/// <summary> /// Verifies that all of created templates in the template context have an associated /// definition in the list of template definitions. /// </summary> private void VerifyReferenceDefinitions(GameEngineContext engineContext, TemplateConversionContext templateContext, List <ContentTemplateSerializationFormat> templateDefinitions) { // We only verify template definitions if we're restoring an for an engine; it does not // matter if the templates are not fully instantiated if we're only in content editing // mode, as no game code will be executed. // TODO: do we really want to do this? if (engineContext.GameEngine.IsEmpty) { return; } // Get all of the ids for templates that we can restore HashSet <int> restoredTemplates = new HashSet <int>(); foreach (var restoredTemplate in templateDefinitions) { restoredTemplates.Add(restoredTemplate.TemplateId); } // For every template that we have already created a reference for, verify that we have // an associated definition foreach (var pair in templateContext.CreatedTemplates) { ITemplate template = pair.Value; if (restoredTemplates.Contains(template.TemplateId) == false) { throw new InvalidOperationException("Found template reference with id=" + template.TemplateId + ", but the ITemplateGroup had no corresponding " + "template definition"); } } }
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { TemplateSerializationContainer container = (TemplateSerializationContainer)existingValue ?? new TemplateSerializationContainer(); List <ContentTemplateSerializationFormat> serializedTemplates = serializer.Deserialize <List <ContentTemplateSerializationFormat> >(reader); // We need to get our conversion context GeneralStreamingContext generalContext = (GeneralStreamingContext)serializer.Context.Context; TemplateConversionContext conversionContext = generalContext.Get <TemplateConversionContext>(); GameEngineContext engineContext = generalContext.Get <GameEngineContext>(); // TODO: if this method is really slow, then we can combine VerifyReferenceDefinitions // and the // actual restoration process // Verify that we have restored all of our referenced templates VerifyReferenceDefinitions(engineContext, conversionContext, serializedTemplates); // Restore our created template instances foreach (ContentTemplateSerializationFormat format in serializedTemplates) { int templateId = format.TemplateId; ITemplate template = conversionContext.GetTemplateInstance(templateId, engineContext); if (template is ContentTemplate) { ((ContentTemplate)template).Initialize(format); } else { ((RuntimeTemplate)template).Initialize(format); } } container.Templates = conversionContext.CreatedTemplates.Select(p => p.Value).ToList(); return(container); }