public void CallTerrainManager() { if (loader = GameObject.Find(GameSystem.instance.map_name).GetComponent <TerrainLoader>()) { loader.LoadUnLoad(); } }
void Start() { Nbutton.onClick.AddListener(() => updateNSbutton("N")); Sbutton.onClick.AddListener(() => updateNSbutton("S")); Ebutton.onClick.AddListener(() => updateEWbutton("E")); Wbutton.onClick.AddListener(() => updateEWbutton("W")); S0button.onClick.AddListener(() => updateShardButton("shard0")); S1button.onClick.AddListener(() => updateShardButton("shard1")); S2button.onClick.AddListener(() => updateShardButton("shard2")); S3button.onClick.AddListener(() => updateShardButton("shard3")); EWslider.onValueChanged.AddListener(delegate { updateEWslider(); }); NSslider.onValueChanged.AddListener(delegate { updateNSslider(); }); GetRoomButton.onClick.AddListener(() => GoToRoom()); //EW = "E"; //NS = "N"; EWnum = "0"; NSnum = "0"; Ebutton.onClick.Invoke(); Sbutton.onClick.Invoke(); S1button.onClick.Invoke(); //shard = "shard1"; //updateRoomName(); //updateShardName(); //roomName = ConnectionController.roomName; lastRoomName = ConnectionController.roomName; terrLoader = GameObject.Find("TileMapHolder").GetComponent <TerrainLoader>(); objectLoader = GameObject.Find("TileMapHolder").GetComponent <ObjectsLoader>(); mapLoader = gameObject.GetComponent <MapLoader>(); grid = objectLoader.grid; touchStart = Vector3.zero; DetailsScrollView.SetActive(false); lastTime = 0; }
private void LoadNeededTerrain() { if (NightLoadingMode == Mode.DayOnly) { dayTerrainLoader = TerrainLoader.Instance; dayTerrainLoader.TerrainFullyLoaded += DayTerrainLoaded; } else if (NightLoadingMode == Mode.NightOnly) { nightTerrainLoader = TerrainLoader.Instance; nightTerrainLoader.TerrainFullyLoaded += NightTerrainLoaded; } else if (NightLoadingMode == Mode.Dual) { dayTerrainLoader = TerrainLoader.Instance; dayTerrainLoader.TerrainFullyLoaded += DayTerrainLoaded; var dayTerrainPath = dayTerrainLoader.TerrainBundlePath; var nightTerrainPath = dayTerrainPath + "_night"; if (File.Exists(nightTerrainPath)) { nightTerrainLoader = TerrainLoader.Instance; nightTerrainLoader.TerrainLoadingCanvasPrefab = dayTerrainLoader.TerrainLoadingCanvasPrefab; nightTerrainLoader.TerrainBundlePath = nightTerrainPath; nightTerrainLoader.TerrainFullyLoaded += NightTerrainLoaded; } } }
protected virtual void Awake() { if (null == Instance) { Instance = this; } }
public override void OnInspectorGUI() { serializedObject.Update(); if (availableTerrains == null) { availableTerrains = new Dictionary <string, string>(); availableTerrains["TerrainName"] = @"C:\DB\Unity\TerrainName"; } TerrainLoader targetTerrainLoader = (TerrainLoader)target; DrawDefaultInspector(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Available Terrains:"); foreach (var terrain in availableTerrains) { if (GUILayout.Button(terrain.Key)) { serializedObject.FindProperty("TerrainBundlePath").stringValue = terrain.Value; serializedObject.ApplyModifiedProperties(); } } }
public static void FinalizePlayerObjectEditor(GameObject playerObj, GaiaSettings gaiaSettings) { if (playerObj != null) { playerObj.transform.SetParent(GaiaUtils.GetPlayerObject().transform); #if UNITY_EDITOR //Adjust the scene view to see the camera if (SceneView.lastActiveSceneView != null) { if (gaiaSettings.m_focusPlayerOnSetup) { SceneView.lastActiveSceneView.LookAtDirect(playerObj.transform.position, playerObj.transform.rotation); } } #endif } GaiaSessionManager session = GaiaSessionManager.GetSessionManager(); if (session != null) { if (session.m_session != null) { if (playerObj.transform.position.y < session.m_session.m_seaLevel) { playerObj.transform.position = new Vector3(playerObj.transform.position.x, session.m_session.m_seaLevel + 5f, playerObj.transform.position.z); } } } #if GAIA_PRO_PRESENT //Add the simple terrain culling script, useful in any case if (GaiaUtils.CheckIfSceneProfileExists()) { GaiaGlobal.Instance.SceneProfile.m_terrainCullingEnabled = true; } #endif bool dynamicLoadedTerrains = GaiaUtils.HasDynamicLoadedTerrains(); if (dynamicLoadedTerrains) { #if GAIA_PRO_PRESENT TerrainLoader loader = playerObj.GetComponent <TerrainLoader>(); if (loader == null) { loader = playerObj.AddComponent <TerrainLoader>(); } loader.LoadMode = LoadMode.RuntimeAlways; float tileSize = 512; if (TerrainLoaderManager.Instance.TerrainSceneStorage.m_terrainTilesSize > 0) { tileSize = TerrainLoaderManager.Instance.TerrainSceneStorage.m_terrainTilesSize; } float size = tileSize * 1.25f * 2f; loader.m_loadingBoundsRegular = new BoundsDouble(playerObj.transform.position, new Vector3(size, size, size)); loader.m_loadingBoundsImpostor = new BoundsDouble(playerObj.transform.position, new Vector3(size * 3f, size * 3f, size * 3f)); loader.m_loadingBoundsCollider = new BoundsDouble(playerObj.transform.position, new Vector3(size, size, size)); #endif } }
public static void LoadGraphicsAssetsFromFiles(Ruleset ruleset, Rules rules) { TerrainLoader.LoadTerrain(ruleset, rules); UnitLoader.LoadUnits(ruleset); LoadIcons(ruleset); LoadPeopleIcons(ruleset); LoadCityWallpaper(ruleset); }
private void TerrainLoadingSettings(bool helpEnabled) { #if GAIA_PRO_PRESENT EditorGUI.BeginChangeCheck(); if (!TerrainLoaderManager.Instance.TerrainSceneStorage.m_terrainLoadingEnabled) { EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("AutoLoadTerrainsDisabled"), MessageType.Warning); GUI.enabled = false; } if (TerrainLoaderManager.ColliderOnlyLoadingActive) { EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("ColliderOnlyLoadingWarning"), MessageType.Warning); } m_profile.m_terrainLoaderLoadMode = (LoadMode)m_editorUtils.EnumPopup("LoadMode", m_profile.m_terrainLoaderLoadMode, helpEnabled); if (m_profile.m_terrainLoaderLoadMode == LoadMode.RuntimeAlways) { EditorGUI.indentLevel++; m_editorUtils.InlineHelp("RefreshRates", helpEnabled); m_profile.m_terrainLoaderMinRefreshDistance = m_editorUtils.FloatField("MinRefreshDistance", m_profile.m_terrainLoaderMinRefreshDistance, helpEnabled); m_profile.m_terrainLoaderMaxRefreshDistance = m_editorUtils.FloatField("MaxRefreshDistance", m_profile.m_terrainLoaderMaxRefreshDistance, helpEnabled); m_profile.m_terrainLoaderMinRefreshMS = m_editorUtils.FloatField("MinRefreshMS", m_profile.m_terrainLoaderMinRefreshMS, helpEnabled); m_profile.m_terrainLoaderMaxRefreshMS = m_editorUtils.FloatField("MaxRefreshMS", m_profile.m_terrainLoaderMaxRefreshMS, helpEnabled); EditorGUI.indentLevel--; } m_editorUtils.Heading("LoadRange"); EditorGUI.indentLevel++; m_profile.m_terrainLoaderFollowTransform = m_editorUtils.Toggle("FollowTransform", m_profile.m_terrainLoaderFollowTransform, helpEnabled); if (TerrainLoaderManager.ColliderOnlyLoadingActive) { if (!m_profile.m_terrainLoaderFollowTransform) { m_profile.m_terrainLoaderLoadingBoundsCollider.center = m_editorUtils.Vector3Field("LoadingBoundsColliderCenter", m_profile.m_terrainLoaderLoadingBoundsCollider.center, helpEnabled); } m_profile.m_terrainLoaderLoadingBoundsCollider.extents = m_editorUtils.Vector3Field("LoadingBoundsColliderExtents", m_profile.m_terrainLoaderLoadingBoundsCollider.extents, helpEnabled); } else { if (!m_profile.m_terrainLoaderFollowTransform) { m_profile.m_terrainLoaderLoadingBoundsRegular.center = m_editorUtils.Vector3Field("LoadingBoundsCenter", m_profile.m_terrainLoaderLoadingBoundsRegular.center, helpEnabled); } m_profile.m_terrainLoaderLoadingBoundsRegular.extents = m_editorUtils.Vector3Field("LoadingBoundsExtents", m_profile.m_terrainLoaderLoadingBoundsRegular.extents, helpEnabled); if (!m_profile.m_terrainLoaderFollowTransform) { m_profile.m_terrainLoaderLoadingBoundsImpostor.center = m_editorUtils.Vector3Field("LoadingBoundsImpostorCenter", m_profile.m_terrainLoaderLoadingBoundsImpostor.center, helpEnabled); } m_profile.m_terrainLoaderLoadingBoundsImpostor.extents = m_editorUtils.Vector3Field("LoadingBoundsImpostorExtents", m_profile.m_terrainLoaderLoadingBoundsImpostor.extents, helpEnabled); } EditorGUI.indentLevel--; if (EditorGUI.EndChangeCheck()) { TerrainLoader tl = ((GaiaScenePlayer)target).GetComponentInChildren <TerrainLoader>(); m_profile.UpdateTerrainLoaderFromProfile(ref tl); } #endif }
/// <summary> /// Implementation of user interface. /// </summary> private void OnGUI() { int offset = 0; LoadDataArea = new Rect(3, offset += 0, position.width - 6, 120); RenderDataArea = new Rect(3, offset += 120, position.width - 6, 130); // fixed window size GUILayout.ExpandHeight(false); GUILayout.ExpandWidth(false); #region Load Data GUILayout.BeginArea(LoadDataArea); apiKey = EditorGUILayout.TextField("Api Key", apiKey); lat = EditorGUILayout.FloatField("Latitude", lat); lon = EditorGUILayout.FloatField("Longitude", lon); rad = EditorGUILayout.IntSlider("Radius", rad, 1000, 60000); level = EditorGUILayout.IntSlider("Level", level, 7, 15); if (GUILayout.Button("Load Data")) { generator = new TerrainLoader(apiKey); generator.Init(lat, lon, rad, level); generator.Generate(); } if (generator != null) { Progress = generator.GetProgressStatus(); } else { Progress = 0; } GUILayout.EndArea(); #endregion #region Render Data GUILayout.BeginArea(RenderDataArea); minIndex = EditorGUILayout.Vector2IntField("MinIndex", minIndex); maxIndex = EditorGUILayout.Vector2IntField("MaxIndex", maxIndex); Resolution = EditorGUILayout.IntSlider("Resolution", Resolution, 32, 1024); Height = EditorGUILayout.IntSlider("Height", Height, 1, 100); if (GUILayout.Button("Render Data")) { renderer = new TerrainRenderer(); renderer.Init(minIndex.x, minIndex.y, maxIndex.x, maxIndex.y, resolution, Height); renderer.Run(); } GUILayout.EndArea(); #endregion EditorGUI.ProgressBar(new Rect(3, position.height - 24, position.width - 6, 20), Progress, (Progress * 100).ToString()); }
public void UpdateTerrainLoaderFromProfile(ref TerrainLoader tl) { if (GaiaUtils.HasDynamicLoadedTerrains()) { if (tl != null) { tl.LoadMode = m_terrainLoaderLoadMode; tl.m_minRefreshDistance = m_terrainLoaderMinRefreshDistance; tl.m_maxRefreshDistance = m_terrainLoaderMaxRefreshDistance; tl.m_minRefreshMS = m_terrainLoaderMinRefreshMS; tl.m_maxRefreshMS = m_terrainLoaderMaxRefreshMS; tl.m_followTransform = m_terrainLoaderFollowTransform; tl.m_loadingBoundsRegular = m_terrainLoaderLoadingBoundsRegular; tl.m_loadingBoundsImpostor = m_terrainLoaderLoadingBoundsImpostor; tl.m_loadingBoundsCollider = m_terrainLoaderLoadingBoundsCollider; } } }
public static void FinalizePlayerObjectRuntime(GameObject playerObj) { GaiaSessionManager session = GaiaSessionManager.GetSessionManager(); if (session != null) { if (session.m_session != null) { if (playerObj.transform.position.y < session.m_session.m_seaLevel) { playerObj.transform.position = new Vector3(playerObj.transform.position.x, session.m_session.m_seaLevel + 5f, playerObj.transform.position.z); } } } #if GAIA_PRO_PRESENT //Add the simple terrain culling script, useful in any case if (GaiaUtils.CheckIfSceneProfileExists()) { GaiaGlobal.Instance.SceneProfile.m_terrainCullingEnabled = true; } #endif bool dynamicLoadedTerrains = GaiaUtils.HasDynamicLoadedTerrains(); if (dynamicLoadedTerrains) { #if GAIA_PRO_PRESENT Terrain terrain = TerrainHelper.GetActiveTerrain(); TerrainLoader loader = playerObj.GetComponent <TerrainLoader>(); if (loader == null) { loader = playerObj.AddComponent <TerrainLoader>(); } loader.LoadMode = LoadMode.RuntimeAlways; float size = terrain.terrainData.size.x * 1.25f * 2f; loader.m_loadingBoundsRegular = new BoundsDouble(playerObj.transform.position, new Vector3(size, size, size)); loader.m_loadingBoundsImpostor = new BoundsDouble(playerObj.transform.position, new Vector3(size * 3f, size * 3f, size * 3f)); #endif } }
public SimpleWDTTerrain(MapId mapId, TerrainLoader loader, bool loadOnDemand) : base(mapId, loader, loadOnDemand) { Init(mapId); }
public static void Load( SceneList scenes, SceneInterface scene, LoadOptions options, Stream inputFile, TTY io = null) { var currentLoadState = CurrentOarLoadState.Unknown; using (var gzipStream = new GZipStream(inputFile, CompressionMode.Decompress)) { using (var reader = new TarArchiveReader(gzipStream)) { var baseLoc = new GridVector(0, 0); if (scene != null) { baseLoc = scene.GridPosition; } var regionSize = new GridVector(256, 256); var regionMapping = new Dictionary <string, ArchiveXmlLoader.RegionInfo>(); var regionInfos = new List <ArchiveXmlLoader.RegionInfo>(); bool parcelsCleared = false; var load_sogs = new List <ObjectGroup>(); for (; ;) { TarArchiveReader.Header header; try { header = reader.ReadHeader(); } catch (TarArchiveReader.EndOfTarException) { if ((options & LoadOptions.Merge) == 0 && scene != null) { scene.ClearObjects(); } AddObjects(scene, load_sogs, options); return; } if (header.FileType == TarFileType.File) { if (header.FileName == "archive.xml") { ArchiveXmlLoader.RegionInfo rinfo = ArchiveXmlLoader.LoadArchiveXml(new ObjectXmlStreamFilter(reader), regionInfos); regionSize = rinfo.RegionSize; foreach (ArchiveXmlLoader.RegionInfo reginfo in regionInfos) { regionMapping.Add(reginfo.Path, reginfo); } if (regionInfos.Count != 0 && scene != null) { throw new MultiRegionOARLoadingTriedOnRegionException(); } else if (regionInfos.Count == 0 && scene == null) { throw new OARLoadingTriedWithoutSelectedRegionException(); } } else if (header.FileName.StartsWith("assets/")) { if ((options & LoadOptions.NoAssets) == 0) { ShowOarLoadState(ref currentLoadState, CurrentOarLoadState.Assets, io); /* Load asset */ AssetData ad = reader.LoadAsset(header, scene.Owner); if (!scene.AssetService.Exists(ad.ID)) { scene.AssetService.Store(ad); } } } else { if (header.FileName.StartsWith("regions/")) { ShowOarLoadState(ref currentLoadState, CurrentOarLoadState.Region, io); if ((options & LoadOptions.Merge) == 0 && scene != null) { scene.ClearObjects(); } if (scene != null) { AddObjects(scene, load_sogs, options); } string[] pcomps = header.FileName.Split(new char[] { '/' }, 3); if (pcomps.Length < 3) { throw new OARFormatException(); } string regionname = pcomps[1]; header.FileName = pcomps[2]; regionSize = regionMapping[regionname].RegionSize; scene = scenes[regionMapping[regionname].ID]; parcelsCleared = false; } if (header.FileName.StartsWith("objects/")) { ShowOarLoadState(ref currentLoadState, CurrentOarLoadState.Objects, io); /* Load objects */ List <ObjectGroup> sogs; XmlDeserializationOptions xmloptions = XmlDeserializationOptions.ReadKeyframeMotion; if ((options & LoadOptions.PersistUuids) != 0) { xmloptions |= XmlDeserializationOptions.RestoreIDs; } try { sogs = ObjectXML.FromXml(reader, scene.Owner, xmloptions); } catch (Exception e) { throw new OARLoadingErrorException("Failed to load sog " + header.FileName, e); } foreach (ObjectGroup sog in sogs) { if (sog.Owner.ID == UUID.Zero) { sog.Owner = scene.Owner; } } load_sogs.AddRange(sogs); } else if (header.FileName.StartsWith("terrains/")) { ShowOarLoadState(ref currentLoadState, CurrentOarLoadState.Terrain, io); /* Load terrains */ if ((options & LoadOptions.Merge) == 0) { scene.Terrain.AllPatches = TerrainLoader.LoadStream(reader, (int)regionSize.X, (int)regionSize.Y); scene.StoreTerrainAsDefault(); } } else if (header.FileName.StartsWith("landdata/")) { ShowOarLoadState(ref currentLoadState, CurrentOarLoadState.Parcels, io); /* Load landdata */ if ((options & LoadOptions.Merge) == 0) { if (!parcelsCleared) { scene.ClearParcels(); parcelsCleared = true; } var whiteList = new List <ParcelAccessEntry>(); var blackList = new List <ParcelAccessEntry>(); ParcelInfo pinfo = ParcelLoader.GetParcelInfo(new ObjectXmlStreamFilter(reader), regionSize, whiteList, blackList); if (pinfo.Owner.ID == UUID.Zero) { pinfo.Owner = scene.Owner; } if ((options & LoadOptions.PersistUuids) == LoadOptions.PersistUuids) { ParcelInfo check; if (scene.Parcels.TryGetValue(pinfo.ID, out check)) { pinfo.ID = UUID.Random; } } else { pinfo.ID = UUID.Random; } scene.AddParcel(pinfo); scene.Parcels.WhiteList.Remove(scene.ID, pinfo.ID); scene.Parcels.BlackList.Remove(scene.ID, pinfo.ID); foreach (ParcelAccessEntry pae in whiteList) { scene.Parcels.WhiteList.Store(pae); } foreach (ParcelAccessEntry pae in blackList) { scene.Parcels.BlackList.Store(pae); } } } else if (header.FileName.StartsWith("settings/") && ((options & LoadOptions.Merge) == 0)) { ShowOarLoadState(ref currentLoadState, CurrentOarLoadState.Parcels, io); /* Load settings */ RegionSettingsLoader.LoadRegionSettings(new ObjectXmlStreamFilter(reader), scene); } } } } } } }
private void Awake() { loader = GetComponent <TerrainLoader>(); }
public SimpleTerrain(MapId mapId, TerrainLoader loader, bool loadOnDemand = true) : base(mapId, loadOnDemand) { Loader = loader; }
public static void Initialize(string directory, int mapID) { Buildings = new BuildingsLoader(directory, mapID); Terrain = new TerrainLoader(directory, mapID); GameObjects = new GameObjectLoader(directory); }
void OnEnable() { loader = (TerrainLoader)target; Tools.hidden = true; }
private void GlobalSettings(bool helpEnabled) { if (GaiaGlobal.Instance.SceneProfile.m_lightingProfiles.Count > 0) { if (m_profile.m_selectedLightingProfileValuesIndex != -99) { profile = GaiaGlobal.Instance.SceneProfile.m_lightingProfiles[m_profile.m_selectedLightingProfileValuesIndex]; } } if (m_gaiaSettings.m_currentRenderer == GaiaConstants.EnvironmentRenderer.BuiltIn) { bool postfx = m_profile.m_setupPostFX; m_profile.m_setupPostFX = m_editorUtils.Toggle("SetupPostFX", m_profile.m_setupPostFX, helpEnabled); if (postfx != m_profile.m_setupPostFX) { if (m_profile.m_setupPostFX) { if (profile != null) { GaiaLighting.SetupPostProcessing(profile, m_profile, GaiaUtils.GetActivePipeline(), true); } } else { GaiaLighting.RemoveAllPostProcessV2CameraLayer(); } } } m_profile.m_spawnPlayerAtCurrentLocation = m_editorUtils.Toggle("SpawnPlayerAtCurrentLocation", m_profile.m_spawnPlayerAtCurrentLocation, helpEnabled); GaiaConstants.EnvironmentControllerType controller = m_profile.m_controllerType; controller = (GaiaConstants.EnvironmentControllerType)m_editorUtils.EnumPopup("ControllerType", controller, helpEnabled); if (controller != m_profile.m_controllerType) { m_gaiaSettings.m_currentController = controller; switch (controller) { case GaiaConstants.EnvironmentControllerType.FirstPerson: GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.playerFirstPersonName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true); break; case GaiaConstants.EnvironmentControllerType.FlyingCamera: GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.playerFlyCamName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true); break; case GaiaConstants.EnvironmentControllerType.ThirdPerson: GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.playerThirdPersonName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true); break; case GaiaConstants.EnvironmentControllerType.Car: GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.m_carPlayerPrefabName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true); break; case GaiaConstants.EnvironmentControllerType.XRController: #if GAIA_XR GaiaSceneManagement.CreatePlayer(m_gaiaSettings, "XRController", m_profile.m_spawnPlayerAtCurrentLocation); #else EditorUtility.DisplayDialog("XR Support not enabled", "The XR Controller is a default player for Virtual / Augmented Reality projects. Please open the Setup Panel in the Gaia Manager Standard Tab to enable XR Support in order to use the XR Player Controller. Please also make sure you have the Unity XR Interaction Toolkit package installed before doing so.", "OK"); controller = GaiaConstants.EnvironmentControllerType.FlyingCamera; m_gaiaSettings.m_currentController = GaiaConstants.EnvironmentControllerType.FlyingCamera; #endif break; } SetPostProcessing(profile); #if GAIA_PRO_PRESENT if (GaiaUtils.HasDynamicLoadedTerrains()) { TerrainLoader tl = ((GaiaScenePlayer)target).GetComponentInChildren <TerrainLoader>(); if (tl != null) { m_profile.UpdateTerrainLoaderFromProfile(ref tl); } } #endif m_profile.m_controllerType = controller; } if (controller == GaiaConstants.EnvironmentControllerType.Custom) { m_profile.m_customPlayer = (GameObject)m_editorUtils.ObjectField("MainPlayer", m_profile.m_customPlayer, typeof(GameObject), true, helpEnabled); m_profile.m_customCamera = (Camera)m_editorUtils.ObjectField("MainCamera", m_profile.m_customCamera, typeof(Camera), true, helpEnabled); if (m_editorUtils.Button("ApplySetup")) { GaiaSceneManagement.CreatePlayer(m_gaiaSettings, "Custom", m_profile.m_spawnPlayerAtCurrentLocation, m_profile.m_customPlayer, m_profile.m_customCamera, true); SetPostProcessing(profile); #if GAIA_PRO_PRESENT if (GaiaUtils.HasDynamicLoadedTerrains()) { TerrainLoader tl = ((GaiaScenePlayer)target).GetComponentInChildren <TerrainLoader>(); if (tl != null) { m_profile.UpdateTerrainLoaderFromProfile(ref tl); } } #endif } } EditorGUILayout.BeginHorizontal(); if (m_editorUtils.Button("MoveCameraToPlayer")) { GaiaSceneManagement.MoveCameraToPlayer(m_gaiaSettings); } if (m_editorUtils.Button("MovePlayerToCamera")) { GaiaSceneManagement.MovePlayerToCamera(m_gaiaSettings); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); m_editorUtils.Panel("AutoDepthOfFieldSettings", AutoDepthOfField); m_editorUtils.Panel("LocationManagerSettings", LocationManagerSettings); m_editorUtils.Panel("PlayerCameraCullingSettings", CameraCullingSettings); if (GaiaUtils.HasDynamicLoadedTerrains()) { m_editorUtils.Panel("TerrainLoadingSettings", TerrainLoadingSettings); } }
void OnGUI() { if (showTextCuriosityLocationInfo) { // ?? objCuriosity = CuriosityControl.GetComponent(); // objCuriosity = GameObject.Find("Your_Name_Here").transform.position; // objCuriosity = GameObject.FindGameObjectWithTag("Your_Tag_Here").transform.position; // GameObject objCuriosity = GameObject.Find("Curiosity"); // Vector3 vectPosXYZ = objCuriosity.transform.position; //int zoom = 5; // Debug.Log (vectPosXYZ); // GUI.Label(textAreaCuriosityLocationInfo,"Line1\nLine2\nLine3\nLine4"); // GUI.Label( textAreaCuriosityLocationInfo, prepareTextLine_from_vectPosXYZ( vectPosXYZ, zoom ) + "\n" ); string text_overlay = ""; // http://stackoverflow.com/questions/28759545/unity-an-object-reference-is-required-to-access-non-static-member-ray-cast-to // DID NOT WORK: TerrainLoader objTerrainLoader = GetComponent<TerrainLoader>(); // DID NOT WORK: TerrainLoader objTerrainLoader = GameObject.Find("TerrainLoader"); Vector2 vectLonxLaty = TerrainLoader.getLonxLaty_of_Curiosity(); // text_overlay += TerrainLoader.glob_obj_il.event_name + "\n"; text_overlay += "Lon: " + vectLonxLaty.x.ToString("###0.000000") + "E " + "\n" + "Lat: " + vectLonxLaty.y.ToString("###0.000000") + "N " + "\n"; GUI.Label(textAreaCuriosityLocationInfo, text_overlay); /* * GUI.Label( textAreaCuriosityLocationInfo, * prepareTextLine_from_vectPosXYZ( new Vector3( 0*256, 0, 0*256 ), 0 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 1*256, 0, 0*256 ), 0 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 2*256, 0, 0*256 ), 0 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 0*256, 0, 1*256 ), 0 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 1*256, 0, 1*256 ), 0 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 2*256, 0, 1*256 ), 0 ) + "\n" + ); */ /* * GUI.Label( textAreaCuriosityLocationInfo, * prepareTextLine_from_vectPosXYZ( new Vector3( 0*256, 0, 0*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 1*256, 0, 0*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 2*256, 0, 0*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 3*256, 0, 0*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 4*256, 0, 0*256 ), 1 ) + "\n" + + prepareTextLine_from_vectPosXYZ( new Vector3( 0*256, 0, 1*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 1*256, 0, 1*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 2*256, 0, 1*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 3*256, 0, 1*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 4*256, 0, 1*256 ), 1 ) + "\n" + + prepareTextLine_from_vectPosXYZ( new Vector3( 0*256, 0, 2*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 1*256, 0, 2*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 2*256, 0, 2*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 3*256, 0, 2*256 ), 1 ) + "\n" + prepareTextLine_from_vectPosXYZ( new Vector3( 4*256, 0, 2*256 ), 1 ) + "\n" + ); */ /* * GUI.Label (textAreaCuriosityLocationInfo, * "Loc0:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector3 ( -180.0f, 85.051f, 0.0f), zoom ) + "\n" + "Loc1:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector3 ( -90.0f, 85.051f, 0.0f), zoom ) + "\n" + "Loc2:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector3 ( 0.0f, 85.051f, 0.0f), zoom ) + "\n" + "Loc3:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector3 ( 90.0f, 85.051f, 0.0f), zoom ) + "\n" + "Loc4:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector3 ( 180.0f, 85.051f, 0.0f), zoom ) + "\n" + ); */ /* * GUI.Label (textAreaCuriosityLocationInfo, * "Curiosity (rover) Bradbury Landing:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector2 ( 137.4417f, -4.5895f ), zoom ) + "\n" + "Spirit (rover):" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector2 ( 175.472636f, -14.5684f ), zoom ) + "\n" + "Opportunity_(rover):" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector2 ( 354.4734f, -1.9462f ), zoom ) + "\n" + // + "Loc3:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector2 ( 90.0f, 85.051f ), zoom ) + "\n" + // + "Loc4:" + prepareTextLine_from_vectLonxLaty_Tzoom (new Vector2 ( 180.0f, 85.051f ), zoom ) + "\n" + ); */ /* * string str = ""; * foreach (InterestingLocation il_element in InterestingLocation.InterestingLocationList) * { * str += il_element.event_name + ": " + prepareTextLine_from_vectLonxLaty_Tzoom( il_element.vectLonxLaty, zoom ) + "\n"; * } * GUI.Label (textAreaCuriosityLocationInfo, str ); */ } }
public void Init() { terrainLoader = GetComponent <TerrainLoader>(); }