IEnumerator BeginningHeadStart() { int counter = 0; while (counter < headStartTime) { counter++; yield return(new WaitForFixedUpdate()); } terrainTrail.StartTerrainTrails(); }
IEnumerator CheckMouseInput() { while (true) { if (!terrainTrail.IsTrailing && Input.GetMouseButton(0)) { terrainTrail.StartTerrainTrails(); } else if (terrainTrail.IsTrailing && Input.GetMouseButtonUp(0)) { terrainTrail.StopTerrainTrails(); } yield return(null); } }