コード例 #1
0
 private static void CloseWindow()
 {
     m_MainWnd.Close();
     m_MainWnd = null;
     TerrainTriggerNodeEditorWindow.CloseWindow();
     TerrainTriggerNodeEditorWindow.CloseWindow();
     TerrainListWindow.CloseWindow();
 }
コード例 #2
0
 static void CreateWindow()
 {
     if (!CheckScene())
     {
         return;
     }
     m_MainWnd = EditorWindow.GetWindow<TerrainEditorWindow>(false, "地形编辑器", true);
     m_MainWnd.Init();
     TerrainEditorRuntime.Instance.SetCloseWindow(CloseWindow);
 }
コード例 #3
0
 static void CreateWindow()
 {
     if (!CheckScene())
     {
         return;
     }
     m_MainWnd = EditorWindow.GetWindow <TerrainEditorWindow>(false, "地形编辑器", true);
     m_MainWnd.Init();
     TerrainEditorRuntime.Instance.SetCloseWindow(CloseWindow);
 }
コード例 #4
0
 private static void CloseWindow()
 {
     m_MainWnd.Close();
     m_MainWnd = null;
     TerrainTriggerNodeEditorWindow.CloseWindow();
     TerrainTriggerNodeEditorWindow.CloseWindow();
     TerrainListWindow.CloseWindow();
 }