private void OnTeamLeaveResponse(object sender, TeamLeaveResponse message) { if (message.Result == Result.Failed) { LuaBehaviour.Instance.SafeDoString($"UIManager:ShowDaleyTip('{message.Errormsg}')"); } }
public void OnTeamLeave(object sender, TeamLeaveResponse message) { if (message.Result == Result.Success) { TeamManager.Instance.UpdateTeamInfo(null); MessageBox.Show("退出成功", "退出队伍"); } else { MessageBox.Show(message.Errormsg, "添加好友失败"); } }
private void OnTeamLeave(object sender, TeamLeaveResponse message) { if (message.Result == Result.Success) { TeamManager.Instance.UpdateTeamInfo(null); MessageBox.Show("退出成功", "退出队伍"); } else { MessageBox.Show("退出失败", "退出队伍", MessageBoxType.Error); } }