コード例 #1
0
ファイル: DarkChains.cs プロジェクト: Ebediam/DarkChains
        public static void DarkChainDestroy(Item chain, RagdollPart ragdollPart, RagdollHandle ragdollHandle, Telekinesis telekinesis, bool neck)
        {
            telekinesis.TryRelease();

            DestroySelf.Destroy(chain.gameObject);

            if (ragdollPart.ragdoll.parts.Count > 0)
            {
                foreach (RagdollPart part in ragdollPart.ragdoll.parts)
                {
                    part.rb.isKinematic = false;
                }
            }

            if (ragdollHandle.ragdollPart.ragdoll.parts.Count > 0)
            {
                foreach (RagdollPart part in ragdollHandle.ragdollPart.ragdoll.parts)
                {
                    part.rb.isKinematic = false;
                }
            }


            ragdollPart.ragdoll.SetState(BS.Ragdoll.State.Fallen);
            if (ragdollPart.ragdoll.creature.health.currentHealth <= 0)
            {
                ragdollPart.ragdoll.SetState(BS.Ragdoll.State.Dead);
            }


            if (ragdollHandle.name == "NPC(neck)(chained)")
            {
                ragdollHandle.name = "NPC(neck)";
            }
            else if (ragdollHandle.name == "NPC(chained)")
            {
                ragdollHandle.name = "NPC";
            }
            else
            {
                Debug.Log("The ragdollHandle was neither the neck nor a default part");
            }
            //ragdollPart.ragdoll.RefreshFall();
            ragdollPart.ragdoll.allowStandUp = true;
            ragdollHandle.tag = "Untagged";
        }
コード例 #2
0
ファイル: ItemDarkChain.cs プロジェクト: Ebediam/DarkChains
        public void OnTeleUnGrabAction(Handle handle, Telekinesis teleGrabber)
        {
            if (!teleUngrabbing)
            {
                teleUngrabbing      = true;
                item.rb.isKinematic = true;
                if (!module.freezeEnemiesInTheAir)
                {
                    teleGrabber.TryRelease();
                    isEnding = true;
                    DarkChains.DarkChainDestroy(item, myRagdollPart, ragdollHandle, teleGrabber, neck);
                }

                if (neck && module.choking)
                {
                    chokeSFX.Stop();
                    choking = false;
                    NPC.OnChoke(false);
                    NPC.speak.enabled       = true;
                    NPC.speak.speakLoudness = 1f;
                }
            }
        }
コード例 #3
0
ファイル: DarkChains.cs プロジェクト: Ebediam/DarkChains
        public void CheckTeleNPC(Telekinesis telekinesis)
        {
            if (telekinesis.catchedHandle != null)
            {
                if (telekinesis.catchedHandle.tag == "Untagged")
                {
                    if (telekinesis.catchedHandle.name == "NPC" || telekinesis.catchedHandle.name == "NPC(neck)")
                    {
                        RagdollHandle rdHandle = telekinesis.catchedHandle as RagdollHandle;

                        if (rdHandle.ragdollPart != null)
                        {
                            Item chain = Catalog.current.GetData <ItemData>("DarkChain", true).Spawn(true);

                            rdHandle.ragdollPart.ragdoll.allowStandUp = false;


                            chainedParts.Add(rdHandle);
                            darkChains.Add(chain);

                            chain.transform.position = rdHandle.ragdollPart.transf.position;
                            chain.transform.rotation = rdHandle.ragdollPart.transf.rotation;


                            if (chain.gameObject != null)
                            {
                                if (chain.gameObject.GetComponent <ItemDarkChain>() != null)
                                {
                                    chain.gameObject.GetComponent <ItemDarkChain>().myRagdollPart = rdHandle.ragdollPart;
                                    chain.gameObject.GetComponent <ItemDarkChain>().ragdollHandle = rdHandle;
                                }
                            }


                            if (telekinesis.catchedHandle.name == "NPC(neck)")
                            {
                                chain.gameObject.GetComponent <ItemDarkChain>().sliceable = false;
                                chain.gameObject.GetComponent <ItemDarkChain>().neck      = true;
                                telekinesis.catchedHandle.name = "NPC(neck)(chained)";
                            }
                            else
                            {
                                chain.gameObject.GetComponent <ItemDarkChain>().sliceable = true;
                                chain.gameObject.GetComponent <ItemDarkChain>().neck      = false;
                                telekinesis.catchedHandle.name = "NPC(chained)";
                            }

                            if (rdHandle.ragdollPart.ragdoll.state != BS.Ragdoll.State.Dead)
                            {
                                rdHandle.ragdollPart.ragdoll.SetState(BS.Ragdoll.State.Fallen);
                            }

                            chain.gameObject.GetComponent <ItemDarkChain>().Initialize();

                            Debug.Log("Catched handle name: " + telekinesis.catchedHandle.name);

                            telekinesis.catchedHandle.tag = "IgnoreTK";

                            telekinesis.TryRelease();
                            telekinesis.targetHandle = chain.mainHandleRight;
                            telekinesis.TryCatch();
                        }
                    }
                }
            }
        }