private static void LoadAdders() { // MK5 ShipTemplate template = TemplateDatabase.AddShip("AdderMk5"); template.SetName(Resources.Fighter_AdderMk5Name); template.SetDescription(Resources.Fighter_AdderMk5Description); template.SetClass("Starfighter", "Gunship"); template.SetModel("AdlerLongRangeScoutYellow"); template.SetRadarTrace("radar_cruiser.png"); template.SetHull(50); template.SetShields(30); template.SetSpeed(80, 28, 25); // Arc, Dir, Range, CycleTime, Dmg template.SetupBeamWeapon(0, 35, 0, 800, 5.0f, 2.0f); template.SetupBeamWeapon(1, 70, 30, 600, 5.0f, 2.0f); template.SetupBeamWeapon(2, 70, -35, 600, 5.0f, 2.0f); template.SetMissleTubeCount(1, 15); template.SetupMissileMagazine(MissileWeaponTypes.HVLI, 4); // MK4 ShipTemplate variation = TemplateDatabase.CloneShip(template, "AdderMk4"); variation.SetName(Resources.Fighter_AdderMk4Name); variation.SetDescription(Resources.Fighter_AdderMk4Description); variation.SetModel("AdlerLongRangeScoutBlue"); variation.SetHull(40); variation.SetShields(20); variation.SetSpeed(60, 20, 20); variation.SetMissleTubeCount(1, 20); variation.ClearMagazines(); variation.SetupMissileMagazine(MissileWeaponTypes.HVLI, 2); // MK6 variation = TemplateDatabase.CloneShip(template, "AdderMk6"); variation.SetName(Resources.Fighter_AdderMk6Name); variation.SetDescription(Resources.Fighter_AdderMk6Description); variation.SetupBeamWeapon(3, 35, 180, 600, 6.0f, 2.0f); variation.ClearMagazines(); variation.SetupMissileMagazine(MissileWeaponTypes.HVLI, 8); }
private static void LoadAtlantis() { ShipTemplate template = TemplateDatabase.AddShip("AtlantisAI"); template.SetName(Resources.Corvette_AtlantisX32Name); template.SetDescription(Resources.Corvette_AtlantisX32Description); template.SetClass("Corvette", "Destroyer"); template.SetModel("battleship_destroyer_1_upgraded"); template.SetRadarTrace("radar_dread.png"); template.SetHull(100); template.SetShields(new float[] { 200, 200, 200, 200 }); template.SetSpeed(30, 3.5f, 5); template.SetJumpDrive(); // Arc, Dir, Range, CycleTime, Dmg template.SetupBeamWeapon(0, 100, -20, 1500.0f, 6.0f, 8); template.SetupBeamWeapon(1, 100, 20, 1500.0f, 6.0f, 8); template.SetupBeamWeapon(2, 100, 180, 1500.0f, 6.0f, 8); template.SetMissleTubeCount(4, 10); template.SetupMissileMagazine(MissileWeaponTypes.HVLI, 20); template.SetupMissileMagazine(MissileWeaponTypes.Homing, 20); template.SetMissleWeaponDirection(0, -90); template.SetMissleWeaponDirection(1, -90); template.SetMissleWeaponDirection(2, 90); template.SetMissleWeaponDirection(3, 90); template.AddRoom(1, 0, 2, 1, ShipSystemTypes.Maneuver); template.AddRoom(1, 1, 2, 1, ShipSystemTypes.Beams); template.AddRoom(2, 2, 2, 1); template.AddRoom(0, 3, 1, 2, ShipSystemTypes.Shields(1)); template.AddRoom(1, 3, 2, 2, ShipSystemTypes.Reactor); template.AddRoom(3, 3, 2, 2, ShipSystemTypes.FTL); template.AddRoom(5, 3, 1, 2, ShipSystemTypes.Jump); template.AddRoom(6, 3, 2, 1); template.AddRoom(6, 4, 2, 1); template.AddRoom(8, 3, 1, 2, ShipSystemTypes.Shields(0)); template.AddRoom(2, 5, 2, 1); template.AddRoom(1, 6, 2, 1, ShipSystemTypes.Missiles); template.AddRoom(1, 7, 2, 1, ShipSystemTypes.Sublight); template.AddDoor(1, 1, true); template.AddDoor(2, 2, true); template.AddDoor(3, 3, true); template.AddDoor(1, 3, false); template.AddDoor(3, 4, false); template.AddDoor(3, 5, true); template.AddDoor(2, 6, true); template.AddDoor(1, 7, true); template.AddDoor(5, 3, false); template.AddDoor(6, 3, false); template.AddDoor(6, 4, false); template.AddDoor(8, 3, false); template.AddDoor(8, 4, false); // player version var variation = TemplateDatabase.CloneShip(template, "AtlantisPlayer"); variation.SetName(Resources.Corvette_AtlantisX32PName); variation.SetPlayable(); variation.SetDescription(Resources.Corvette_AtlantisX32PDescription); variation.SetShields(new float[] { 200, 200 }); variation.SetHull(250); variation.SetSpeed(90, 10, 20); variation.SetCombatManeuvers(400, 250); variation.RemoveBeamWeapon(2); variation.SetupMissileMagazine(MissileWeaponTypes.HVLI, 12); variation.SetupMissileMagazine(MissileWeaponTypes.Homing, 12); variation.SetupMissileMagazine(MissileWeaponTypes.Nuke, 4); variation.SetupMissileMagazine(MissileWeaponTypes.Mine, 8); variation.SetupMissileMagazine(MissileWeaponTypes.EMP, 6); variation.SetMissleTubeCount(5, 8); for (int i = 0; i < 4; i++) { variation.RemoveTubeLoadTypes(i, MissileWeaponTypes.Mine); } variation.SetMissileWeaponLoadingTypes(4, MissileWeaponTypes.Mine); }
private static void LoadHorrents() { ShipTemplate template = TemplateDatabase.AddShip("HornetMk1"); template.SetName(Resources.Fighter_HornetName); template.SetDescription(Resources.Fighter_HornetDescription); template.SetClass("Starfighter", "Interceptor"); template.SetModel("WespeScoutYellow"); template.SetRadarTrace("radar_fighter.png"); template.SetHull(30); template.SetShields(20); template.SetSpeed(120, 30, 25); template.SetDefaultAI("fighter"); // Arc, Dir, Range, CycleTime, Dmg template.SetupBeamWeapon(0, 30, 0, 700.0f, 4.0f, 2); template.SetFuelCapcity(400); template.SetReairCrew(1); template.AddRoom(3, 0, 1, 1, ShipSystemTypes.Maneuver); template.AddRoom(1, 0, 2, 1, ShipSystemTypes.Beams); template.AddRoom(0, 1, 1, 2, ShipSystemTypes.Shields(2)); template.AddRoom(1, 1, 2, 2, ShipSystemTypes.Reactor); template.AddRoom(3, 1, 2, 1, ShipSystemTypes.FTL); template.AddRoom(3, 2, 2, 1, ShipSystemTypes.Jump); template.AddRoom(5, 1, 1, 2, ShipSystemTypes.Shields(1)); template.AddRoom(1, 3, 2, 1, ShipSystemTypes.Missiles); template.AddRoom(3, 3, 1, 1, ShipSystemTypes.Sublight); template.AddDoor(2, 1, true); template.AddDoor(3, 1, true); template.AddDoor(1, 1, false); template.AddDoor(3, 1, false); template.AddDoor(3, 2, false); template.AddDoor(3, 3, true); template.AddDoor(2, 3, true); template.AddDoor(5, 1, false); template.AddDoor(5, 2, false); // mk2 upgrade ShipTemplate variation = TemplateDatabase.CloneShip(template, "HornetMk2"); variation.SetName(Resources.Fighter_HornetMk2Name); variation.SetDescription(Resources.Fighter_HornetMk2Description); variation.SetModel("WespeScoutRed"); variation.SetHull(35); variation.SetShields(22); variation.SetSpeed(125, 32, 25); variation.SetupBeamWeapon(0, 30, 0, 900.0f, 4.0f, 2.5f); // mk 3 player variant variation = TemplateDatabase.CloneShip(template, "HornetMk3P"); variation.SetName(Resources.Fighter_HornetMk3Name); variation.SetDescription(Resources.Fighter_HornetMk3Description); variation.SetHull(70); variation.SetShields(60); variation.SetSpeed(125, 32, 25); variation.SetupBeamWeapon(0, 30, 0, 900.0f, 4.0f, 2.5f); variation.SetupBeamWeapon(1, 30, -5, 900.0f, 4.0f, 2.5f); }