void Awake() { anim = GetComponent <Animator>(); TMAudio = GetComponent <AudioSource>(); TMMovement = GetComponent <TeamMateMovement>(); teamMateShooting = GetComponentInChildren <TeamMateShooting>(); currentHealth = startingHealth; }
void Awake() { shootableMask = LayerMask.GetMask("Shootable"); gunParticles = GetComponent <ParticleSystem>(); gunLine = GetComponent <LineRenderer>(); gunAudio = GetComponent <AudioSource>(); gunLight = GetComponent <Light>(); nav = GetComponentInParent <UnityEngine.AI.NavMeshAgent>(); enemyManager = GameObject.FindGameObjectWithTag("EnemyManager").GetComponent <EnemyManager>(); teamMateMovement = GetComponentInParent <TeamMateMovement>(); }