private static void CloseWindow() { m_MainWnd.Close(); m_MainWnd = null; TerrainTriggerNodeEditorWindow.CloseWindow(); TerrainTriggerNodeEditorWindow.CloseWindow(); TerrainListWindow.CloseWindow(); }
static void CreateWindow() { if (!CheckScene()) { return; } m_MainWnd = EditorWindow.GetWindow<TerrainEditorWindow>(false, "地形编辑器", true); m_MainWnd.Init(); TerrainEditorRuntime.Instance.SetCloseWindow(CloseWindow); }
static void CreateWindow() { if (!CheckScene()) { return; } m_MainWnd = EditorWindow.GetWindow <TerrainEditorWindow>(false, "地形编辑器", true); m_MainWnd.Init(); TerrainEditorRuntime.Instance.SetCloseWindow(CloseWindow); }