public ToolTerrainNoise() { this.m_noiseType.Names = new string[] { Localizer.Localize("PARAM_NOISE_RAISE"), Localizer.Localize("PARAM_NOISE_LOWER"), Localizer.Localize("PARAM_NOISE_RAISE_LOWER") }; ParamEnumBase<TerrainManipulator.NoiseType> arg_BF_0 = this.m_noiseType; TerrainManipulator.NoiseType[] array = new TerrainManipulator.NoiseType[3]; array[0] = TerrainManipulator.NoiseType.Absolute; array[1] = TerrainManipulator.NoiseType.InverseAbsolute; arg_BF_0.Values = array; this.m_hardness.Value = 0.3f; }
public ToolTerrainNoise() { this.m_noiseType.Names = new string[] { Localizer.Localize("PARAM_NOISE_RAISE"), Localizer.Localize("PARAM_NOISE_LOWER"), Localizer.Localize("PARAM_NOISE_RAISE_LOWER") }; ParamEnumBase <TerrainManipulator.NoiseType> arg_BF_0 = this.m_noiseType; TerrainManipulator.NoiseType[] array = new TerrainManipulator.NoiseType[3]; array[0] = TerrainManipulator.NoiseType.Absolute; array[1] = TerrainManipulator.NoiseType.InverseAbsolute; arg_BF_0.Values = array; this.m_hardness.Value = 0.3f; }
public static void Noise_Begin(int numOctaves, float noiseSize, float persistence, TerrainManipulator.NoiseType noiseType) { Binding.FCE_Terrain_Noise_Begin(numOctaves, noiseSize, persistence, (int)noiseType); }