private void UpdateTile(TerrainQuad quad, OrthoDir dir, Tile tile) { TacticsTerrainMesh terrain = (TacticsTerrainMesh)target; quad.UpdateTile(tile, tileset, quad.pos.y); terrain.SetTile((int)quad.pos.x, (int)quad.pos.z, quad.pos.y - 0.5f, dir, tile); }
private void UpdateTile(TerrainQuad quad, Tile tile) { TacticsTerrainMesh terrain = (TacticsTerrainMesh)target; quad.UpdateTile(tile, tileset, 0.0f); terrain.SetTile((int)quad.pos.x, (int)quad.pos.z, tile); }