コード例 #1
0
ファイル: SkillButton.cs プロジェクト: Quoclon/GGJ2020
    public void ToggleCooldownUI(bool isStarting)
    {
        uiButton.interactable = !isStarting;
        cooldownTimer.gameObject.SetActive(isStarting);

        if (isStarting)
        {
            TeamMateMood toPlay;
            switch (skill.SkillType)
            {
            case SkillType.SingleHeal:
                toPlay = TeamMateMood.HAPPY;
                break;

            case SkillType.AoeHeal:
                toPlay = TeamMateMood.ATTACKING;
                break;

            case SkillType.Revive:
                toPlay = TeamMateMood.BAD;
                break;

            default:
                toPlay = TeamMateMood.HAPPY;
                break;
            }

            playerHealerButton.SetButtonImageFromMood(toPlay);
        }
        else
        {
            playerHealerButton.SetButtonImageFromMood(TeamMateMood.NEUTRAL);
        }
    }
コード例 #2
0
ファイル: PlayerControlsUI.cs プロジェクト: Quoclon/GGJ2020
    public void ChangeTeamMateButtonFace(TeamMate teamMate, TeamMateMood mood)
    {
        int            index = (int)teamMate.TMClass;
        TeamMateButton tmb   = teamMateButtons[index] as TeamMateButton;

        tmb.SetButtonImageFromMood(mood);
    }
コード例 #3
0
ファイル: PlayerControlsUI.cs プロジェクト: Quoclon/GGJ2020
    // Start is called before the first frame update
    void Start()
    {
        SetBossHealthSlider(1f);

        //Set the player's button image. It won't have any other functionality
        PlayerHealerButton.faceReferences = TeammateFacesList[TeammateFacesList.Count - 1];
        PlayerHealerButton.SetButtonImageFromMood(TeamMateMood.NEUTRAL);

        for (int s = 0; s < TOTAL_SKILLS; s++)
        {
            SkillButton skillButton = Instantiate(skillButtonPrefab);
            skillButton.transform.SetParent(skillButtonParent, false);
            skillButton.skill = gameController.Healer.GetSkillByType((SkillType)s);
            skillButton.playerHealerButton = PlayerHealerButton;
            skillButton.InitButton(s);
            skillButtons.Add(skillButton);

            int index = s; //Need to manually seperate the index
            skillButton.uiButton.onClick.AddListener(delegate { OnSkillButtonPressed(index); });
        }

        for (int t = 0, count = gameController.TeamMates.Count; t < count; t++)
        {
            TeamMateButton tmButton = Instantiate(teamMateButtonPrefab);
            tmButton.transform.SetParent(teamMateButtonParent, false);
            tmButton.teamMate       = gameController.TeamMates[t];
            tmButton.faceReferences = TeammateFacesList[t];
            tmButton.InitButton(t);
            teamMateButtons.Add(tmButton);

            int index = t;  //Need to manually seperate the index
            tmButton.uiButton.onClick.AddListener(delegate { OnTeamMateButtonPressed(index); });
        }

        WinScreen.SetActive(false);
        LoseScreen.SetActive(false);
    }