internal void init(TeamBrookvale.Game.IInventoryModel inventoryModel, TeamBrookvale.Game.IGameModel gameModel, Font font) { this.inventoryModel = inventoryModel; this.gameModel = gameModel; _guiElemRectRegisterSignal.Dispatch(iconRect, true); counterIcon = Resources.Load <Texture2D> ("UI/Counters/InventoryCounterBackgroundIcon"); // this one is used as a background for the counter if (counterIcon == null) { Debug.LogError("InventoryCounterBackgroundIcon not found"); } // initialize text textGuiStyle.font = font; textGuiStyle.alignment = TextAnchor.MiddleCenter; textGuiStyle.normal.textColor = Color.white; textGuiStyle.fontSize = TeamBrookvale.Game.TBUtil.CalcFontSize(30); // move the text a few pixels up from the middle of the circle textRect = new Rect( iconRect.xMin, iconRect.yMin - 20 * Screen.height / 640, iconRect.width, iconRect.height); }
internal void init(TeamBrookvale.Game.IInventoryModel inventoryModel, TeamBrookvale.Game.IGameModel gameModel) { this.inventoryModel = inventoryModel; this.gameModel = gameModel; _guiElemRectRegisterSignal.Dispatch(iconRect, true); getIconRect = iconRect; guiStyle.alignment = TextAnchor.MiddleCenter; }