// Use this for initialization void Start() { Client.Settings.ASSET_CACHE_DIR = Utility.GetOpenMetaverseCacheDir(); Settings.RESOURCE_DIR = Utility.GetResourceDir(); calcGuiParams(); Utility.InstallCharacterAndOmvResource(); if (Debug.isDebugBuild) { msg += "persistentData: " + Application.persistentDataPath + "\n" + "data: " + Application.dataPath + "\n" + "cache: " + Application.temporaryCachePath + "\n" + "stream: " + Application.streamingAssetsPath + "\n" + "curDir: " + System.IO.Directory.GetCurrentDirectory(); } m_loginout = new LogInOutProcess(Client); m_terrain = new TerrainProcess(Client, m_defaultTerrainMat); m_textures = new TextureProcess(Client, m_defaultObjectMat); m_objects = new ObjectProcess(Client, m_textures, m_defaultObjectMat); m_camera = new CameraProcess(Client); m_selfmove = new SelfMoveProcess(Client); m_avatars = new AvatarsProcess(Client, m_textures); }
// Use this for initialization void Start() { Client.Settings.ASSET_CACHE_DIR = Utility.GetOpenMetaverseCacheDir(); Settings.RESOURCE_DIR = Utility.GetResourceDir(); calcGuiParams(); Utility.InstallCharacterAndOmvResource(); if (Debug.isDebugBuild) msg += "persistentData: " + Application.persistentDataPath + "\n" + "data: " + Application.dataPath + "\n" + "cache: " + Application.temporaryCachePath + "\n" + "stream: " + Application.streamingAssetsPath + "\n" + "curDir: " + System.IO.Directory.GetCurrentDirectory(); m_loginout = new LogInOutProcess(Client); m_terrain = new TerrainProcess(Client, m_defaultTerrainMat); m_textures = new TextureProcess(Client, m_defaultObjectMat); m_objects = new ObjectProcess(Client, m_textures, m_defaultObjectMat); m_camera = new CameraProcess(Client); m_selfmove = new SelfMoveProcess(Client); m_avatars = new AvatarsProcess(Client, m_textures); }