public static Vector3[] GenerateWaypoints(MapId map, Vector3 lastPos) { ITerrain terrain = TerrainMgr.GetTerrain(map); if (terrain != null) { return(new RandomWaypointGenerator().GenerateWaypoints(terrain, lastPos)); } return(new Vector3[0]); }
public void CreateRandomWaypoints() { ITerrain terrain = TerrainMgr.GetTerrain(MapId); if (terrain == null) { return; } AddWaypoints( new RandomWaypointGenerator().GenerateWaypoints(terrain, Position, RespawnRadius)); Waypoints.Last.Value.WaitTime = (uint)Utility.Random(2000, 7000); }
public void CreateRandomWaypoints() { var terrain = TerrainMgr.GetTerrain(MapId); if (terrain != null) { var gen = new RandomWaypointGenerator(); var wps = gen.GenerateWaypoints(terrain, Position, RespawnRadius); AddWaypoints(wps); Waypoints.Last.Value.WaitTime = (uint)Utility.Random(2000, 7000); } }
public static Vector3[] GenerateWaypoints(MapId map, Vector3 lastPos) { var terrain = TerrainMgr.GetTerrain(map); if (terrain != null) { var gen = new RandomWaypointGenerator(); var wps = gen.GenerateWaypoints(terrain, lastPos); return(wps); } return(new Vector3[0]); }
public override void Process(CmdTrigger <RealmServerCmdArgs> trigger) { var chr = trigger.Args.Character; if (chr == null) { trigger.Reply("Character required in context."); return; } if (!NPCMgr.Loaded) { trigger.Reply("Loading NPCs..."); NPCMgr.LoadAllLater(); return; } var figurines = TerrainVisualizations.ClearVis(chr); var radius = trigger.Text.NextFloat(30.0f); var p = chr.Position; var map = chr.Map; var terrain = TerrainMgr.GetTerrain(map.MapId) as SimpleTerrain; if (terrain == null) { trigger.Reply("No Terrain created for Map: " + map); return; } int tileX, tileY; PositionUtil.GetTileXYForPos(p, out tileX, out tileY); var tile = terrain.GetTile(tileX, tileY); if (tile == null || tile.NavMesh == null) { trigger.Reply("No NavMesh present on Tile."); return; } var mesh = tile.NavMesh; foreach (var poly in mesh.Polygons) { Debug.Assert(poly.Indices.Length == 3); var v1 = mesh.Vertices[poly.Indices[0]]; var v2 = mesh.Vertices[poly.Indices[1]]; var v3 = mesh.Vertices[poly.Indices[2]]; // only get polygons that are narby if (p.GetDistance(ref v1) > radius && p.GetDistance(ref v2) > radius && p.GetDistance(ref v3) > radius) { continue; } var dumm1 = new NavFigurine(); var dumm2 = new NavFigurine(); var dumm3 = new NavFigurine(); dumm1.SetOrientationTowards(ref v2); dumm1.ChannelObject = dumm2; map.AddObject(dumm1, ref v1); dumm2.SetOrientationTowards(ref v3); dumm2.ChannelObject = dumm3; map.AddObject(dumm2, ref v2); dumm3.SetOrientationTowards(ref v1); dumm3.ChannelObject = dumm1; map.AddObject(dumm3, ref v3); figurines.Add(dumm1); figurines.Add(dumm2); figurines.Add(dumm3); } trigger.Reply("Created {0} figurines.", figurines.Count); }
public override void Process(CmdTrigger <RealmServerCmdArgs> trigger) { MapId mapId; int tileX, tileY; if (trigger.Text.HasNext) { mapId = trigger.Text.NextEnum(MapId.End); tileX = trigger.Text.NextInt(-1); tileY = trigger.Text.NextInt(-1); } else if (trigger.Args.Character == null) { trigger.Reply("You did not specify map id and tile location."); return; } else { mapId = trigger.Args.Character.MapId; PositionUtil.GetTileXYForPos(trigger.Args.Character.Position, out tileX, out tileY); } var terrain = TerrainMgr.GetTerrain(mapId); if (terrain == null) { trigger.Reply("Invalid MapId."); return; } if (!PositionUtil.VerifyTileCoords(tileX, tileY)) { trigger.Reply("Invalid tile coordinates."); return; } trigger.Reply("Loading tile..."); RealmServer.RealmServer.IOQueue.AddMessage(() => { terrain.ForceLoadTile(tileX, tileY); if (terrain.IsAvailable(tileX, tileY)) { trigger.Reply("Done. Tile ({0}, {1}) in Map {2} has been loaded.", tileX, tileY, mapId); } else { // try to extract from MPQ //var adt = ADTReader.ReadADT(terrain, tileX, tileY); trigger.Reply("WARNING: Tile ({0}, {1}) in Map {2} has not been exported yet...", tileX, tileY, mapId); trigger.Reply("Extraction will take a while and block the IO queue, please have patience..."); var adt = WDT.LoadTile(mapId, tileX, tileY); if (adt != null) { trigger.Reply("Tile ({0}, {1}) in Map {2} has been imported...", tileX, tileY, mapId); trigger.Reply("Writing to file..."); // export to file SimpleTileWriter.WriteADT(adt); // try loading again trigger.Reply("Loading extracted tile and generating Navigation mesh..."); terrain.ForceLoadTile(tileX, tileY); if (terrain.IsAvailable(tileX, tileY)) { trigger.Reply("Done. Tile ({0}, {1}) in Map {2} has been loaded successfully.", tileX, tileY, mapId); return; } } trigger.Reply("Loading FAILED: Tile ({0}, {1}) in Map {2} could not be loaded", tileX, tileY, mapId); } }); }