public void Equals_ShouldReturnFalse_WhenMovementTypesAreNotEqual() { var type1 = new TerrainType(1, "Type"); var type2 = new TerrainType(2, "Type"); var type3 = new TerrainType(1, "Some other type"); Assert.That(type1.Equals(type2), Is.False); Assert.That(type1.Equals(type3), Is.False); Assert.That(type1.Equals(null), Is.False); }
public void Equals_ShouldReturnTrue_WhenMovementTypesAreEqual() { var type1 = new TerrainType(1, "Type"); var type2 = new TerrainType(1, "Type"); Assert.That(type1.Equals(type2), Is.True); }
/// Adds a specified Marker to the tile. /// </summary> /// <param name="type">The type of Marker to add.</param> public void AddMarker(IMarker marker) { if ((!markers.Any() && defaultTerrainType.Equals(TerrainType.Blocking)) || markers.Any() && markers.Peek().GetTerrainType.Equals(TerrainType.Blocking)) { if (!marker.GetType().Equals(typeof(ClearMarker)) && !marker.GetType().Equals(typeof(DebrisMarker))) { throw new InvalidOperationException("A " + marker.GetName() + " marker cannot be placed on Blocking terrain."); } } markers.Push(marker); }