/// <summary> /// 队伍销毁 回调 /// </summary> /// <param name="data"></param> private void OnTeamDestroy(CopyTeamDestroyData data) { if (data == null) { return; } lock (Mutex) { CopyTeamData td = null; if (!TeamDict.TryGetValue(data.TeamId, out td)) { return; } TeamDict.Remove(data.TeamId); FuBenSeq2TeamId.Remove(td.FuBenSeqID); HashSet <long> teamList = null; if (FuBenId2Teams.TryGetValue(td.FuBenId, out teamList)) { teamList.Remove(td.TeamID); } foreach (var member in td.TeamRoles) { RoleId2JoinedTeam.Remove(member.RoleID); if (member.ServerId != ThisServerId) { continue; } GameClient client = GameManager.ClientMgr.FindClient(member.RoleID); if (client != null) { NotifyTeamStateChanged(client, (int)CopyTeamErrorCodes.LeaveTeam, member.RoleID, 0); } } // 队长id设为-1, 通知整个队伍 td.LeaderRoleID = -1; NotifyTeamData(td); // 清空队伍,然后通知给所有关注列表的人 td.TeamRoles.Clear(); td.MemberCount = td.TeamRoles.Count; NotifyTeamListChange(td); } }