private void Start() { playerTransform = GetComponent <Transform>(); spriteRenderer = GetComponent <SpriteRenderer>(); animacao = GetComponent <Animator>(); playerTransform = transform; Tecla.SetActive(false); corpoPlayer = gameObject.GetComponent <Rigidbody2D>(); }
private void OnTriggerEnter2D(Collider2D collision) { //MORRE AO TOCAR NO INIMIGO if (collision.gameObject.CompareTag("TagInimigo")) { SceneManager.LoadScene("Fase4"); } if (collision.gameObject == Cipo) { Tecla.SetActive(true); colidindo = true; } }
private void OnTriggerExit2D(Collider2D collision) { colidindo = false; Tecla.SetActive(false); colidindoOvo = false; }