コード例 #1
0
 public override void DealWithTeamChange(TeamChangedType type,
                                         QueueCharacter character,
                                         List <ulong> teamList,
                                         ulong characterId)
 {
     mImpl.DealWithTeamChange(this, type, character, teamList, characterId);
 }
コード例 #2
0
ファイル: QueueLogic.cs プロジェクト: tuita520/mmorpgserver
        public void DealWithTeamChange(QueueLogic _this,
                                       TeamChangedType type,
                                       QueueCharacter character,
                                       List <ulong> teamList,
                                       ulong characterId)
        {
            switch (type)
            {
            case TeamChangedType.Request:
                break;

            case TeamChangedType.AcceptRequest:
            case TeamChangedType.AcceptJoin:
                var queueCharacter = QueueManager.GetMatchingCharacter(characterId);
                if (queueCharacter != null && queueCharacter.result != null)
                {
                    return;
                }
                QueueManager.PushOneCharacter(characterId, character);
                break;

            case TeamChangedType.Leave:
            case TeamChangedType.Kick:
                if (character.result == null)
                {
                    QueueManager.Pop(characterId, eLeaveMatchingType.TeamChange);
                }
                break;

            case TeamChangedType.Disband:
                break;
            }
        }
コード例 #3
0
        public void DealWithTeamChange(ActivityFubenQueue _this,
                                       TeamChangedType type,
                                       QueueCharacter character,
                                       List <ulong> teamList,
                                       ulong characterId)
        {
            switch (type)
            {
            case TeamChangedType.Request:
                break;

            case TeamChangedType.AcceptRequest:
            case TeamChangedType.AcceptJoin:
            {
                var queueCharacter = QueueManager.GetMatchingCharacter(characterId);
                if (queueCharacter != null)
                {
                    if (queueCharacter.result == null)
                    {
                        QueueManager.Pop(characterId, eLeaveMatchingType.TeamChange);
                    }
                    else
                    {
                        return;
                    }
                }
                QueueManager.PushOneCharacter(characterId, character);
            }
            break;

            case TeamChangedType.Kick:
            case TeamChangedType.Leave:
            {
//characterId离队的情况
                if (character.result == null)
                {
                    var characterData = character.mDatas.Find(data => data.Id == characterId);
                    if (characterData != null)
                    {
                        character.mDatas.Remove(characterData);
                    }
                    else
                    {
                        Logger.Error("Can't find character data for character[{0}]", characterId);
                    }
                    QueueManager.Remove(characterId, eLeaveMatchingType.TeamChange);
                }
            }
            break;

            case TeamChangedType.Disband:
                break;
            }
        }
コード例 #4
0
ファイル: QueueManager.cs プロジェクト: tuita520/mmorpgserver
        //处理队伍变化
        public void DealWithTeamChange(TeamChangedType type, List <ulong> teamList, ulong characterId)
        {
            Pop(characterId, eLeaveMatchingType.TeamChange);
            if (teamList.Count == 0)
            {
                PlayerLog.WriteLog((int)LogType.QueueMessage, "DealWithTeamChange Error! Team Count == 0!!");
                return;
            }
            PlayerLog.WriteLog((int)LogType.QueueMessage, "DealWithTeamChange character={0} type={1}", characterId,
                               type);
            var captainId = teamList[0];
            var character = GetMatchingCharacter(captainId);

            if (character == null)
            {
                return;
            }
            character.mLogic.DealWithTeamChange(type, character, teamList, characterId);
        }
コード例 #5
0
ファイル: QueueManager.cs プロジェクト: tuita520/mmorpgserver
 //处理队伍变化
 public static void DealWithTeamChange(TeamChangedType type, List <ulong> teamList, ulong characterId)
 {
     mStaticImpl.DealWithTeamChange(type, teamList, characterId);
 }