コード例 #1
0
ファイル: ShootIce.cs プロジェクト: josharms00/Technalia
    // Update is called once per frame
    void Update()
    {
        // cast from gun to ground
        if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, 15, layerMask))
        {
            // if player decides to shoot freeze ray some prework must be done to change texture of ground
            if (Input.GetButton("Fire1"))
            {
                // turn particle effect on
                emission.enabled = true;

                if (!iceAudio.isPlaying)
                {
                    iceAudio.Play();
                }

                if (hit.collider.tag == "MovingPlat")
                {
                    platform = hit.transform.gameObject.GetComponent <MovingPlatform> ();

                    if (!platform.iced)
                    {
                        platform.Icy();
                    }
                }
                else if (hit.collider.tag == "SolarPanel")
                {
                    freezePanel = hit.transform.gameObject.GetComponent <FreezePanel> ();

                    if (!freezePanel.frozen)
                    {
                        freezePanel.PowerPlatforms();
                    }
                }
                else
                {
                    // get reference to terrain object
                    tob = editor.GetTerrainAtObject(hit.transform.gameObject);

                    if (tob != null)
                    {
                        editor.SetEditValues(tob);

                        // convert player world coordinates into terrain coordinates
                        editor.GetCoords(hit, out int terX, out int terZ);

                        // produce ice at specified terrain coordinates
                        editor.ModifyTerrain(terX, terZ);
                    }
                }
            }
            else
            {
                if (iceAudio.isPlaying)
                {
                    iceAudio.Stop();
                }

                emission.enabled = false;
            }
        }
        else
        {
            if (iceAudio.isPlaying)
            {
                iceAudio.Stop();
            }

            emission.enabled = false;
        }
    }
コード例 #2
0
    private void OnSceneGUI()
    {
        HandleUtility.nearestControl = GUIUtility.GetControlID(FocusType.Passive);

        Ray        ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
        RaycastHit raycastHit;

        if (world.transform.hasChanged == true)
        {
            world.transform.localScale    = new Vector3(world.transform.localScale.x, world.transform.localScale.x, world.transform.localScale.x);
            world.transform.localRotation = Quaternion.identity;
            world.Generate();
            world.transform.hasChanged = false;
        }

        if (Event.current.type == EventType.MouseDown)
        {
            if (Event.current.button == 0)
            {
                leftButtonDown = true;
            }
            else if (Event.current.button == 1)
            {
                rightButtonDown = true;
            }
            else if (Event.current.button == 2)
            {
                middleButtonDown = true;
            }
        }
        else if (Event.current.type == EventType.MouseUp)
        {
            if (Event.current.button == 0)
            {
                leftButtonDown = false;
            }
            else if (Event.current.button == 1)
            {
                rightButtonDown = false;
            }
            else if (Event.current.button == 2)
            {
                middleButtonDown = false;
            }
        }

        if (world.editMode == true)
        {
            if ((Event.current.shift == false || world.terrainMode == World.TerrainMode.Line))
            {
                // Brushes
                if (Physics.Raycast(ray, out raycastHit, 1000, LayerMask.GetMask("Chunk")))
                {
                    if (raycastHit.transform.GetComponent <Chunk>() != null)
                    {
                        World world = raycastHit.transform.parent.GetComponent <World>();

                        if (world.terrainMode == World.TerrainMode.Modify)
                        {
                            Handles.color = Color.white;

                            if (world.alwaysFaceUpwards == true)
                            {
                                Handles.DrawWireDisc(raycastHit.point, Vector3.up, world.range);
                            }
                            else
                            {
                                Handles.DrawWireDisc(raycastHit.point, raycastHit.normal, world.range);
                            }

                            if ((leftButtonDown == true || rightButtonDown == true) && (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseDrag))
                            {
                                bool raise = true;

                                if (rightButtonDown == true)
                                {
                                    raise = false;
                                }

                                if (world.alwaysFaceUpwards == true)
                                {
                                    TerrainEditor.ModifyTerrain(world, raycastHit.point, Vector3.up, raise);
                                }
                                else
                                {
                                    TerrainEditor.ModifyTerrain(world, raycastHit.point, raycastHit.normal, raise);
                                }
                            }
                        }
                        else if (world.terrainMode == World.TerrainMode.Set)
                        {
                            Handles.color = Color.white;
                            Handles.DrawWireDisc(raycastHit.point, Vector3.up, world.range);

                            if (leftButtonDown == true && (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseDrag))
                            {
                                TerrainEditor.SetTerrain(world, raycastHit.point);
                            }
                            else if (middleButtonDown == true)
                            {
                                world.targetHeight = (raycastHit.point.y - raycastHit.transform.position.y) / world.transform.lossyScale.x + 0.5f;
                            }
                        }
                        else if (world.terrainMode == World.TerrainMode.Line)
                        {
                            if (world.startPosition != new Vector3(float.MaxValue, float.MaxValue, float.MaxValue) && world.endPosition != new Vector3(float.MaxValue, float.MaxValue, float.MaxValue))
                            {
                                Vector3 forward = world.startPosition - world.endPosition;
                                Vector3 left    = new Vector3(-forward.z, 0, forward.x).normalized;

                                Handles.zTest = UnityEngine.Rendering.CompareFunction.Less;
                                Handles.color = world.settings.FindProperty("linePreviewColour").colorValue;
                                Handles.DrawLine(world.startPosition - left * world.range, world.endPosition - left * world.range / 2);
                                Handles.DrawLine(world.startPosition + left * world.range, world.endPosition + left * world.range / 2);
                                Handles.zTest = UnityEngine.Rendering.CompareFunction.Disabled;
                            }

                            if (Event.current.shift == false)
                            {
                                if (leftButtonDown == true)
                                {
                                    world.startPosition = raycastHit.point;
                                }
                                else if (rightButtonDown == true)
                                {
                                    world.endPosition = raycastHit.point;
                                }
                            }
                        }
                        else if (world.terrainMode == World.TerrainMode.Smooth)
                        {
                            Handles.color = Color.white;
                            Handles.DrawWireDisc(raycastHit.point, (ray.origin - raycastHit.point).normalized, world.range);

                            if (leftButtonDown == true)
                            {
                                TerrainEditor.SmoothTerrain(world, raycastHit.point, (ray.origin - raycastHit.point).normalized);
                            }
                        }
                        else if (world.terrainMode == World.TerrainMode.Paint)
                        {
                            Handles.color = Color.white;
                            Handles.DrawWireDisc(raycastHit.point, raycastHit.normal, world.range);

                            if (leftButtonDown == true && (Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseDrag))
                            {
                                TerrainEditor.PaintTerrain(world, raycastHit.point);
                            }
                            else if (middleButtonDown == true)
                            {
                                if (Event.current.control == true)
                                {
                                    world.colourMask = raycastHit.transform.GetComponent <MeshFilter>().sharedMesh.colors[raycastHit.transform.GetComponent <MeshFilter>().sharedMesh.triangles[raycastHit.triangleIndex * 3]];
                                }
                                else
                                {
                                    world.colour = raycastHit.transform.GetComponent <MeshFilter>().sharedMesh.colors[raycastHit.transform.GetComponent <MeshFilter>().sharedMesh.triangles[raycastHit.triangleIndex * 3]];
                                }
                            }
                        }
                    }
                }
            }
        }

        SceneView.currentDrawingSceneView.Repaint();
    }