コード例 #1
0
        /// <summary>
        /// Implemente uma classe Televisão que tenha métodos para ligar e
        /// desligar, aumentar ou diminuir o volume(com mínimo de 0 e máximo de 100) e
        /// subir ou baixar o canal(entre 1 e 83).
        /// </summary>
        public void Ex09_08_3()
        {
            Television television = new Television();
            string     op         = "";
            int        s;

            while (op != "S")
            {
                Console.Clear();
                Console.WriteLine("on or ON - Turn on the television.");
                Console.WriteLine("off or OFF - Turn off the television.");
                Console.WriteLine("ic or IC - Increase the channel.");
                Console.WriteLine("dc or DC - Decrease the channel.");
                Console.WriteLine("iv or IV - Increase the volume.");
                Console.WriteLine("dv or DV - Decrease the volume.");
                Console.WriteLine("s or S - Exit.");
                Console.WriteLine();
                Console.WriteLine(television);
                Console.WriteLine();
                Console.Write("Option: ");
                op = Console.ReadLine().ToUpper();
                switch (op)
                {
                case "ON":
                    television.TurnOn();
                    break;

                case "OFF":
                    television.TurnOff();
                    break;

                case "IC":
                    television.IncreaseChannel();
                    break;

                case "DC":
                    television.DecreaseChannel();
                    break;

                case "IV":
                    television.IncreaseVolume();
                    break;

                case "DV":
                    television.DecreaseVolume();
                    break;

                case "S":
                    break;

                default:
                    Console.WriteLine("Invalid Option.");
                    break;
                }
            }
        }
コード例 #2
0
        static void Main(string[] args)
        {
            //Creacion de Televsion y de Monitor en la Fabrica
            Fabrica <Television> f1 = new Fabrica <Television>(4);
            Fabrica <Monitor>    f2 = new Fabrica <Monitor>(2);
            //Creacion de 4 Televisores
            Television t1 = new Television(1, 32, ECalidad.FullHD4K, EMarcaTel.Philips);
            Television t2 = new Television(2, 42, ECalidad.FullHD, EMarcaTel.LG);
            Television t3 = new Television(3, 32, ECalidad.FullHD8K, EMarcaTel.LG);
            Television t4 = new Television(4, 52, ECalidad.FullHD8K, EMarcaTel.Sony);
            //Creacion de 2 Monitores
            Monitor c1 = new Monitor(1, 20, ECalidad.FullHD, EMarcaMoni.ViewSonic);
            Monitor c2 = new Monitor(2, 18, ECalidad.FullHD8K, EMarcaMoni.Zowie);

            //YA INGRESADO
            //f1 += c1;
            f1 += t1;
            f1 += t2;
            f1 += t3;
            f2 += c2;

            //YA INGRESADO
            f1 += t4;
            f2 += c1;
            //SIN LUGAR
            f1 += t4;

            Console.WriteLine(f1.Mostrar());
            Console.WriteLine(f2.Mostrar());


            /*using (XmlTextWriter writer = new XmlTextWriter("DatosTelevisores.xml", Encoding.UTF8))
             * {
             *  //Creo un objeto que 'sabe' como serializar a XML
             *  //Le tengo que indicar que tipo de objeto se va a serializar
             *  XmlSerializer ser = new XmlSerializer(typeof(Fabrica<Television>));
             *
             *  //Utilizo el método Serialize, pasándole el 'escritor' de XML
             *  //y el objeto a serializar
             *  ser.Serialize(writer, f1);
             * }
             *
             *
             * using (XmlTextWriter writer = new XmlTextWriter("DatosMonitores.xml", Encoding.UTF8))
             * {
             *  //Creo un objeto que 'sabe' como serializar a XML
             *  //Le tengo que indicar que tipo de objeto se va a serializar
             *  XmlSerializer ser = new XmlSerializer(typeof(Fabrica<Monitor>));
             *
             *  //Utilizo el método Serialize, pasándole el 'escritor' de XML
             *  //y el objeto a serializar
             *  ser.Serialize(writer, f2);
             * }
             */
            Console.ReadLine();
        }
コード例 #3
0
        public void BeforeMoveingTest()
        {
            var target   = new Television("TV", 1, 1);
            var expected = Power.Off;

            target.BeforeMoveing();
            var actual = target.Power;

            Assert.AreEqual(expected, actual);
        }
コード例 #4
0
        public void MoveTest()
        {
            var target   = new Television("TV", 1, 1);
            var expected = new Location(2, 2).ToString();

            target.Move(2, 2);
            var actual = target.Location.ToString();

            Assert.AreEqual(expected, actual);
        }
コード例 #5
0
        public void TestTVOff()
        {
            Device       device  = new Television();
            Command      command = new Off(device);
            DeviceButton button  = new DeviceButton(command);

            button.press();
            button.press();
            Assert.AreEqual(device.status, Status.off);
        }
コード例 #6
0
 public static void Run()
 {
         // The TV's remote control is an ISignalling<Tuple<TVEvent, int>>,
         // and also an IObservable<Tuple<TVEvent, int>> (see Simulation 4 below):
         ISignalling<TVEvent, int> remote = new TVRemote();
         // The TV is in fact an IMachine<TVState, TVStatus, TVEvent, int>,
         // here shortened to its base type IMachine<TVStatus> for simple enumeration purpose:
         IMachine<TVStatus> television = new Television();
         // The state of the TV is in fact an IState<TVStatus, TVEvent, int>,
         // here shortened to its base type IState<TVStatus> for simple enumeration purpose:
         IState<TVStatus> state = new TVState();
         // Enumerating over the IEnumerable<TVEvent> (SampleSimulation1),
         // which is the source of triggers for state transitions:
         Console.WriteLine("Simulation 1:");
         foreach (TVStatus value in state.Using(SampleSimulation1).Start(TVStatus.Unplugged))
                 ;// not interested in doing anything special after each successful transition...
         // Enumerating over the IEnumerable<TVEvent> (SampleSimulation2),
         // which is the source of triggers for state transitions:
         Console.WriteLine("Simulation 2:");
         foreach (TVStatus value in state.Using(SampleSimulation2).Start(TVStatus.Unplugged))
                 // Just echo the state that we transitioned TO on the console:
                 Console.WriteLine("\t{0}", value);
         // Anti-pattern:
         // this coding style does work but isn't recommended:
         Console.WriteLine("Simulation 3:");
         if (!state.Start(TVStatus.Unplugged).IsFinal)
         {
                 Console.WriteLine("\t... Done? {0}", state.IsFinal);
                 if (state.Consume(TVEvent.Plug) && !state.IsFinal)
                 {
                         Console.WriteLine("\t... Done? {0}", state.IsFinal);
                         if (state.Consume(TVEvent.SwitchOn) && !state.IsFinal)
                         {
                                 Console.WriteLine("\t... Done? {0}", state.IsFinal);
                                 if (state.Consume(TVEvent.SwitchOff) && !state.IsFinal)
                                 {
                                         Console.WriteLine("\t... Done? {0}", state.IsFinal);
                                         if (state.Consume(TVEvent.Destroy) && !state.IsFinal)
                                                 Console.WriteLine("(not executed)");
                                         else
                                                 Console.WriteLine("\t... Done? {0}", state.IsFinal);
                                 }
                         }
                 }
         }
         Console.WriteLine("Simulation 4:");
         // Ensure we are back in the start state:
         state = television.Using(remote).Start(TVStatus.Unplugged);
         // Now use the various remote control's Emit signatures:
         remote.Emit(TVEvent.Plug);
         remote.Emit(TVEvent.SwitchOn, 1);
         remote.Emit(new Tuple<TVEvent, int>(TVEvent.SwitchOff, 2));
         remote.Emit(new KeyValuePair<TVEvent, int>(TVEvent.Unplug, 3));
         remote.Emit(TVEvent.Destroy, 4);
 }
コード例 #7
0
        public void TurnOnTV_ShouldSetProperties()
        {
            // Arrange
            Television television = new Television();

            // Act
            television.TurnOn();

            // Assert
            Assert.IsTrue(television.IsOn, "Hey, the television didn't turn on");
            Assert.AreEqual(2, television.CurrentVolume);
        }
コード例 #8
0
        /// <summary>Rerieves an instance of Television for the specified key.</summary>
        /// <param name="key">A value that uniquely identifies the television.</param>
        /// <returns>Returns an instance of <see cref="Television"/>.</returns>
        public Television Find(Guid key)
        {
            var        records = _eventStore.Read(key);
            var        history = records.Select <EventRecord, EntityEventArgs>(record => record.EventData.FromBinary <EntityEventArgs>());
            Television entity  = new Television(key);

            foreach (var historicEvent in history)
            {
                entity.EntityState.Load(historicEvent);
            }
            return(entity);
        }
コード例 #9
0
        public void Shallow_Return_Top_Level_Copy()
        {
            var tv = GetTelevision();

            Television tvClone = tv.Clone() as Television;

            Assert.NotNull(tvClone);
            Assert.Equal(tv.Quantity, tvClone.Quantity);
            Assert.Equal(tv.Worthiness, tvClone.Worthiness);
            Assert.Equal(tv.Stock.Name, tvClone.Stock.Name);
            Assert.Equal(tv.Stock.Manager.FirstName, tvClone.Stock.Manager.FirstName);
        }
コード例 #10
0
        static void Main(string[] args)
        {
            var electrodomestico = new Electrodomestico();
            var lavadora         = new Lavadora();
            var television       = new Television();
            var objects          = new ICommonPriceFunctions[] { electrodomestico, lavadora, television };

            foreach (var ob in objects)
            {
                var finalPrice = ob.FinalPrice();
            }
            Console.ReadLine();
        }
コード例 #11
0
        public IActionResult Index()
        {
            Television television = new Television();

            television.Name         = "Martha";
            television.SerialNumber = "J123DF4";

            ViewData["ViewTelevision"] = television;
            TempData["TempTelevision"] = television;
            ViewBag.ViewBagTelevision  = television;

            return(View());
        }
コード例 #12
0
        public void DefaultTelevisionTest()
        {
            //Arrange your variables
            Television tv;

            //Act by performing the action you want to test
            tv = new Television();

            //Assert by validating your expected outputs
            Assert.IsFalse(tv.IsOn);
            Assert.AreEqual(3, tv.CurrentChannel);
            Assert.AreEqual(2, tv.CurrentVolume);
        }
コード例 #13
0
        static void Main(string[] args)
        {
            var electrodomestico = new Electrodomestico();
            var lavadora         = new Lavadora();
            var television       = new Television();
            var objects          = new iSaveable[] { electrodomestico, lavadora, television };

            foreach (var ob in objects)
            {
                ob.Save();
            }
            Console.ReadLine();
        }
コード例 #14
0
        public void WhenIChangeChannelAndTvIsOnThenChannelChanges()
        {
            //Arrange
            Television tv = new Television();

            tv.TurnOn();

            //Act
            tv.ChangeChannel(5);

            //Assert
            Assert.AreEqual(5, tv.CurrentChannel);
        }
コード例 #15
0
        public void Television_ChannelDownPast18Tests()
        {
            Type       type = typeof(Television);
            Television tv   = (Television)Activator.CreateInstance(type);

            type.GetMethod("TurnOn").Invoke(tv, null);
            type.GetMethod("ChangeChannel").Invoke(tv, new object[] { 4 });

            type.GetMethod("ChannelDown").Invoke(tv, null);
            Assert.AreEqual(3, type.GetProperty("CurrentChannel").GetValue(tv), "ChannelDown should have incremented CurrentChannel by 1.");

            type.GetMethod("ChannelDown").Invoke(tv, null);
            Assert.AreEqual(18, type.GetProperty("CurrentChannel").GetValue(tv), "ChannelDown should not let CurrentChannel go past 3. Reset to 18.");
        }
コード例 #16
0
        public void WhenIChannelUpFrom18ItShouldBe3()
        {
            //Arrange
            Television tv = new Television();

            tv.TurnOn();
            tv.ChangeChannel(18);

            //Act
            tv.ChannelUp();

            //Assert
            Assert.AreEqual(3, tv.CurrentChannel);
        }
コード例 #17
0
        public void SetChannelAbove18()
        {
            // Arrange
            Television tv = new Television();

            tv.TurnOn();
            int currentChannel = tv.CurrentChannel;

            // Act
            tv.ChangeChannel(19);

            // Assert
            Assert.AreEqual(currentChannel, tv.CurrentChannel);
        }
コード例 #18
0
        public void DoesATvTurnOnWhenITurnItOn()
        {
            //Arrange
            Television tv = new Television();

            //Act
            tv.TurnOn();

            //Assert
            //Assert.IsFalse(tv.IsOn);
            Assert.AreEqual(true, tv.IsOn);
            Assert.AreEqual(3, tv.CurrentChannel);
            Assert.AreEqual(2, tv.CurrentVolume);
        }
コード例 #19
0
        public void Television_Constructor()
        {
            Type       type = typeof(Television);
            Television tv   = (Television)Activator.CreateInstance(type);

            PropertyInfo prop = type.GetProperty("IsOn");

            Assert.AreEqual(false, prop.GetValue(tv), "New TVs should be turned off by default.");

            prop = type.GetProperty("CurrentChannel");
            Assert.AreEqual(3, prop.GetValue(tv), "New TVs should have the CurrentChannel set to 3 by default.");

            prop = type.GetProperty("CurrentVolume");
            Assert.AreEqual(2, prop.GetValue(tv), "New TVs should have the CurrentVolume set to 2 by default.");
        }
コード例 #20
0
        public void ChannelUP_HappyPath()
        {
            // Arrange
            Television television = new Television();
            int        currentChannel;

            television.TurnOn();
            currentChannel = television.CurrentChannel;

            // Act
            television.ChannelUp();

            // Assert
            Assert.AreEqual(++currentChannel, television.CurrentChannel);
        }
コード例 #21
0
        public void ChangingChannelToNegative_ShouldLeaveChannelAsIs()
        {
            // Arrange - create a new tv and turn it on, store the current channel
            Television tv = new Television();

            tv.TurnOn();
            int oldChannel = tv.CurrentChannel;

            // Act - change the channel to -1
            tv.ChangeChannel(-1);

            // Assert - make sure channel is still the original value.
            Assert.AreEqual(oldChannel, tv.CurrentChannel,
                            "Changing the channel to -1 should have left the current channel alone.");
        }
コード例 #22
0
        public void TestVolumeDownTV()
        {
            int expected = 5;

            Device       device  = new Television();
            Command      command = new VolumeDown(device);
            DeviceButton button  = new DeviceButton(command);

            for (int i = 0; i < 5; i++)
            {
                button.press();
            }

            Assert.AreEqual(expected, device.volume);
        }
コード例 #23
0
        // Methods (Main Method)
        static void Main(string[] args)
        {
            Console.WriteLine("Hello World!");
            //Console.Read();

            int myFirstInteger;

            myFirstInteger = 10;
            Console.WriteLine(myFirstInteger);
            myFirstInteger = 20;
            Console.WriteLine(myFirstInteger);

            //const int myFirstConstantInteger = 10;
            //myFirstConstantInteger = 20;

            Television t = new Television();

            t.Display();

            Student student = new Student();

            student.DepartmentId = 10;
            student.StudentId    = 1;
            Console.WriteLine(student.TakeBook(10));
            Student.AddCount();
            Console.WriteLine(Student.GetCount());

            Student student2 = new Student();

            Student.AddCount();
            student2.DepartmentId = 11;
            student2.StudentId    = 2;
            Console.WriteLine(Student.GetCount());
            //Console.WriteLine(student.)

            int      number   = 5;
            MyNumber myNumber = new MyNumber(number);

            if (myNumber.IsEven())
            {
                Console.WriteLine("Even");
                Console.WriteLine(myNumber.GetSignalColorPremium());
            }
            else
            {
                Console.WriteLine("Odd");
            }
        }
コード例 #24
0
        public static void Main()
        {
            ICommand          command;
            IElectronicDevice device;
            DeviceButton      button;

            device = new Television();

            command = new TurnOn(device);
            button  = new DeviceButton(command);
            button.Press();

            command = new TurnOff(device);
            button  = new DeviceButton(command);
            button.Press();

            command = new TurnUp(device);
            button  = new DeviceButton(command);
            button.Press();
            button.Press();
            button.Press();

            command = new TurnDown(device);
            button  = new DeviceButton(command);
            button.Press();

            // -----------------------------------

            device = new Radio();

            command = new TurnOn(device);
            button  = new DeviceButton(command);
            button.Press();

            command = new TurnOff(device);
            button  = new DeviceButton(command);
            button.Press();

            command = new TurnUp(device);
            button  = new DeviceButton(command);
            button.Press();
            button.Press();
            button.Press();

            command = new TurnDown(device);
            button  = new DeviceButton(command);
            button.Press();
        }
コード例 #25
0
        public void Television_ChangeChannelTests()
        {
            Type       type = typeof(Television);
            Television tv   = (Television)Activator.CreateInstance(type);

            // Change Channel before Turning On
            type.GetMethod("ChangeChannel").Invoke(tv, new object[] { 5 });

            Assert.AreEqual(3, type.GetProperty("CurrentChannel").GetValue(tv), "The TV was not turned on. CurrentChannel should not have changed.");

            // Turn it on and change it
            type.GetMethod("TurnOn").Invoke(tv, null);
            type.GetMethod("ChangeChannel").Invoke(tv, new object[] { 5 });

            Assert.AreEqual(5, type.GetProperty("CurrentChannel").GetValue(tv), "The Channel was Changed to 5. CurrentChannel should now be 5.");
        }
コード例 #26
0
 public void Save(Television entity)
 {
     foreach (var eventArgs in entity.EntityState.Changes)
     {
         var change = (EntityEventArgs)eventArgs;
         var record = new EventRecord
         {
             EntityKey  = entity.Key,
             EventKey   = change.Key,
             Version    = entity.EntityState.Version,
             SystemType = entity.GetType().AssemblyQualifiedName,
             EventData  = change.ToBinary()
         };
         _eventStore.Write(record);
     }
 }
コード例 #27
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            tvLivingRoom = new Television("leefkamer");
            radioKitchen = new Radio("keuken");
            lampHallway  = new SmartLamp("gang");

            electricalAppliances = new List <ElectricalAppliance>
            {
                tvLivingRoom,
                radioKitchen,
                lampHallway
            };

            lblTVLivingRoomVolume.Content = tvLivingRoom.CurrentVolume;
            lblRadioKitchenVolume.Content = radioKitchen.CurrentVolume;
        }
コード例 #28
0
        public void Shallow_Modifies_Copy_If_Changed()
        {
            var tv = GetTelevision();

            Television tvClone = tv.Clone() as Television;

            tvClone.Stock.Manager.LastName = "ModifiedLastName";
            tv.Stock.Name = "ModifiedName";
            tv.Quantity--;

            Assert.NotNull(tvClone);
            Assert.NotEqual(tv.Quantity, tvClone.Quantity);
            Assert.Equal(tv.Worthiness, tvClone.Worthiness);
            Assert.Equal(tv.Stock.Name, tvClone.Stock.Name);
            Assert.Equal(tv.Stock.Manager.FirstName, tvClone.Stock.Manager.FirstName);
        }
コード例 #29
0
        private static Television GetTelevision()
        {
            Television television = new Television();

            television.Quantity   = 120;
            television.Worthiness = 10;
            television.Stock      = new Stock
            {
                Manager = new Employee
                {
                    LastName  = "TestManager",
                    FirstName = "Test"
                },
                Name = "TestStock"
            };
            return(television);
        }
コード例 #30
0
ファイル: Client.cs プロジェクト: Lewis-Allen/Design-Patterns
        public static void Main()
        {
            ISwitchable light      = new Light();
            ISwitchable television = new Television();

            ICommand lightOff = new OffSwitchCommand(light);
            ICommand lightOn  = new OnSwitchCommand(light);

            ICommand tvOff = new OffSwitchCommand(television);
            ICommand tvOn  = new OnSwitchCommand(television);

            lightOff.Execute();
            tvOn.Execute();

            lightOn.Execute();
            tvOff.Execute();
        }
コード例 #31
0
ファイル: Program.cs プロジェクト: Cstructor/sabet
    static void Main()
    {
        Television tv = new Television();

        if (tv.IsOn() == false)
        {
            tv.TurnOn();
        }

        tv.ChangeChannel(3);

        tv.IncreaseVolume();
        tv.IncreaseVolume();
        tv.IncreaseVolume();
        tv.IncreaseVolume();

        tv.TurnOff();
    }
コード例 #32
0
ファイル: command.cs プロジェクト: possientis/Prog
 public static void Main(string[] args)
 {
     // our application will need some reveiver object
     Television device = new Television();
     // our application will need an invoker object, which
     // in turns relies on concrete command objects:
     ICommand on   = new OnCommand(device);  // command to switch device on
     ICommand off  = new OffCommand(device); // command to switch device off
     ICommand up   = new UpCommand(device);  // command to turn volume up
     ICommand down = new DownCommand(device);// command to turn volume down
     // now we are ready to create our invoker object which
     // we should think of as some sort of application menu.
     RemoteControl menu = new RemoteControl(on, off, up, down);
     // client code is now able to access the invoker object
     menu.SwitchPowerOn();
     menu.RaiseVolume();
     menu.RaiseVolume();
     menu.RaiseVolume();
     menu.LowerVolume();
     menu.SwitchPowerOff();
 }
コード例 #33
0
ファイル: TelevisionTests.cs プロジェクト: jwmcpeak/Aquos.NET
 public void ShouldThrowOutofRangeExceptionTooLow()
 {
     var tv = new Television("", 10);
     tv.Volume = -1;
 }
コード例 #34
0
ファイル: command.cs プロジェクト: possientis/Prog
 public UpCommand(Television device)
 {
     _television = device;
 }
コード例 #35
0
ファイル: command.cs プロジェクト: possientis/Prog
 public DownCommand(Television device)
 {
     _television = device;
 }