public void OnTeamRespawn(TeamRespawnEvent ev) { if (GamemodeManager.GamemodeManager.GetCurrentMode().Equals(plugin)) { ev.SpawnChaos = false; } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if ((PluginManager.Manager.Server.Round.Duration > 5) && (ev.SpawnChaos)) { PluginManager.Manager.Server.Map.AnnounceCustomMessage("attention all facility personnel, Unauthorized personnel has been detected on the surface"); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (Plugin.isEnabled && !ev.SpawnChaos && Plugin.rand.Next(1, 101) <= Plugin.spawnChance && ev.PlayerList.Count >= Plugin.minSizeForSpy) { MEC.Timing.RunCoroutine(Plugin.MakeSpy(ev.PlayerList[Plugin.rand.Next(ev.PlayerList.Count)]), MEC.Segment.Update); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (ev.SpawnChaos) { if (SHPlugin.rand.Next(1, 101) <= SHPlugin.spawnChance && ev.PlayerList.Count > 0 && respawnCount >= SHPlugin.teamRespawnDelay) { List <Player> SHPlayers = new List <Player>(); List <Player> CIPlayers = ev.PlayerList; for (int i = 0; i < SHPlugin.shMaxSquad && CIPlayers.Count > 0; i++) { Player player = CIPlayers[SHPlugin.rand.Next(CIPlayers.Count)]; SHPlayers.Add(player); CIPlayers.Remove(player); } ev.PlayerList = SHPlayers; Timing.InTicks(() => { SHPlugin.SpawnSHSquad(ev.PlayerList); }, 4); } else { string ann = SHPlugin.ciAnnouncement; if (ann != "") { PluginManager.Manager.Server.Map.AnnounceCustomMessage(ann); } } } respawnCount++; }
internal void OnTeamRespawn(TeamRespawnEvent ev) { if (ev.Allowed && plugin.SpawnChance >= RNG.Next(1, 100)) { Player player = ev.Players[RNG.Next(ev.Players.Count)]; SpawnSpy(player); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (Status.gamemodeRoundActive) { ev.SpawnChaos = true; ev.PlayerList = new List <Player>(); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (plugin.activated) { ev.SpawnChaos = false; // force ntf plugin.Debug("Forced NTF on team respawn."); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (plugin.Active) { ev.SpawnChaos = true; ev.PlayerList = new List <Player>(); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (Plugin.isEnabled && !ev.SpawnChaos && Plugin.rand.Next(1, 101) <= Plugin.spawnChance && ev.PlayerList.Count >= Plugin.minSizeForSpy) { Timing.Next(() => { Plugin.MakeSpy(ev.PlayerList[Plugin.rand.Next(ev.PlayerList.Count)]); }); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (ev.SpawnChaos) { string[] message = File.ReadAllLines(CustomAnnouncements.ChaosSpawnFilePath); if (message.Length > 0) { Thread ChaosSpawnHandler = new Thread(new ThreadStart(() => new ChaosSpawnHandler(plugin, message))); ChaosSpawnHandler.Start(); plugin.Info("Running Chaos Insurgency spawn announcement..."); } } }
internal void InvokeTeamRespawn(ref List <Player> players, ref Respawning.SpawnableTeamType teamType, out bool allow) { var ev = new TeamRespawnEventArgs { Players = players, Team = teamType }; TeamRespawnEvent?.Invoke(ev); players = ev.Players; teamType = ev.Team; allow = ev.Allow; }
public void OnTeamRespawn(TeamRespawnEvent ev) { Timing.InTicks(() => { List <Player> filteredPossibleSnipers = ev.SpawnChaos ? ev.PlayerList : ev.PlayerList.Where(x => plugin.MtfHmdRoles.Contains((int)x.TeamRole.Role)).ToList(); if (filteredPossibleSnipers.Count > 0) { DistributeHmd(filteredPossibleSnipers, ev.SpawnChaos ? plugin.ChaosHmds : plugin.MtfHmds); } }, 2); }
public void OnTeamRespawn(TeamRespawnEvent ev) { /// <summary> /// Called before MTF or CI respawn. /// <summary> if (!ev.SpawnChaos) { plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onteamrespawn"), plugin.MultiLanguage(6)); } else { plugin.SendMessageAsync(plugin.GetConfigString("discord_channel_onteamrespawn"), plugin.MultiLanguage(7)); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { List <Player> list = (from item in plugin.pluginManager.Server.GetPlayers() where (item.TeamRole.Role == Role.TUTORIAL || item.TeamRole.Role == Role.SPECTATOR) && !item.OverwatchMode select item).ToList(); Random random = new Random(); while (list.Count > maxRespawnAmount) { list.RemoveAt(random.Next(0, list.Count)); } ev.PlayerList = list; }
public JsonSetting[] handle(object api, Dictionary <string, string> mapper) { TeamRespawnEvent e = api as TeamRespawnEvent; List <Player> players = e.PlayerList; JsonSetting[] settings = new JsonSetting[players.Count]; for (int i = 0; i < settings.Length; i++) { settings[i] = new JsonSetting(Lib.getInt(mapper["id"]), null, new IdMapping().appendId(Lib.ID, Guid.NewGuid().ToString(), players[i]).appendId(Lib.PLAYER_SCPDATA_ID, Guid.NewGuid().ToString(), players[i].Scp079Data).appendId(Lib.PLAYER_TEAM_ROLE_ID, Guid.NewGuid().ToString(), players[i].TeamRole) ); } return(settings); }
public JsonSetting[] handle(object api, Dictionary <string, string> mapper) { TeamRespawnEvent e = api as TeamRespawnEvent; string[] ids = Lib.getArray(mapper["players"]); List <Player> players = new List <Player>(); foreach (string id in ids) { players.Add(ProxyHandler.handler.apiMapping[id] as Player); } e.PlayerList = players; return(null); }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (!isQueue) { return; } Random rand = new Random(); ev.SpawnChaos = true; ev.PlayerList.ForEach(zombie => { zombie.ChangeRole(Smod2.API.RoleType.SCP_049_2); zombie.Teleport(PluginHandler.Shared.Server.Map.GetSpawnPoints(Smod2.API.RoleType.CHAOS_INSURGENCY)[rand.Next(0, 3)]); }); PluginHandler.Shared.Server.Map.Broadcast(10, Translation["zombie_spawn"], false); PluginHandler.Shared.Server.Map.AnnounceCustomMessage("Dead Is Alive . . Destroy Every 1"); }
/// <summary> /// Called before MTF or CI respawn. /// </summary> public void OnTeamRespawn(TeamRespawnEvent ev) { Dictionary <string, string> variables = new Dictionary <string, string> { { "players", ev.PlayerList.ToString() }, { "spawnchaos", ev.SpawnChaos.ToString() } }; if (ev.SpawnChaos) { this.plugin.SendMessage(Config.GetArray("channels.onteamrespawn.ci"), "team.onteamrespawn.ci", variables); } else { this.plugin.SendMessage(Config.GetArray("channels.onteamrespawn.mtf"), "team.onteamrespawn.mtf", variables); } }
internal static void InvokeTeamRespawnEvent(ref List <Player> respawnList, ref Respawning.SpawnableTeamType team) { if (TeamRespawnEvent == null) { return; } var ev = new TeamRespawnEvent { RespawnList = respawnList, Team = team }; TeamRespawnEvent.Invoke(ev); team = ev.Team; respawnList = ev.RespawnList; }
internal void TeamSpawn(ref TeamRespawnEvent ev) { respawning = true; foreach (ReferenceHub hub in ev.ToRespawn) { Timing.RunCoroutine(ResetSize(hub)); if (plugin.curMod.HasFlag(ModType.NONE) && plugin.enabledTypes.Contains(ModType.NONE)) { return; // cuz none means none } if (plugin.curMod.HasFlag(ModType.PLAYERSIZE) && plugin.enabledTypes.Contains(ModType.PLAYERSIZE)) { Timing.RunCoroutine(ChangeSizeLate(hub, 2.5f)); } if (plugin.curMod.HasFlag(ModType.UPSIDEDOWN) && plugin.enabledTypes.Contains(ModType.UPSIDEDOWN)) { if (hub.GetRole() == RoleType.Scp106) { Timing.RunCoroutine(ChangeSizeLate(hub, -1f, -1f, -1f, 2.5f, client: false)); } else { Timing.RunCoroutine(ChangeSizeLate(hub, 1f, -1f, 1f, 2.5f, client: false)); } } } Timing.RunCoroutine(SetRespawnStop()); if (plugin.curMod.HasFlag(ModType.NONE) && plugin.enabledTypes.Contains(ModType.NONE)) { return; // cuz none means none } if (plugin.curMod.HasFlag(ModType.NORESPAWN) && plugin.enabledTypes.Contains(ModType.NORESPAWN)) { ev.ToRespawn.Clear(); } if (plugin.curMod.HasFlag(ModType.FINDWEAPONS) && plugin.enabledTypes.Contains(ModType.FINDWEAPONS)) { Timing.RunCoroutine(SpawnFindWeapons()); } if (plugin.curMod.HasFlag(ModType.ITEMRANDOMIZER) && plugin.enabledTypes.Contains(ModType.ITEMRANDOMIZER)) { Timing.RunCoroutine(RandomItems()); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (!Sitrep.Events.Contains("teamrespawnevent")) { return; } if (!Sitrep.CustomChannelIds.TryGetValue("teamrespawnevent", out ulong channel)) { channel = Sitrep.EventsId; } if (ev.Team == Respawning.SpawnableTeamType.ChaosInsurgency) { Send($":blue_car: {ev.Players.Count} hráčů se respawnulo jako Chaos Insurgency.", channel); } else { Send($":passport_control: {ev.Players.Count} hráčů se respawnulo jako Nine-Tailed Fox.", channel); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (Config.GetBoolValue("po_gamemodemanager", true)) { if (GamemodeManager.GamemodeManager.CurrentMode != plugin) { return; } } else { if (!plugin.isActive) { return; } } ev.PlayerList = null; }
public void OnTeamRespawn(TeamRespawnEvent ev) { /// <summary> /// Called before MTF or CI respawn. /// <summary> Dictionary <string, string> variables = new Dictionary <string, string> { { "players", ev.PlayerList.ToString() }, { "spawnchaos", ev.SpawnChaos.ToString() } }; if (ev.SpawnChaos) { plugin.SendMessageToBot(plugin.GetConfigString("discord_channel_onteamrespawn"), "team.onteamrespawn.cispawn", variables); } else { plugin.SendMessageToBot(plugin.GetConfigString("discord_channel_onteamrespawn"), "team.onteamrespawn", variables); } }
public void OnTeamRespawn(TeamRespawnEvent ev) { if (ev.SpawnChaos) { if (rand.Next(1, 101) <= plugin.GetConfigInt("sh_spawn_chance")) { Thread SpawnDelay = new Thread(new ThreadStart(() => new SpawnDelay(plugin, ev.PlayerList, 100))); SpawnDelay.Start(); plugin.pluginManager.Server.Map.AnnounceCustomMessage(plugin.GetConfigString("sh_entry_announcement")); } else { string ann = plugin.GetConfigString("sh_ci_entry_announcement"); if (ann != "") { plugin.pluginManager.Server.Map.AnnounceCustomMessage(ann); } } } }
public void OnTeamRespawn(TeamRespawnEvent ev) { /// <summary> /// Called before MTF or CI respawn. /// <summary> Dictionary <string, string> variables = new Dictionary <string, string> { { "players", ev.PlayerList.ToString() }, { "spawnchaos", ev.SpawnChaos.ToString() } }; if (ev.SpawnChaos) { plugin.SendMessage(Config.GetArray("channels.onteamrespawn.ci"), "team.onteamrespawn.ci", variables); } else { plugin.SendMessage(Config.GetArray("channels.onteamrespawn.mtf"), "team.onteamrespawn.mtf", variables); } }
/*public void OnRoundEnd(RoundEndEvent ev) * { * if (plugin.GetConfigBool("spycup_enabled")) * sc.roundStarted = false; * }*/ public void OnTeamRespawn(TeamRespawnEvent ev) { if (plugin.GetConfigBool("spycup_enabled")) { if (!ev.SpawnChaos) { Player player = ev.PlayerList[rand.Next(ev.PlayerList.Count)]; //plugin.Info("Got player " + player.Name); Role MTFRole = sc.NTFRoles[rand.Next(sc.NTFRoles.Count)]; //plugin.Info("Set role to " + MTFRole.ToString()); sc.RoleDict.Add(player.SteamId, MTFRole); //plugin.Info("Added player " + player.Name + " to dict with role " + MTFRole.ToString()); Thread ChangeSpyRole = new Thread(new ThreadStart(() => new ChangeSpyRole(sc, player, true))); ChangeSpyRole.Start(); plugin.Info(player.Name + " has become a spy."); } } }
public void OnTeamRespawn(TeamRespawnEvent ev) { send(ev, new IdMapping()); }
public void OnTeamRespawn(TeamRespawnEvent ev) { plugin.luaHookCall.Function.Call("OnTeamRespawn", ev.PlayerList, ev.SpawnChaos); }
internal void TeamRespawnEvent(ref TeamRespawnEvent ev) { MTFplus.subclasses.ShuffleList(); MEC.Timing.RunCoroutine(RespawnPlus(ev.ToRespawn)); }
public void OnTeamRespawn(TeamRespawnEvent ev) { ev.SpawnChaos = true; SpawnZombie(ev.PlayerList.ToArray()).GetAwaiter(); }