コード例 #1
0
        // Use this for initialization
        void Start()
        {
            Term.AddCommand("join", "joins a server at localhost:3935", (args) => {
                StartClient("localhost", 3935);
            });
            Term.AddCommand("join (ip)", "joins a server at given ip and port 3935", (args) => {
                string ip = args[0];
                StartClient(ip, 3935);
            });
            Term.AddCommand("join (ip) (port)", "joins a server at given ip and port", (args) => {
                string ip = args[0];
                int port  = 3935;
                int.TryParse(args[1], out port);
                StartClient(ip, port);
            });

            Term.AddCommand("host", "host a server at port 3935", (args) => {
                StartServer(3935);
            });
            Term.AddCommand("host (port)", "host a server at given port", (args) => {
                int port = 3935;
                int.TryParse(args[0], out port);
                StartServer(port);
            });
        }
コード例 #2
0
        private bool LaunchServer(int port)
        {
            if (NetworkServer.active)
            {
                return(false);
            }

            Spawner = GetComponent <Spawner>();

            ConnectionConfig Config = new ConnectionConfig();

            NetworkChannelID.ReliableSequenced   = Config.AddChannel(QosType.ReliableSequenced);
            NetworkChannelID.UnreliableSequenced = Config.AddChannel(QosType.UnreliableSequenced);
            NetworkChannelID.Unreliable          = Config.AddChannel(QosType.Unreliable);
            NetworkServer.Configure(Config, 10);

            NetworkServer.Listen(port);

            Spawner.SyncDB.SetStaticObjectsIDs();

            NetworkServer.RegisterHandler(PktType.TextMessage, HandlePacket);
            NetworkServer.RegisterHandler(PktType.MoveCreature, HandlePacket);
            NetworkServer.RegisterHandler(PktType.Interact, HandlePacket);
            NetworkServer.RegisterHandler(PktType.ClientSync, HandlePacket);
            NetworkServer.RegisterHandler(PktType.Disconnect, HandlePacket);
            NetworkServer.RegisterHandler(PktType.FailedChecksums, HandlePacket);
            NetworkServer.RegisterHandler(PktType.InventoryAction, HandlePacket);

            NetworkServer.RegisterHandler(MsgType.Connect, OnConnected);
            NetworkServer.RegisterHandler(MsgType.Disconnect, OnDisconnected);
            NetworkServer.RegisterHandler(MsgType.Error, OnError);

            Debug.Log("Server started on port " + port);
            Term.Println("Server started on port " + port);

            Term.AddCommand("send (message)", "Howl at the darkness of space. Does it echo though?", (args) => {
                Term.Println("You: " + args[0]);
                SendToAll(PktType.TextMessage, new TextMessagePkt("Server: " + args[0]));
            });

            Term.AddCommand("unhost", "Shuts down the server, shut it all down!", (args) => {
                Term.Println("Unhosting the server.");
                Shutdown();
            });

            Syncer = gameObject.AddComponent <ServerSyncer>();

            ServerSyncHandler = new ServerSyncHandler(Players);

            return(true);
        }
コード例 #3
0
ファイル: Client.cs プロジェクト: professorlust/Cyber
        // Built-in handles for some events

        private void OnConnected(NetworkMessage msg)
        {
            Debug.Log("Connected!");
            Term.Println("Connected!");

            Term.AddCommand("send (message)", "Send a message across the vastness of space and time!", (args) => {
                Term.Println("You: " + args[0]);
                NetClient.Send(PktType.TextMessage, new TextMessagePkt("A Client: " + args[0]));
            });

            Term.AddCommand("disconnect", "Disconnect from the server.", (args) => {
                NetClient.Send(PktType.Disconnect, new DisconnectPkt());
            });
        }
コード例 #4
0
        // console commands (and create client)
        private void addCommands()
        {
            Term.AddCommand(CMD_CONNECT, async(s) =>
            {
                try
                {
                    if (client == null)
                    {
                        // Create Discord Client
                        if (!File.Exists(TOKEN_FILE))
                        {
                            Term.Log("Token file '" + TOKEN_FILE + "' not found.", ConsoleColor.Red);
                            return;
                        }
                        client = new DiscordClient(new DiscordConfig()
                        {
                            Token         = File.ReadAllText(TOKEN_FILE),
                            TokenType     = TokenType.Bot,
                            DiscordBranch = Branch.Canary,
#if DEBUG
                            LogLevel = LogLevel.Debug,
#else
                            LogLevel = LogLevel.Info,
#endif
                            UseInternalLogHandler = true,
                            AutoReconnect         = true
                        });

                        client.DebugLogger.LogMessageReceived += DebugLogger_LogMessageReceived;
                        client.Ready          += Client_Ready;
                        client.SocketOpened   += Client_SocketOpened;
                        client.SocketClosed   += Client_SocketClosed;
                        client.MessageCreated += Client_MessageCreated;
                    }

                    await client.Connect();
                }
                catch (Exception ex)
                {
                    Term.Log("Error: " + ex.Message, ConsoleColor.Red);
                }
            }, "Connect to server.");
            // ====================================================================== //
            Term.AddCommand(CMD_DISCONNECT, async(s) =>
            {
                if (client == null)
                {
                    Term.Log("DiscordClient is null.", ConsoleColor.Yellow);
                    return;
                }
                Term.Log("Disconnect..");
                await client.Disconnect();
            }, "Disonnect from server.");
            // ====================================================================== //
            Term.AddCommand(CMD_EXIT, async(s) =>
            {
                if (Connected)
                {
                    Term.Log("Disconnect..");
                    await client.Disconnect();
                }
                stop = true;
            }, "Close this program.");
            // ====================================================================== //
            Term.AddCommand(CMD_CLEAR, (s) =>
            {
                Console.Clear();
            }, "Clear console.");
            // ====================================================================== //
            Term.AddCommand(CMD_EXPAND, (s) =>
            {
                try
                {
                    Console.BufferWidth  = 120;
                    Console.WindowWidth  = 120;
                    Console.BufferHeight = 80;
                    Console.WindowHeight = 40;
                }
                catch (Exception ex)
                {
                    Term.Log(CMD_EXPAND + " error: " + ex.Message);
                }
                Console.Clear();
                Term.ReDrawLog();
            }, "Expadn console window.");
            // ====================================================================== //
            Term.AddCommand(CMD_MODULE, (s) =>
            {
                moduleManager.EnterGUI();
            }, "Enter modules manager.");
            // ====================================================================== //
            Term.AddCommand(CMD_COMMANDS, (s) =>
            {
                Term.ShowAllCommands();
            }, "Show all commands.");
        }