コード例 #1
0
        public override IPacket GetEnterFieldPacket()
        {
            using (var p = new Packet(SendPacketOperations.UserEnterField))
            {
                p.Encode <int>(ID);

                p.Encode <byte>(Character.Level);
                p.Encode <string>(Character.Name);

                // Guild
                p.Encode <string>("");
                p.Encode <short>(0);
                p.Encode <byte>(0);
                p.Encode <short>(0);
                p.Encode <byte>(0);

                TemporaryStat.EncodeForRemote(p, TemporaryStat.Entries.Values);

                p.Encode <short>(Character.Job);
                Character.EncodeLook(p);

                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);

                p.Encode <Point>(Position);
                p.Encode <byte>(MoveAction);
                p.Encode <short>(Foothold);
                p.Encode <byte>(0);

                p.Encode <byte>(0);

                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);

                p.Encode <byte>(0);

                p.Encode <bool>(false);

                EncodeRecord(p);

                p.Encode <byte>(0);

                p.Encode <byte>(0);
                p.Encode <int>(0);
                return(p);
            }
        }
コード例 #2
0
ファイル: FieldUserModify.cs プロジェクト: kaokaotw/Edelstein
        public Task ModifyTemporaryStat(Action <ModifyTemporaryStatContext> action = null)
        {
            var context = new ModifyTemporaryStatContext(this);

            action?.Invoke(context);

            if (context.ResetOperations.Count > 0)
            {
                using (var p = new Packet(SendPacketOperations.TemporaryStatReset))
                {
                    TemporaryStat.EncodeMask(p, context.ResetOperations);
                    p.Encode <byte>(0); // IsMovementAffectingStat
                    SendPacket(p);
                }

                using (var p = new Packet(SendPacketOperations.UserTemporaryStatReset))
                {
                    p.Encode <int>(ID);
                    TemporaryStat.EncodeMask(p, context.ResetOperations);
                    Field.BroadcastPacket(this, p);
                }
            }

            if (context.SetOperations.Count > 0)
            {
                using (var p = new Packet(SendPacketOperations.TemporaryStatSet))
                {
                    TemporaryStat.EncodeForLocal(p, context.SetOperations);
                    p.Encode <short>(0); // tDelay
                    p.Encode <byte>(0);  // IsMovementAffectingStat
                    SendPacket(p);
                }

                using (var p = new Packet(SendPacketOperations.UserTemporaryStatSet))
                {
                    p.Encode <int>(ID);
                    TemporaryStat.EncodeForRemote(p, context.SetOperations);
                    p.Encode <short>(0); // tDelay
                    Field.BroadcastPacket(this, p);
                }
            }

            if (context.ResetOperations.Count > 0 ||
                context.SetOperations.Count > 0)
            {
                ValidateStat();
            }
            return(Task.CompletedTask);
        }
コード例 #3
0
        public Task ModifyTemporaryStat(Action <ModifyTemporaryStatContext> action = null)
        {
            var context = new ModifyTemporaryStatContext(this);

            action?.Invoke(context);

            if (context.ResetOperations.Count > 0)
            {
                context.ResetOperations.ForEach(s =>
                {
                    if (!TemporaryStatTimers.ContainsKey(s.Type))
                    {
                        return;
                    }
                    TemporaryStatTimers[s.Type].Stop();
                    TemporaryStatTimers.Remove(s.Type);
                });

                using (var p = new OutPacket(GameSendOperations.TemporaryStatReset))
                {
                    TemporaryStat.EncodeMask(p, context.ResetOperations);
                    p.Encode <byte>(0); // IsMovementAffectingStat
                    SendPacket(p);
                }

                using (var p = new OutPacket(GameSendOperations.UserTemporaryStatReset))
                {
                    p.Encode <int>(ID);
                    TemporaryStat.EncodeMask(p, context.ResetOperations);
                    Field.BroadcastPacket(this, p);
                }
            }

            if (context.SetOperations.Count > 0)
            {
                context.SetOperations
                .Where(s => !s.Permanent)
                .GroupBy(s => s.DateExpire.Millisecond)
                .ForEach(g =>
                {
                    var expire = g.First().DateExpire;
                    var timer  = new Timer((expire - DateTime.Now).TotalMilliseconds)
                    {
                        AutoReset = false
                    };

                    timer.Elapsed += (sender, args) =>
                    {
                        ModifyTemporaryStat(ts => { g.ForEach(s => { ts.Reset(s.Type); }); });
                    };
                    timer.Start();

                    g.ForEach(s => { TemporaryStatTimers[s.Type] = timer; });
                });

                using (var p = new OutPacket(GameSendOperations.TemporaryStatSet))
                {
                    TemporaryStat.EncodeForLocal(p, context.SetOperations);
                    p.Encode <short>(0); // tDelay
                    p.Encode <byte>(0);  // IsMovementAffectingStat
                    SendPacket(p);
                }

                using (var p = new OutPacket(GameSendOperations.UserTemporaryStatSet))
                {
                    p.Encode <int>(ID);
                    TemporaryStat.EncodeForRemote(p, context.SetOperations);
                    p.Encode <short>(0); // tDelay
                    Field.BroadcastPacket(this, p);
                }
            }

            if (context.ResetOperations.Count > 0 ||
                context.SetOperations.Count > 0)
            {
                ValidateStat();
            }
            return(Task.CompletedTask);
        }