void OnLevelWon(TeamBase team) { bool didThisPlayerWin = false; if (!isMultiplayerLevel) { didThisPlayerWin = !team.IsTeamAI(); } else { didThisPlayerWin = team.GetLocalPlayerNumber() == team.GetTeamNumber(); } panelText.text = didThisPlayerWin ? levelWinText : levelLoseText; levelCompletedPanel.SetActive(true); }
void OnTeamTurnStarted(TeamBase team) { PhotonView photonView = GetComponent <PhotonView>(); photonView.RPC("UpdateUIOnTurnStart", RpcTarget.All, team.GetTeamNumber()); }