コード例 #1
0
 // Use this for initialization
 void Start()
 {
     tempete = Tempete.getInstance();
     tempete.setVitesseRotation(vitesseRotation);
     numCercle = 0;
     numVent   = 0;
     maxVent   = incrementVentParCercle * (numCercle + 1);
 }
コード例 #2
0
 void Awake()
 {
     player             = GameObject.FindGameObjectWithTag("Player");
     instance           = this;
     rb                 = GetComponent <Rigidbody>();
     audioSource        = GetComponent <AudioSource>();
     indiceCercleActuel = 0;
     frequenceEclairMin = frequenceEclairMinInitial;
     frequenceEclairMax = frequenceEclairMaxInitial;
     timerEclair        = Time.time + frequenceEclairMin;
     initNewCercle();
 }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     Cursor.visible    = false;
     enoughtSpeedToDie = false;
     gameover          = false;
     victory           = false;
     tempete           = Tempete.getInstance();
     initVariable();
     cam            = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera> ();
     gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController> ();
     time           = 0;
     endMenu        = GameObject.FindGameObjectWithTag("EndGameMenuContainer").GetComponent <EndGameMenuController> ();
 }