コード例 #1
0
        public ActionResult Index(string SearchTerms = "", int CurrentPageNumber = 1, int ItemsPerPage = 20)
        {
            ManageRoomTemplateViewModel vModel = new ManageRoomTemplateViewModel(TemplateCache.GetAll <IRoomTemplate>())
            {
                AuthedUser = UserManager.FindById(User.Identity.GetUserId()),

                CurrentPageNumber = CurrentPageNumber,
                ItemsPerPage      = ItemsPerPage,
                SearchTerms       = SearchTerms
            };

            return(View("~/Views/GameAdmin/Room/Index.cshtml", vModel));
        }
コード例 #2
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ファイル: TemplatePartial.cs プロジェクト: envis10n/Warrens
        /// <summary>
        /// Grabs the next Id in the chain of all objects of this type.
        /// </summary>
        internal virtual void GetNextId()
        {
            IEnumerable <IKeyedData> allOfMe = TemplateCache.GetAll().Where(bdc => bdc.GetType() == GetType());

            //Zero ordered list
            if (allOfMe.Count() > 0)
            {
                Id = allOfMe.Max(dp => dp.Id) + 1;
            }
            else
            {
                Id = 0;
            }
        }
コード例 #3
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        public AddEditGaiaViewModel(long templateId) : base(templateId)
        {
            ValidCelestials = TemplateCache.GetAll <ICelestial>(true);
            DataObject      = new GaiaTemplate();

            //apply template
            if (DataTemplate != null)
            {
                DataObject.CelestialBodies     = DataTemplate.CelestialBodies;
                DataObject.ChronologicalSystem = DataTemplate.ChronologicalSystem;
                DataObject.Qualities           = DataTemplate.Qualities;
                DataObject.RotationalAngle     = DataTemplate.RotationalAngle;
            }
        }
コード例 #4
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        public ActionResult UIModules(string SearchTerms = "", int CurrentPageNumber = 1, int ItemsPerPage = 20)
        {
            ApplicationUser user = UserManager.FindById(User.Identity.GetUserId());

            ManageUIModulesViewModel vModel = new ManageUIModulesViewModel(TemplateCache.GetAll <IUIModule>().Where(uimod => uimod.CreatorHandle.Equals(user.GameAccount.GlobalIdentityHandle)))
            {
                AuthedUser        = user,
                CurrentPageNumber = CurrentPageNumber,
                ItemsPerPage      = ItemsPerPage,
                SearchTerms       = SearchTerms
            };

            return(View("UIModules", vModel));
        }
コード例 #5
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        private void CreateAccountPlayerAndConfig(IAccount account)
        {
            AccountConfig newAccountConfig = new AccountConfig(account);

            IEnumerable <IUIModule> uiModules = TemplateCache.GetAll <IUIModule>().Where(uim => uim.SystemDefault > 0);

            foreach (IUIModule module in uiModules)
            {
                newAccountConfig.UIModules = uiModules.Select(uim => new Tuple <IUIModule, int>(uim, uim.SystemDefault));
            }

            //Save the new config
            newAccountConfig.Save(account, StaffRank.Player);
        }
コード例 #6
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        public AddEditTemplateModel(string archivePath, T item)
        {
            TemplateData fileAccessor = new TemplateData();

            DataTemplate       = default;
            ValidTemplateBases = TemplateCache.GetAll <T>(true);
            Archives           = GetArchiveNames(fileAccessor);

            ArchivePath = archivePath;

            if (!string.IsNullOrWhiteSpace(ArchivePath))
            {
                GetArchivedTemplate(fileAccessor, item);
            }
        }
コード例 #7
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        public ActionResult Add()
        {
            AddEditZoneTemplateViewModel vModel = new AddEditZoneTemplateViewModel()
            {
                AuthedUser  = UserManager.FindById(User.Identity.GetUserId()),
                ValidWorlds = TemplateCache.GetAll <IGaiaTemplate>(true),
                DataObject  = new ZoneTemplate()
            };

            vModel.FloraNaturalResources   = TemplateCache.GetAll <IFlora>(true);
            vModel.FaunaNaturalResources   = TemplateCache.GetAll <IFauna>(true);
            vModel.MineralNaturalResources = TemplateCache.GetAll <IMineral>(true);

            return(View("~/Views/GameAdmin/Zone/Add.cshtml", vModel));
        }
コード例 #8
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        public JsonResult <string[]> GetUIModuleNames(string term)
        {
            ApplicationUser user = UserManager.FindById(User.Identity.GetUserId());

            Data.Players.Account account = user.GameAccount;

            if (account == null)
            {
                return(Json(new string[0]));
            }

            IEnumerable <IUIModule> modules = TemplateCache.GetAll <IUIModule>(true).Where(uim => uim.Name.Contains(term));

            return(Json(modules.Select(mod => mod.Name).ToArray()));
        }
コード例 #9
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        public ActionResult ManageCharacters(string message)
        {
            ViewBag.StatusMessage = message;

            string userId = User.Identity.GetUserId();
            ManageCharactersViewModel model = new ManageCharactersViewModel
            {
                AuthedUser   = UserManager.FindById(userId),
                NewCharacter = new PlayerTemplate(),
                ValidGenders = TemplateCache.GetAll <IGender>()
            };

            model.ValidRaces = TemplateCache.GetAll <IRace>();

            return(View(model));
        }
コード例 #10
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        public ActionResult EditCharacter(long id)
        {
            string          userId = User.Identity.GetUserId();
            ApplicationUser user   = UserManager.FindById(userId);

            IPlayerTemplate           obj   = PlayerDataCache.Get(new PlayerDataCacheKey(typeof(IPlayerTemplate), user.GlobalIdentityHandle, id));
            AddEditCharacterViewModel model = new AddEditCharacterViewModel
            {
                AuthedUser   = user,
                DataObject   = obj,
                ValidRaces   = TemplateCache.GetAll <IRace>(),
                ValidGenders = TemplateCache.GetAll <IGender>()
            };

            return(View(model));
        }
コード例 #11
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        public ActionResult Help(string SearchTerm = "", bool IncludeInGame = true)
        {
            List <IHelp>    validEntries = TemplateCache.GetAll <IHelp>(true).ToList();
            ApplicationUser user         = null;
            string          searcher     = SearchTerm.Trim().ToLower();

            if (User.Identity.IsAuthenticated)
            {
                user = UserManager.FindById(User.Identity.GetUserId());
                StaffRank userRank = user.GetStaffRank(User);
            }

            if (IncludeInGame)
            {
                //All the entities with helps
                IEnumerable <ILookupData> entityHelps = TemplateCache.GetAll <ILookupData>(true).Where(data => !data.ImplementsType <IHelp>());
                validEntries.AddRange(entityHelps.Select(helpful => new Data.Administrative.Help()
                {
                    Name = helpful.Name, HelpText = helpful.HelpText
                }));

                //All the commands
                Assembly           commandsAssembly = Assembly.GetAssembly(typeof(CommandParameterAttribute));
                IEnumerable <Type> validTargetTypes = commandsAssembly.GetTypes().Where(t => !t.IsAbstract && t.ImplementsType <IHelpful>());

                foreach (Type command in validTargetTypes)
                {
                    IHelpful       instance = (IHelpful)Activator.CreateInstance(command);
                    MarkdownString body     = instance.HelpText;
                    string         subject  = command.Name;

                    validEntries.Add(new Data.Administrative.Help()
                    {
                        Name = subject, HelpText = body
                    });
                }
            }

            HelpViewModel vModel = new HelpViewModel(validEntries.Where(help => help.HelpText.ToLower().Contains(searcher) || help.Name.ToLower().Contains(searcher)))
            {
                AuthedUser    = user,
                SearchTerm    = SearchTerm,
                IncludeInGame = IncludeInGame
            };

            return(View(vModel));
        }
コード例 #12
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        public ActionResult ApproveAll()
        {
            ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId());

            IOrderedEnumerable <IKeyedData> newList = TemplateCache.GetAll().Where(item => item.GetType().GetInterfaces().Contains(typeof(INeedApproval)) &&
                                                                                   item.GetType().GetInterfaces().Contains(typeof(IKeyedData)) &&
                                                                                   !item.SuitableForUse && item.CanIBeApprovedBy(authedUser.GetStaffRank(User), authedUser.GameAccount)).OrderBy(item => item.GetType().Name);

            foreach (IKeyedData thing in newList)
            {
                thing.ChangeApprovalStatus(authedUser.GameAccount, authedUser.GetStaffRank(User), ApprovalState.Approved);

                LoggingUtility.LogAdminCommandUsage("*WEB* - Approve (all) Content[" + thing.Id + "]", authedUser.GameAccount.GlobalIdentityHandle);
            }

            return(RedirectToAction("Index", new { Message = "All have been approved." }));
        }
コード例 #13
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        public AddEditCelestialViewModel(long templateId) : base(templateId)
        {
            ValidMaterials = TemplateCache.GetAll <IMaterial>(true);
            ValidModels    = TemplateCache.GetAll <IDimensionalModelData>(true);
            DataObject     = new Celestial();

            //apply template
            if (DataTemplate != null)
            {
                DataObject.Apogee          = DataTemplate.Apogee;
                DataObject.Perigree        = DataTemplate.Apogee;
                DataObject.Velocity        = DataTemplate.Velocity;
                DataObject.Luminosity      = DataTemplate.Luminosity;
                DataObject.Model           = DataTemplate.Model;
                DataObject.OrientationType = DataTemplate.OrientationType;
            }
        }
コード例 #14
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        public Economy(IGaiaTemplate world)
        {
            Bases  = new HashSet <IEconomicBasis>();
            Trends = new HashSet <IEconomicTrend>();

            //We'll generate a new full set economy here
            IEnumerable <IInanimateTemplate> items = TemplateCache.GetAll <IInanimateTemplate>();

            foreach (DataStructure.Architectural.EntityBase.IQuality quality in items.SelectMany(obj => obj.Qualities))
            {
                MakeValuation(quality.Name);
            }

            foreach (IInanimateTemplate item in items)
            {
                MakeValuation(item);
            }
        }
コード例 #15
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        public ActionResult AddEditLocalePath(long id, long localeId)
        {
            ILocaleTemplate locale = TemplateCache.Get <ILocaleTemplate>(localeId);

            if (locale == null)
            {
                return(RedirectToAction("Edit", new { Message = "Locale is invalid.", id }));
            }

            IEnumerable <IRoomTemplate> validRooms = TemplateCache.GetAll <IRoomTemplate>().Where(rm => rm.ParentLocation.Equals(locale));

            if (validRooms.Count() == 0)
            {
                return(RedirectToAction("Edit", new { Message = "Locale has no rooms.", id }));
            }

            IZoneTemplate origin = TemplateCache.Get <IZoneTemplate>(id);

            IPathwayTemplate existingPathway = origin.GetLocalePathways().FirstOrDefault(path => ((IRoomTemplate)path.Destination).ParentLocation.Equals(locale));

            AddEditZonePathwayTemplateViewModel vModel = new AddEditZonePathwayTemplateViewModel
            {
                AuthedUser = UserManager.FindById(User.Identity.GetUserId()),

                ValidMaterials = TemplateCache.GetAll <IMaterial>(),
                ValidModels    = TemplateCache.GetAll <IDimensionalModelData>().Where(model => model.ModelType == DimensionalModelType.Flat),
                ValidRooms     = validRooms,
            };

            if (existingPathway != null)
            {
                vModel.DataObject      = existingPathway;
                vModel.DestinationRoom = (IRoomTemplate)existingPathway.Destination;
            }
            else
            {
                vModel.DataObject = new PathwayTemplate()
                {
                    Origin = origin
                };
            }

            return(View("~/Views/GameAdmin/Zone/AddEditLocalePath.cshtml", vModel));
        }
コード例 #16
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        public ActionResult Edit(long id, AddEditUIModuleViewModel vModel)
        {
            string          message    = string.Empty;
            ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId());

            IUIModule obj = TemplateCache.Get <IUIModule>(id);

            if (obj == null)
            {
                message = "That does not exist";
                return(RedirectToAction("Index", new { Message = message }));
            }

            obj.Name          = vModel.Name;
            obj.BodyHtml      = vModel.BodyHtml;
            obj.Height        = vModel.Height;
            obj.Width         = vModel.Width;
            obj.HelpText      = vModel.HelpText;
            obj.SystemDefault = vModel.SystemDefault;

            if (obj.Save(authedUser.GameAccount, authedUser.GetStaffRank(User)))
            {
                IEnumerable <IUIModule> uiModules = TemplateCache.GetAll <IUIModule>().Where(uim => vModel.SystemDefault > 0 &&
                                                                                             uim.SystemDefault == vModel.SystemDefault && uim != obj);

                if (uiModules.Count() > 0)
                {
                    IUIModule revertModule = uiModules.First();
                    revertModule.SystemDefault = 0;
                    revertModule.Save(authedUser.GameAccount, StaffRank.Admin);
                }

                LoggingUtility.LogAdminCommandUsage("*WEB* - EditUIModule[" + obj.Id.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle);
                message = "Edit Successful.";
            }
            else
            {
                message = "Error; Edit failed.";
            }

            return(RedirectToAction("Index", new { Message = message }));
        }
コード例 #17
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        public AddEditInanimateTemplateViewModel(long templateId) : base(templateId)
        {
            ValidMaterials          = TemplateCache.GetAll <IMaterial>();
            ValidModels             = TemplateCache.GetAll <IDimensionalModelData>().Where(model => model.ModelType == DimensionalModelType.Flat);
            ValidInanimateTemplates = TemplateCache.GetAll <IInanimateTemplate>();
            DataObject = new InanimateTemplate();

            //apply template
            if (DataTemplate != null)
            {
                DataObject.AccumulationCap     = DataTemplate.AccumulationCap;
                DataObject.Components          = DataTemplate.Components;
                DataObject.MobileContainers    = DataTemplate.MobileContainers;
                DataObject.InanimateContainers = DataTemplate.InanimateContainers;
                DataObject.Qualities           = DataTemplate.Qualities;
                DataObject.Model             = DataTemplate.Model;
                DataObject.Produces          = DataTemplate.Produces;
                DataObject.SkillRequirements = DataTemplate.SkillRequirements;
            }
        }
コード例 #18
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        public ActionResult FightingArts(string SearchTerm = "")
        {
            List <IFightingArt> validEntries = TemplateCache.GetAll <IFightingArt>(true).ToList();
            ApplicationUser     user         = null;
            string searcher = SearchTerm.Trim().ToLower();

            if (User.Identity.IsAuthenticated)
            {
                user = UserManager.FindById(User.Identity.GetUserId());
                StaffRank userRank = user.GetStaffRank(User);
            }

            FightingArtsViewModel vModel = new FightingArtsViewModel(validEntries.Where(help => help.Name.ToLower().Contains(searcher)))
            {
                AuthedUser = user,
                SearchTerm = SearchTerm
            };

            return(View(vModel));
        }
コード例 #19
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        public AddEditNPCDataViewModel(long templateId) : base(templateId)
        {
            ValidItems   = TemplateCache.GetAll <IInanimateTemplate>();
            ValidRaces   = TemplateCache.GetAll <IRace>();
            ValidGenders = TemplateCache.GetAll <IGender>();
            DataObject   = new NonPlayerCharacterTemplate();

            //apply template
            if (DataTemplate != null)
            {
                DataObject.Gender                = DataTemplate.Gender;
                DataObject.InventoryRestock      = DataTemplate.InventoryRestock;
                DataObject.Personality           = DataTemplate.Personality;
                DataObject.Qualities             = DataTemplate.Qualities;
                DataObject.Race                  = DataTemplate.Race;
                DataObject.TeachableProficencies = DataTemplate.TeachableProficencies;
                DataObject.TotalHealth           = DataTemplate.TotalHealth;
                DataObject.TotalStamina          = DataTemplate.TotalStamina;
                DataObject.WillPurchase          = DataTemplate.WillPurchase;
                DataObject.WillSell              = DataTemplate.WillSell;
            }
        }
コード例 #20
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        /// <summary>
        /// Gets the opposite room from the origin based on direction
        /// </summary>
        /// <param name="origin">The room we're looking to oppose</param>
        /// <param name="direction">The direction the room would be in (this method will reverse the direction itself)</param>
        /// <returns>The room that is in the direction from our room</returns>
        public static IRoomTemplate GetOpposingRoom(IRoomTemplate origin, MovementDirectionType direction)
        {
            //There is no opposite of none directionals
            if (origin == null || direction == MovementDirectionType.None)
            {
                return(null);
            }

            MovementDirectionType oppositeDirection = ReverseDirection(direction);

            System.Collections.Generic.IEnumerable <IPathwayTemplate> paths = TemplateCache.GetAll <IPathwayTemplate>();

            IPathwayTemplate ourPath = paths.FirstOrDefault(pt => origin.Equals(pt.Destination) &&
                                                            pt.DirectionType == oppositeDirection);

            if (ourPath != null)
            {
                return((IRoomTemplate)ourPath.Destination);
            }

            return(null);
        }
コード例 #21
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        public AddEditFaunaViewModel(long templateId) : base(templateId)
        {
            ValidInanimateTemplates = TemplateCache.GetAll <IInanimateTemplate>();
            ValidMaterials          = TemplateCache.GetAll <IMaterial>();
            ValidRaces = TemplateCache.GetAll <IRace>();
            DataObject = new Fauna();

            //apply template
            if (DataTemplate != null)
            {
                DataObject.AmountMultiplier      = DataTemplate.AmountMultiplier;
                DataObject.CanSpawnInSystemAreas = DataTemplate.CanSpawnInSystemAreas;
                DataObject.ElevationRange        = DataTemplate.ElevationRange;
                DataObject.FemaleRatio           = DataTemplate.FemaleRatio;
                DataObject.HumidityRange         = DataTemplate.HumidityRange;
                DataObject.OccursIn          = DataTemplate.OccursIn;
                DataObject.PopulationHardCap = DataTemplate.PopulationHardCap;
                DataObject.PuissanceVariance = DataTemplate.PuissanceVariance;
                DataObject.Rarity            = DataTemplate.Rarity;
                DataObject.Race             = DataTemplate.Race;
                DataObject.TemperatureRange = DataTemplate.TemperatureRange;
            }
        }
コード例 #22
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        public ActionResult Add(AddEditUIModuleViewModel vModel)
        {
            string          message    = string.Empty;
            ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId());

            UIModule newObj = new UIModule
            {
                Name          = vModel.Name,
                BodyHtml      = vModel.BodyHtml,
                Height        = vModel.Height,
                Width         = vModel.Width,
                HelpText      = vModel.HelpText,
                SystemDefault = vModel.SystemDefault
            };

            IEnumerable <IUIModule> uiModules = TemplateCache.GetAll <IUIModule>().Where(uim => vModel.SystemDefault > 0 && uim.SystemDefault == vModel.SystemDefault);

            if (newObj.Create(authedUser.GameAccount, authedUser.GetStaffRank(User)) == null)
            {
                message = "Error; Creation failed.";
            }
            else
            {
                if (uiModules.Count() > 0)
                {
                    IUIModule revertModule = uiModules.First();
                    revertModule.SystemDefault = 0;
                    revertModule.Save(authedUser.GameAccount, StaffRank.Admin);
                }

                LoggingUtility.LogAdminCommandUsage("*WEB* - AddUIModule[" + newObj.Id.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle);
                message = "Creation Successful.";
            }

            return(RedirectToAction("Index", new { Message = message }));
        }
コード例 #23
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        public ActionResult Edit(long id, long originRoomId, long destinationRoomId)
        {
            string message = string.Empty;
            AddEditPathwayTemplateViewModel vModel = new AddEditPathwayTemplateViewModel
            {
                AuthedUser = UserManager.FindById(User.Identity.GetUserId()),

                ValidMaterials = TemplateCache.GetAll <IMaterial>(),
                ValidModels    = TemplateCache.GetAll <IDimensionalModelData>().Where(model => model.ModelType == DimensionalModelType.Flat),
                ValidRooms     = TemplateCache.GetAll <IRoomTemplate>()
            };

            PathwayTemplate obj = TemplateCache.Get <PathwayTemplate>(id);

            if (obj == null)
            {
                message = "That does not exist";
                return(RedirectToAction("Index", "Room", new { Message = message }));
            }

            vModel.DataObject = obj;

            return(View("~/Views/GameAdmin/Pathway/AddEdit.cshtml", "_chromelessLayout", vModel));
        }
コード例 #24
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        public ActionResult Edit(long id)
        {
            IZoneTemplate obj = TemplateCache.Get <IZoneTemplate>(id);

            if (obj == null)
            {
                return(RedirectToAction("Index", new { Message = "That does not exist" }));
            }

            IEnumerable <ILocaleTemplate> locales = TemplateCache.GetAll <ILocaleTemplate>().Where(locale => locale.ParentLocation.Equals(obj));

            AddEditZoneTemplateViewModel vModel = new AddEditZoneTemplateViewModel(locales)
            {
                AuthedUser  = UserManager.FindById(User.Identity.GetUserId()),
                DataObject  = obj,
                ValidWorlds = TemplateCache.GetAll <IGaiaTemplate>(true)
            };

            vModel.FloraNaturalResources   = TemplateCache.GetAll <IFlora>(true);
            vModel.FaunaNaturalResources   = TemplateCache.GetAll <IFauna>(true);
            vModel.MineralNaturalResources = TemplateCache.GetAll <IMineral>(true);

            return(View("~/Views/GameAdmin/Zone/Edit.cshtml", vModel));
        }
コード例 #25
0
        public AddEditMaterialViewModel(long templateId) : base(templateId)
        {
            ValidMaterials = TemplateCache.GetAll <IMaterial>();
            DataObject     = new Material();

            //apply template
            if (DataTemplate != null)
            {
                DataObject.AccumulationCap      = DataTemplate.AccumulationCap;
                DataObject.Composition          = DataTemplate.Composition;
                DataObject.Conductive           = DataTemplate.Conductive;
                DataObject.Density              = DataTemplate.Density;
                DataObject.Ductility            = DataTemplate.Ductility;
                DataObject.Flammable            = DataTemplate.Flammable;
                DataObject.GasPoint             = DataTemplate.GasPoint;
                DataObject.Magnetic             = DataTemplate.Magnetic;
                DataObject.Mallebility          = DataTemplate.Mallebility;
                DataObject.Porosity             = DataTemplate.Porosity;
                DataObject.Resistance           = DataTemplate.Resistance;
                DataObject.SolidPoint           = DataTemplate.SolidPoint;
                DataObject.TemperatureRetention = DataTemplate.TemperatureRetention;
                DataObject.Viscosity            = DataTemplate.Viscosity;
            }
        }
コード例 #26
0
        public ActionResult Index()
        {
            ApplicationUser user    = UserManager.FindById(User.Identity.GetUserId());
            Account         account = user.GameAccount;

            ManageAccountViewModel model = new ManageAccountViewModel
            {
                AuthedUser           = user,
                DataObject           = account,
                GlobalIdentityHandle = account.GlobalIdentityHandle,
                UIModuleCount        = TemplateCache.GetAll <IUIModule>(true).Count(uimod => uimod.CreatorHandle.Equals(account.GlobalIdentityHandle)),
                NotificationCount    = ConfigDataCache.GetAll <IPlayerMessage>().Count(msg => msg.RecipientAccount == account),
                UITutorialMode       = account.Config.UITutorialMode,
                GossipSubscriber     = account.Config.GossipSubscriber,
                PermanentlyMuteMusic = account.Config.MusicMuted,
                PermanentlyMuteSound = account.Config.SoundMuted,
                UILanguage           = account.Config.UILanguage,
                ChosenRole           = user.GetStaffRank(User),
                ValidRoles           = (StaffRank[])Enum.GetValues(typeof(StaffRank)),
                ValidLanguages       = ConfigDataCache.GetAll <ILanguage>().Where(lang => lang.SuitableForUse && lang.UIOnly)
            };

            return(View(model));
        }
コード例 #27
0
ファイル: HotBackup.cs プロジェクト: envis10n/Warrens
        /// <summary>
        /// Something went wrong with restoring the live backup, this loads all persistence singeltons from the database (rooms, paths, spawns)
        /// </summary>
        /// <returns>success state</returns>
        public bool NewWorldFallback()
        {
            LiveData liveDataAccessor = new LiveData();

            //This means we delete the entire Current livedata dir since we're falling back.
            string currentLiveDirectory = liveDataAccessor.BaseDirectory + liveDataAccessor.CurrentDirectoryName;

            //No backup directory? No live data.
            if (Directory.Exists(currentLiveDirectory))
            {
                DirectoryInfo currentDir = new DirectoryInfo(currentLiveDirectory);

                LoggingUtility.Log("Current Live directory deleted during New World Fallback Procedures.", LogChannels.Backup, true);

                try
                {
                    currentDir.Delete(true);
                }
                catch
                {
                    //occasionally will be pissy in an async situation
                }
            }

            //Only load in stuff that is static and spawns as singleton
            //We need to pick up any places that aren't already live from the file system incase someone added them during the last session\
            foreach (IGaiaTemplate thing in TemplateCache.GetAll <IGaiaTemplate>())
            {
                IGaia entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IGaia;
            }

            foreach (IZoneTemplate thing in TemplateCache.GetAll <IZoneTemplate>())
            {
                IZone entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IZone;
            }

            foreach (ILocaleTemplate thing in TemplateCache.GetAll <ILocaleTemplate>())
            {
                ILocale entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as ILocale;

                entityThing.ParentLocation = entityThing.Template <ILocaleTemplate>().ParentLocation.GetLiveInstance();
                entityThing.GetFromWorldOrSpawn();
            }

            foreach (IRoomTemplate thing in TemplateCache.GetAll <IRoomTemplate>())
            {
                IRoom entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IRoom;

                entityThing.ParentLocation = entityThing.Template <IRoomTemplate>().ParentLocation.GetLiveInstance();
                entityThing.GetFromWorldOrSpawn();
            }

            foreach (IPathwayTemplate thing in TemplateCache.GetAll <IPathwayTemplate>())
            {
                IPathway entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IPathway;
            }

            ParseDimension();

            LoggingUtility.Log("World restored from data fallback.", LogChannels.Backup, true);

            return(true);
        }
コード例 #28
0
ファイル: HotBackup.cs プロジェクト: envis10n/Warrens
        /// <summary>
        /// Restores live entity backup from Current
        /// </summary>
        /// <returns>Success state</returns>
        public bool RestoreLiveBackup()
        {
            LiveData liveDataAccessor = new LiveData();

            string currentBackupDirectory = liveDataAccessor.BaseDirectory + liveDataAccessor.CurrentDirectoryName;

            //No backup directory? No live data.
            if (!Directory.Exists(currentBackupDirectory))
            {
                return(false);
            }

            LoggingUtility.Log("World restored from current live INITIATED.", LogChannels.Backup, false);

            try
            {
                //dont load players here
                List <IEntity>     entitiesToLoad   = new List <IEntity>();
                IEnumerable <Type> implimentedTypes = typeof(EntityPartial).Assembly.GetTypes().Where(ty => ty.GetInterfaces().Contains(typeof(IEntity)) &&
                                                                                                      ty.IsClass &&
                                                                                                      !ty.IsAbstract &&
                                                                                                      !ty.GetCustomAttributes <IgnoreAutomatedBackupAttribute>().Any());

                foreach (Type type in implimentedTypes.OrderByDescending(type => type == typeof(Gaia) ? 6 :
                                                                         type == typeof(Zone) ? 5 :
                                                                         type == typeof(Locale) ? 3 :
                                                                         type == typeof(Room) ? 3 :
                                                                         type == typeof(Pathway) ? 2 : 0))
                {
                    if (!Directory.Exists(currentBackupDirectory + type.Name))
                    {
                        continue;
                    }

                    DirectoryInfo entityFilesDirectory = new DirectoryInfo(currentBackupDirectory + type.Name);

                    foreach (FileInfo file in entityFilesDirectory.EnumerateFiles())
                    {
                        entitiesToLoad.Add(liveDataAccessor.ReadEntity(file, type));
                    }
                }

                //Check we found actual data
                if (!entitiesToLoad.Any(ent => ent.GetType() == typeof(Gaia)))
                {
                    throw new Exception("No Worlds found, failover.");
                }

                if (!entitiesToLoad.Any(ent => ent.GetType() == typeof(Zone)))
                {
                    throw new Exception("No zones found, failover.");
                }

                //Shove them all into the live system first
                foreach (IEntity entity in entitiesToLoad.OrderBy(ent => ent.Birthdate))
                {
                    entity.UpsertToLiveWorldCache();
                    entity.KickoffProcesses();
                }

                //We need to pick up any places that aren't already live from the file system incase someone added them during the last session\
                foreach (IGaiaTemplate thing in TemplateCache.GetAll <IGaiaTemplate>().Where(dt => !entitiesToLoad.Any(ent => ent.TemplateId.Equals(dt.Id) && ent.Birthdate >= dt.LastRevised)))
                {
                    IGaia entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IGaia;

                    entityThing.SpawnNewInWorld();
                }

                foreach (IZoneTemplate thing in TemplateCache.GetAll <IZoneTemplate>().Where(dt => !entitiesToLoad.Any(ent => ent.TemplateId.Equals(dt.Id) && ent.Birthdate >= dt.LastRevised)))
                {
                    IZone entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IZone;

                    entityThing.SpawnNewInWorld();
                }

                foreach (ILocaleTemplate thing in TemplateCache.GetAll <ILocaleTemplate>().Where(dt => !entitiesToLoad.Any(ent => ent.TemplateId.Equals(dt.Id) && ent.Birthdate >= dt.LastRevised)))
                {
                    ILocale entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as ILocale;

                    entityThing.ParentLocation = entityThing.ParentLocation.GetLiveInstance();
                    entityThing.SpawnNewInWorld();
                }

                foreach (IRoomTemplate thing in TemplateCache.GetAll <IRoomTemplate>().Where(dt => !entitiesToLoad.Any(ent => ent.TemplateId.Equals(dt.Id) && ent.Birthdate >= dt.LastRevised)))
                {
                    IRoom entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IRoom;

                    entityThing.ParentLocation = entityThing.Template <IRoomTemplate>().ParentLocation.GetLiveInstance();
                    entityThing.SpawnNewInWorld();
                }

                foreach (IPathwayTemplate thing in TemplateCache.GetAll <IPathwayTemplate>().Where(dt => !entitiesToLoad.Any(ent => ent.TemplateId.Equals(dt.Id) && ent.Birthdate >= dt.LastRevised)))
                {
                    IPathway entityThing = Activator.CreateInstance(thing.EntityClass, new object[] { thing }) as IPathway;

                    entityThing.SpawnNewInWorld();
                }

                //We have the containers contents and the birthmarks from the deserial
                //I don't know how we can even begin to do this type agnostically since the collections are held on type specific objects without some super ugly reflection
                foreach (Room entity in entitiesToLoad.Where(ent => ent.GetType() == typeof(Room)))
                {
                    foreach (IInanimate obj in entity.Contents.EntitiesContained())
                    {
                        IInanimate fullObj = LiveCache.Get <IInanimate>(new LiveCacheKey(obj));
                        entity.MoveFrom(obj);
                        entity.MoveInto(fullObj);
                    }

                    foreach (INonPlayerCharacter obj in entity.MobilesInside.EntitiesContained())
                    {
                        INonPlayerCharacter fullObj = LiveCache.Get <INonPlayerCharacter>(new LiveCacheKey(obj));
                        entity.MoveFrom(obj);
                        entity.MoveInto(fullObj);
                    }
                }

                foreach (NonPlayerCharacter entity in entitiesToLoad.Where(ent => ent.GetType() == typeof(NonPlayerCharacter)))
                {
                    foreach (IInanimate obj in entity.Inventory.EntitiesContained())
                    {
                        IInanimate fullObj = LiveCache.Get <IInanimate>(new LiveCacheKey(obj));
                        entity.MoveFrom(obj);
                        entity.MoveInto(fullObj);
                    }
                }

                foreach (Inanimate entity in entitiesToLoad.Where(ent => ent.GetType() == typeof(Inanimate)))
                {
                    foreach (Tuple <string, IInanimate> obj in entity.Contents.EntitiesContainedByName())
                    {
                        IInanimate fullObj = LiveCache.Get <IInanimate>(new LiveCacheKey(obj.Item2));
                        entity.MoveFrom(obj.Item2);
                        entity.MoveInto(fullObj, obj.Item1);
                    }

                    foreach (Tuple <string, IInanimate> obj in entity.Contents.EntitiesContainedByName())
                    {
                        INonPlayerCharacter fullObj = LiveCache.Get <INonPlayerCharacter>(new LiveCacheKey(obj.Item2));
                        entity.MoveFrom((INonPlayerCharacter)obj.Item2);
                        entity.MoveInto(fullObj, obj.Item1);
                    }
                }

                //We need to poll the WorldMaps here and give all the rooms their coordinates as well as the zones their sub-maps
                ParseDimension();

                LoggingUtility.Log("World restored from current live.", LogChannels.Backup, false);
                return(true);
            }
            catch (Exception ex)
            {
                LoggingUtility.LogError(ex);
            }

            return(false);
        }
コード例 #29
0
        //Also called Dashboard in most of the html
        public ActionResult Index()
        {
            IGlobalConfig globalConfig = ConfigDataCache.Get <IGlobalConfig>(new ConfigDataCacheKey(typeof(IGlobalConfig), "LiveSettings", ConfigDataType.GameWorld));
            IGossipConfig gossipConfig = ConfigDataCache.Get <IGossipConfig>(new ConfigDataCacheKey(typeof(IGossipConfig), "GossipSettings", ConfigDataType.GameWorld));

            DashboardViewModel dashboardModel = new DashboardViewModel
            {
                AuthedUser = UserManager.FindById(User.Identity.GetUserId()),

                Inanimates = TemplateCache.GetAll <IInanimateTemplate>(),
                NPCs       = TemplateCache.GetAll <INonPlayerCharacterTemplate>(),
                Zones      = TemplateCache.GetAll <IZoneTemplate>(),
                Worlds     = TemplateCache.GetAll <IGaiaTemplate>(),
                Locales    = TemplateCache.GetAll <ILocaleTemplate>(),
                Rooms      = TemplateCache.GetAll <IRoomTemplate>(),

                HelpFiles         = TemplateCache.GetAll <IHelp>(),
                Races             = TemplateCache.GetAll <IRace>(),
                Celestials        = TemplateCache.GetAll <ICelestial>(),
                Journals          = TemplateCache.GetAll <IJournalEntry>(),
                DimensionalModels = TemplateCache.GetAll <IDimensionalModelData>(),
                Flora             = TemplateCache.GetAll <IFlora>(),
                Fauna             = TemplateCache.GetAll <IFauna>(),
                Minerals          = TemplateCache.GetAll <IMineral>(),
                Materials         = TemplateCache.GetAll <IMaterial>(),
                DictionaryWords   = ConfigDataCache.GetAll <ILexeme>(),
                Languages         = ConfigDataCache.GetAll <ILanguage>(),
                Genders           = TemplateCache.GetAll <IGender>(),
                UIModules         = ConfigDataCache.GetAll <IUIModule>(),
                FightingArts      = TemplateCache.GetAll <IFightingArt>(),

                LiveTaskTokens = Processor.GetAllLiveTaskStatusTokens(),
                LivePlayers    = LiveCache.GetAll <IPlayer>().Count(),
                LiveInanimates = LiveCache.GetAll <IInanimate>().Count(),
                LiveNPCs       = LiveCache.GetAll <INonPlayerCharacter>().Count(),
                LiveZones      = LiveCache.GetAll <IZone>().Count(),
                LiveWorlds     = LiveCache.GetAll <IGaia>().Count(),
                LiveLocales    = LiveCache.GetAll <ILocale>().Count(),
                LiveRooms      = LiveCache.GetAll <IRoom>().Count(),

                ConfigDataObject      = globalConfig,
                WebsocketPortalActive = globalConfig.WebsocketPortalActive,
                AdminsOnly            = globalConfig.AdminsOnly,
                UserCreationActive    = globalConfig.UserCreationActive,
                BaseLanguage          = globalConfig.BaseLanguage,
                AzureTranslationKey   = globalConfig.AzureTranslationKey,
                TranslationActive     = globalConfig.TranslationActive,
                DeepLexActive         = globalConfig.DeepLexActive,
                MirriamDictionaryKey  = globalConfig.MirriamDictionaryKey,
                MirriamThesaurusKey   = globalConfig.MirriamThesaurusKey,

                QualityChange      = new string[0],
                QualityChangeValue = new int[0],

                ValidZones     = TemplateCache.GetAll <IZoneTemplate>(true),
                ValidLanguages = ConfigDataCache.GetAll <ILanguage>(),

                GossipConfigDataObject = gossipConfig,
                GossipActive           = gossipConfig.GossipActive,
                ClientId                 = gossipConfig.ClientId,
                ClientSecret             = gossipConfig.ClientSecret,
                ClientName               = gossipConfig.ClientName,
                SuspendMultiplier        = gossipConfig.SuspendMultiplier,
                SuspendMultiplierMaximum = gossipConfig.SuspendMultiplierMaximum,
                SupportedChannels        = gossipConfig.SupportedChannels,
                SupportedFeatures        = gossipConfig.SupportedFeatures
            };

            return(View(dashboardModel));
        }
コード例 #30
0
ファイル: Craft.cs プロジェクト: envis10n/Warrens
        /// <summary>
        /// Executes this command
        /// </summary>
        public override void Execute()
        {
            List <string> sb = new List <string>();

            if (!(Actor is IContains actorContainer))
            {
                RenderError("You can't craft if you don't have an inventory.");
                return;
            }

            //We're after a list, not the actual command here
            if (Subject != null)
            {
                IEnumerable <IInanimateTemplate> itemsToMake = TemplateCache.GetAll <IInanimateTemplate>().Where(item => item.Produces > 0 && item.Components.Count() > 0);

                //Just a full list of all the things we can make then
                if (Target == null)
                {
                    foreach (IInanimateTemplate item in itemsToMake)
                    {
                        IEnumerable <IInanimate> myItems = actorContainer.GetContents <IInanimate>();
                        if (item.Components.Any(component => myItems.Any(myItem => myItem.TemplateId == component.Item.Id)))
                        {
                            sb.Add(item.RenderBlueprints(Actor));
                        }
                    }
                }
                else
                {
                    //A list of everything that matches keyword
                    string keyword = Target.ToString();

                    foreach (IInanimateTemplate item in itemsToMake.Where(itm => itm.Name.Contains(keyword)))
                    {
                        sb.Add(item.RenderBlueprints(Actor));
                    }
                }

                ILexicalParagraph toActor = new LexicalParagraph(sb.ToString());

                Message messagingObject = new Message(toActor);

                messagingObject.ExecuteMessaging(Actor, null, null, null, null);

                return;
            }

            IInanimateTemplate itemToMake = (IInanimateTemplate)Target;

            string errorCrafting = itemToMake.Craft(Actor);

            if (!string.IsNullOrWhiteSpace(errorCrafting))
            {
                RenderError(errorCrafting);
            }
            else
            {
                sb.Add(string.Format("You craft {0} {1}{2}.", itemToMake.Produces, itemToMake.Name, itemToMake.Produces > 1 ? "s" : ""));

                ILexicalParagraph toActor = new LexicalParagraph(sb.ToString());

                ILexicalParagraph toOrigin = new LexicalParagraph(string.Format("$A$ crafts {0} {1}{2}.", itemToMake.Produces, itemToMake.Name, itemToMake.Produces > 1 ? "s" : ""));

                Message messagingObject = new Message(toActor)
                {
                    ToOrigin = new List <ILexicalParagraph> {
                        toOrigin
                    }
                };

                messagingObject.ExecuteMessaging(Actor, null, null, OriginLocation.CurrentZone, null);

                Actor.Save();
            }

            return;
        }