWrapper.Parse<PlayerAppearance>(packet); Player player = _client.GetPlayer(appearance.PlayerId.Value); player.Appearance = appearance; }); _events.Subscribe(TerrPacketType.SetInventory, packet => { GameItem setItem = PacketWrapper.Parse<GameItem>(packet); Player player = _client.GetPlayer(setItem.PlayerId.Value); if (player.Inventory == null) player.Inventory = new PlayerInventory(); player.Inventory.InternalItems[setItem.SlotId.Value] = setItem; }); _events.Subscribe(TerrPacketType.PlayerLife, packet => { ValPidPair<short> lifePair = PacketWrapper.Parse<ValPidPair<short>>(packet); Player player = _client.GetPlayer(lifePair.PlayerId.Value); player.Health = lifePair; }); _events.Subscribe(TerrPacketType.PlayerMana, packet => { ValPidPair<short> manaPair = PacketWrapper.Parse<ValPidPair<short>>(packet); Player player = _client.GetPlayer(manaPair.PlayerId.Value); player.Mana = manaPair; }); _events.Subscribe(TerrPacketType.UpdatePlayerBuff, packet => { BuffList buffs = PacketWrapper.Parse<BuffList>(packet); Player player = _client.GetPlayer(buffs.PlayerId.Value); player.Buffs = buffs; }); _events.Subscribe(TerrPacketType.AddPlayerBuff, packet => { AddPlayerBuff addPlayerBuff = PacketWrapper.Parse<AddPlayerBuff>(packet); _client.RegisterPlayer(addPlayerBuff.PlayerId); _client.Log.Info( $"Add player buff pid {addPlayerBuff.PlayerId} buff: {addPlayerBuff.Buff} time: {addPlayerBuff.Time}"); }); _events.Subscribe(TerrPacketType.UpdatePlayer, packet => { UpdatePlayer update = PacketWrapper.Parse<UpdatePlayer>(packet); _client.GetPlayer(update.PlayerId).Update(update); }); _events.Subscribe(TerrPacketType.PlayerActive, packet => { PlayerActive active = PacketWrapper.Parse<PlayerActive>(packet); if (active.Active) _client.RegisterPlayer(active.PlayerId); else client.RemovePlayer(active.PlayerId); }); _events.Subscribe(TerrPacketType.PlayerTeam, packet => { PlayerTeam team = PacketWrapper.Parse<PlayerTeam>(packet); _client.GetPlayer(team.PlayerId).Team = team.Team; }); #endregion #region World _events.Subscribe(TerrPacketType.WorldInformation, packet => { _client.World = PacketWrapper.Parse<WorldInfo>(packet); _client.TryClearStars(); }); _events.Subscribe(TerrPacketType.Time, packet => { WorldTime time = PacketWrapper.Parse<WorldTime>(packet); _client.World.RawTime = time.Time; _client.World.IsDay = time.IsDay; _client.World.SunModY = time.SunModY; _client.World.MoonModY = time.MoonModY; _client.TryClearStars(); }); _events.Subscribe(TerrPacketType.NotifyPlayerOfEvent, packet => _client.OnWorldEventBegin(BitConverter.ToInt16(packet.Payload, 0))); _events.Subscribe(TerrPacketType.SetNpcShopItem, packet => { _client.Log.Info("Received shop item data."); }); #endregion #region Npc if (_client.Config.TrackNpcData) { _events.Subscribe(TerrPacketType.NpcUpdate, packet => { Npc npc = PacketWrapper.Parse<Npc>(packet); _client.NpcAddOrUpdate(npc); }); _events.Subscribe(TerrPacketType.UpdateNpcName, packet => { UpdateNpcName npcName = PacketWrapper.Parse<UpdateNpcName>(packet); _client.GetExistingNpc(npcName.UniqueNpcId).Name = npcName.Name; }); _events.Subscribe(TerrPacketType.TravellingMerchantInventory, packet => { TravellingMerchantInventory travellingMerchant = PacketWrapper.Parse<TravellingMerchantInventory>(packet); // find the traveling merchant in the npc list foreach (var pair in client._npcs.Where(pair => pair.Value.NpcId == NpcId.TravellingMerchant)) pair.Value.Shop = travellingMerchant.Items; }); _events.Subscribe(TerrPacketType.SetNpcKillCount, packet => _client.World.SetNpcKc(PacketWrapper.Parse<SetNpcKillCount>(packet))); _events.Subscribe(TerrPacketType.NpcHomeUpdate, packet => { NpcHomeUpdate homeUpdate = PacketWrapper.Parse<NpcHomeUpdate>(packet); Npc npc = _client.GetExistingNpc(homeUpdate.UniqueNpcId); npc.HomeTileX = homeUpdate.HomeTileX; npc.HomeTileY = homeUpdate.HomeTileY; npc.IsHomeless = homeUpdate.IsHomeless; }); _events.Subscribe(TerrPacketType.NotifyPlayerNpcKilled, packet => _client.RemoveNpc(BitConverter.ToInt16(packet.Payload, 0))); } #endregion #region Item _events.Subscribe(TerrPacketType.RemoveItemOwner, packet => { RemoveItemOwner remItemOwner = PacketWrapper.Parse<RemoveItemOwner>(packet); _client.UpdateItemOwner(remItemOwner.ItemIndex, byte.MaxValue); // todo : figure out whether a RemoveItemOwner packet should call RemoveItem(); }); _events.Subscribe(TerrPacketType.UpdateItemOwner, packet => { UpdateItemOwner updateOwner = PacketWrapper.Parse<UpdateItemOwner>(packet); _client.UpdateItemOwner(updateOwner.ItemId, updateOwner.Owner); }); if (_client.Config.TrackItemData) { _events.SubscribeMany(packet => { WorldItem itemDrop = PacketWrapper.Parse<WorldItem>(packet); if (itemDrop.Item.Id == ItemId.None) return; _client.ItemAddOrUpdate(itemDrop); }, TerrPacketType.UpdateItemDrop, TerrPacketType.UpdateItemDrop2); } #endregion #region Projectile if (_client.Config.TrackProjectileData) { _events.Subscribe(TerrPacketType.ProjectileUpdate, packet => { WorldProjectile projUpdate = PacketWrapper.Parse<WorldProjectile>(packet); _client.ProjectileAddOrUpdate(projUpdate); }); _events.Subscribe(TerrPacketType.DestroyProjectile, packet => { DestroyProjectile destroyProjectile = PacketWrapper.Parse<DestroyProjectile>(packet); _client.RemoveProjectile(destroyProjectile.ProjectileId); }); } #endregion #region Misc _events.Subscribe(TerrPacketType.Statusbar, packet => _client.OnStatusReceived(PacketWrapper.Parse<Status>(packet))); _events.Subscribe(TerrPacketType.ChatMessage, packet => { ChatMessage msg = PacketWrapper.Parse<ChatMessage>(packet); client.OnMessageReceived(msg, client.GetPlayer(msg.PlayerId).IsServer ? MessageReceivedEventArgs.SenderType.Server : MessageReceivedEventArgs.SenderType.Player); }); #endregion }