void Update() { // Debug.Log(gameObject.name + " selec: " + selector); // Debug.Log(gameObject.name + " vec3: " + acceleration); Debug.Log(gameObject.name + " s:" + selector + "v:" + acceleration + "t:" + Synecdoche.Tempus.GetDateCompact(DateTime.Now)); if (lifeCount == Tempus.UnixTimeNow()) { // lifeCount = 0; // audioSource.clip = audioClips[1]; // audioSource.loop = true; // audioSource.volume = 1f; // audioSource.Play(); // Debug.Log("PLAY!"); } _rotation = 0; _acceleration = 0; if (!isLocalPlayer || !_canControl) { return; } _rotation = Input.GetAxis("Horizontal"); float x = (float)Math.Round(Input.acceleration.x, 2); float y = (float)Math.Round(Input.acceleration.y, 2); float z = (float)Math.Round(Input.acceleration.z, 2); // SendReadyToBeginMessage((int) x * 100); acceleration = new Vector3(x, y, z); CmdAcc(acceleration); // _acceleration = Input.GetAxis("Vertical"); _acceleration = acceleration.x; if (Input.GetButton("Jump") && _shootingTimer <= 0) { _shootingTimer = 0.2f; //we call a Command, that will be executed only on server, to spawn a new bullet //we pass the position&forward to be sure to shoot from the right one (server can lag one frame behind) CmdFire(transform.position, transform.forward, _rigidbody.velocity); } if (_shootingTimer > 0) { _shootingTimer -= Time.deltaTime; } }
public TempusRecordCacheService(Tempus tempusDataService, TempusHubMySqlService mySql, ILogger log) { _tempusDataService = tempusDataService; _mySql = mySql; _log = log; }
public void CmdTap() { timeTap = Tempus.GetDateCompact(DateTime.Now); }