public override int GetHashCode() { int hash = 1; if (Id != 0) { hash ^= Id.GetHashCode(); } if (Team1.Length != 0) { hash ^= Team1.GetHashCode(); } if (Team2.Length != 0) { hash ^= Team2.GetHashCode(); } if (Stage.Length != 0) { hash ^= Stage.GetHashCode(); } if (Tickets != 0) { hash ^= Tickets.GetHashCode(); } if (Price != 0D) { hash ^= Price.GetHashCode(); } return(hash); }
public void PickPlayer(ulong captainID, ulong pickedPlayerID, ulong pickedPlayer2ID = 0) { var player1 = RemainingPlayers.Where(p => p.DiscordID == pickedPlayerID).First(); var player2 = RemainingPlayers.Where(p => p.DiscordID == pickedPlayer2ID).FirstOrDefault(); if (captainID == Captain1.DiscordID) { Team1.Add(player1); RemainingPlayers.Remove(player1); if (player2 != null) { Team1.Add(player2); RemainingPlayers.Remove(player2); } PickTurn = 2; } else if (captainID == Captain2.DiscordID) { Team2.Add(player1); RemainingPlayers.Remove(player1); if (player2 != null) { Team2.Add(player2); RemainingPlayers.Remove(player2); } PickTurn = 1; } }
protected override void OnTick() { if (countdown == 6) { //announcer.Say( String.Format( "The match is {0} v.s. {1}.", m1.Name, m2.Name ) ); countdown -= 1; } else if (countdown == 5) { t.announcer.Say(String.Format("The Match begins in {0}", countdown)); countdown -= 1; } else if (countdown == 0) { t.announcer.Say("FIGHT!"); foreach (Mobile m in Team1.getOwners()) { m.Paralyzed = false; } foreach (Mobile m in Team2.getOwners()) { m.Paralyzed = false; } //announcer.Delete(); } else { t.announcer.Say(String.Format("{0}", countdown)); countdown -= 1; } this.Stop(); }
public async Task <IActionResult> Edit(int id, [Bind("Id,Name,Address,StadionID,Seasontickets,Image,Logo,Sponsortext,LigaID")] Team2 team2) { if (id != team2.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(team2); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!Team2Exists(team2.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["StadionID"] = new SelectList(_context.Stadion, "StadionID", "Navn", team2.StadionID); ViewData["LigaID"] = new SelectList(_context.Liga, "LigaID", "Navn", team2.LigaID); return(View(team2)); }
private void ChooseCaptains() { //Try to find captains with at least 15 games played... var captainPool = Players.Where(p => (p.Wins + p.Losses) >= 5); if (captainPool.Count() < 2) { captainPool = Players; } //Find at most five of the highest rated players in the Captain pool. int num = Math.Min(captainPool.Count(), 5); var orderList = captainPool.OrderByDescending(c => c.SkillRating).Take(num); //First captain is randomly chosen. int capt1Index = random.Next(orderList.Count()); Captain1 = orderList.ToList()[capt1Index]; //Second captain is the player closest in rating to the first captain. int indexAbove = capt1Index - 1; int indexBelow = capt1Index + 1; double skillDiffAbove = double.MaxValue; double skillDiffBelow = double.MaxValue; var playerAbove = orderList.ElementAtOrDefault(indexAbove); var playerBelow = orderList.ElementAtOrDefault(indexBelow); if (playerAbove != null) { skillDiffAbove = Math.Abs(Captain1.SkillRating - playerAbove.SkillRating); } if (playerBelow != null) { skillDiffBelow = Math.Abs(Captain1.SkillRating - playerBelow.SkillRating); } if (skillDiffAbove < skillDiffBelow) { Captain2 = playerAbove; } else { Captain2 = playerBelow; } //Make sure Captain with lower rating has first pick. if (Captain1.SkillRating > Captain2.SkillRating) { var temp = Captain1; Captain1 = Captain2; Captain2 = temp; } //Add captains to their respective teams. Team1.Add(Captain1); Team2.Add(Captain2); }
public override void OnClosing(object sender, CancelEventArgs e) { Team1.Shutdown(); Team2.Shutdown(); Arduino.CloseConnection(); UpdateSettings(); Properties.Settings.Default.Save(); Dispose(); }
public ActionResult InsertTeam(Team2 team) { if (ModelState.IsValid) { repo.Repository <Team2>().Add(team); repo.SaveChanges(); return(RedirectToAction("Index")); } return(View()); }
public override int GetHashCode() { unchecked { var hashCode = Date.GetHashCode(); hashCode = (hashCode * 397) ^ Score1; hashCode = (hashCode * 397) ^ Score2; hashCode = (hashCode * 397) ^ (Team1?.GetHashCode() ?? 0); hashCode = (hashCode * 397) ^ (Team2?.GetHashCode() ?? 0); return(hashCode); } }
public override int GetHashCode() { unchecked { var hashCode = Id; hashCode = (hashCode * 397) ^ (Team1 != null ? Team1.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Team2 != null ? Team2.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Stage != null ? Stage.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Tickets; return(hashCode); } }
private void RestoreLifeAndPower(bool pressed) { if (pressed) { if (RoundState == RoundState.Fight) { Clock.Time = GetSubSystem <InitializationSettings>().RoundLength; Team1.DoAction(PlayerRestore); Team2.DoAction(PlayerRestore); } } }
public async Task <IActionResult> Create([Bind("Id,Name,Address,StadionID,Seasontickets,Image,Logo,Sponsortext,LigaID")] Team2 team2) { if (ModelState.IsValid) { _context.Add(team2); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["StadionID"] = new SelectList(_context.Stadion, "StadionID", "Navn", team2.StadionID); ViewData["LigaID"] = new SelectList(_context.Liga, "LigaID", "Navn", team2.LigaID); return(View(team2)); }
static void ForSureNotMain() { Console.WriteLine("This is True Main"); var legendarySquad = new Team(); var changedXmlLegendarySquad = new Team2(); var squad = new List <Player>(); squad.Add(new Player("Jordan", 23)); squad.Add(new Player("Pippen", 33)); squad.Add(new Player("Grant", 54)); squad.Add(new Player("Cartwright", 24)); squad.Add(new Player("Paxon", 5)); legendarySquad.TeamName = "Chicago Bulls 1991"; legendarySquad.Roster = squad; changedXmlLegendarySquad.TeamName = "Chicago Bulls Again but a bit differ"; changedXmlLegendarySquad.Roster = squad; var serializer = new XmlSerializer(legendarySquad.GetType()); var serializer2 = new XmlSerializer(changedXmlLegendarySquad.GetType()); // Part 1a using (var writer = new StreamWriter(@"a.xml")) { serializer.Serialize(writer, legendarySquad); } //Part 1b using (var writer = new StreamWriter(@"b.xml")) { serializer2.Serialize(writer, changedXmlLegendarySquad); } // Part 2 -> reading file with linq to xml Console.WriteLine("Best Duo in basketball history is "); var xmlDoc = XDocument.Load(@"a.xml"); xmlDoc.Descendants("Player") .Select( p => new Player(p.Element("Name").Value, Int32.Parse(p.Element("JerseyNumber").Value)) ).Where(p => p.Name == "Jordan" || p.JerseyNumber == 33) .ToList() .ForEach(p => { Console.WriteLine("Player Name: " + p.Name); }); Console.ReadLine(); }
public override void OverridableLeaveFight(Fighter Fighter) { // Un persos quitte le combat switch (this.FightState) { case Fights.FightState.STATE_PLACE: // TODO : Uniquement si kické this.Map.SendToMap(new GameFightTeamFlagFightersMessage(new List <Fighter> { Fighter }, Fighter.Team.LeaderId, false)); this.SendToFight(new GameActorDestroyMessage(Fighter.ActorId)); Fighter.LeaveFight(); Fighter.Send(new GameLeaveMessage()); if (Team1.GetAliveFighters().Count == 0 || Team2.GetAliveFighters().Count == 0) { FightTeam ft = null; if (Team1.GetAliveFighters().Count == 0) { ft = Team1; } else { ft = Team2; } foreach (var TeamFighter in ft.GetFighters()) { TeamFighter.Life = 0; } Fighter.Left = true; this.OverridableEndFight(this.GetEnnemyTeam(ft), ft); } break; case FightState.STATE_ACTIVE: if (Fighter.TryDie(Fighter.ActorId, true) != -3) { Fighter.LeaveFight(); Fighter.Send(new GameLeaveMessage()); } ; break; } }
public override int GetHashCode() { int ret = (Title != null) ? Title.GetHashCode() : 0; ret = (ret * 397) ^ ((EpisodeNumber != null) ? EpisodeNumber.GetHashCode() : 0); ret = (ret * 397) ^ ((EpisodeTitle != null) ? EpisodeTitle.GetHashCode() : 0); ret = (ret * 397) ^ ((Synopsis != null) ? Synopsis.GetHashCode() : 0); ret = (ret * 397) ^ ((Team1 != null) ? Team1.GetHashCode() : 0); ret = (ret * 397) ^ ((Team2 != null) ? Team2.GetHashCode() : 0); ret = (ret * 397) ^ SeriesID.GetHashCode(); ret &= 0x7fffffff; return(ret); }
// Generate two (roughly even) teams from the existing players in Allplayers public void GenerateTeam() { Random rand = new Random(); int counter = 0; int counterLim = AllPlayers.Count / 2; int randomIndex; Console.WriteLine($"Assigning {AllPlayers.Keys.Count} Players..."); // Reset team states Console.WriteLine("Resetting current team..."); DiscordMember[] keys = new DiscordMember[AllPlayers.Keys.Count]; AllPlayers.Keys.CopyTo(keys, 0); foreach (DiscordMember key in keys) { Console.WriteLine($"{key.Username}'s being removed from team"); AllPlayers[key] = -1; Console.WriteLine($"{key.Username}'s team has been removed."); } Console.WriteLine("Clearing team lists"); Team1.Clear(); Team2.Clear(); //Randomly assigns 1 to the Half of all players Console.WriteLine($"Team 1 will have {counterLim} Players."); while (counter < counterLim) { randomIndex = rand.Next(AllPlayers.Count); DiscordMember key = keys[randomIndex]; if (AllPlayers[key] == -1) { AllPlayers[key] = 1; Team1.Add(key); Console.WriteLine($"{key.Username} has been added to Team 1"); counter++; } } //Adds the remaining Users to the Team 2 Console.WriteLine($"Team 2 will have {AllPlayers.Count - counterLim} Players."); foreach (DiscordMember key in keys) { if (!Team1.Contains(key)) { AllPlayers[key] = 2; Team2.Add(key); Console.WriteLine($"{key.Username} has been added to Team 2"); } } }
void Awake() { _navMeshAgent = GetComponent <UnityEngine.AI.NavMeshAgent>(); anim = GetComponent <Animator>(); // enemyAudio = GetComponent<AudioSource>(); // hitParticles = GetComponentInChildren <ParticleSystem> (); // capsuleCollider = GetComponent <CapsuleCollider> (); _team1 = GetComponent <Team1>(); _team2 = GetComponent <Team2>(); _patrol = GetComponent <enemyPatrol>(); currentHealth = startingHealth; }
public override int GetHashCode() { unchecked { var hashCode = Id.GetHashCode(); hashCode = (hashCode * 397) ^ (Team1 != null ? Team1.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Team2 != null ? Team2.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (int)GameState; hashCode = (hashCode * 397) ^ IsComplete.GetHashCode(); hashCode = (hashCode * 397) ^ (WinningTeam != null ? WinningTeam.GetHashCode() : 0); hashCode = (hashCode * 397) ^ IsSimulatedGame.GetHashCode(); hashCode = (hashCode * 397) ^ CreatedDate.GetHashCode(); return(hashCode); } }
public void StartMatch() { var lastPlayer = RemainingPlayers.First(); if (PickTurn == 1) { Team1.Add(lastPlayer); } else { Team2.Add(lastPlayer); } RemainingPlayers.Remove(lastPlayer); State = GameLobby.LobbyState.Reporting; }
public void Set(EngineInitialization init) { if (init == null) { throw new ArgumentNullException("init"); } m_init = init; m_stage = new Stage(this, init.Stage); Team1.CreatePlayers(init.P1, null); Team2.CreatePlayers(init.P2, null); GetSubSystem <Random>().Seed(init.Seed); Reset(); }
public void RemovePlayer(string name) { foreach (var pl in Team1.ToArray()) { if (pl.Name == name) { Team1.Remove(pl); } } foreach (var pl in Team2.ToArray()) { if (pl.Name == name) { Team2.Remove(pl); } } }
public void Set(EngineInitialization init) { if (init == null) { throw new ArgumentNullException(nameof(init)); } Initialization = init; Stage = new Stage(this, init.Stage); Team1.CreatePlayers(init.Team1Mode, init.Team1P1, init.Team1P2); Team2.CreatePlayers(init.Team2Mode, init.Team2P1, init.Team2P2); GetSubSystem <Random>().Seed(init.Seed); Reset(); }
public void StartNewGame() { Game game = new Game(players); Team1.ClearTricks(); Team2.ClearTricks(); game.GameFinished += Game_GameFinished; game.ActivePlayerChanged += Game_ActivePlayerChanged; game.RoundFinished += Game_RoundFinished; game.RoundStarted += Game_RoundStarted; games.Add(game); game.Start(); if (GameStarted != null) { GameStarted(this, new EventArgs()); } }
void FindClosestEnemyforTeam1() { float distanceToClosestEnemy = Mathf.Infinity; Team2 closestEnemy = null; Team2[] allEnemies = GameObject.FindObjectsOfType <Team2>(); foreach (Team2 currentEnemy in allEnemies) { float distanceToEnemy = (currentEnemy.transform.position - this.transform.position).sqrMagnitude; if (distanceToEnemy < distanceToClosestEnemy) { distanceToClosestEnemy = distanceToEnemy; closestEnemy = currentEnemy; } } Debug.DrawLine(this.transform.position, closestEnemy.transform.position); }
public void DefenderDies(Character defender) { if (Team1.Contains(defender)) { Team1.Remove(defender); if (Team1.Count <= 0) { WinnerTeam = Team2; } } if (Team2.Contains(defender)) { Team2.Remove(defender); if (Team2.Count <= 0) { WinnerTeam = Team1; } } }
// Stops a game and resets all variables public void StopGame() { StopRoundTimer(); StopGenericTimer(); Round = Team1Score = Team2Score = 0; RoundResult = 0; CurrentCurePosition = -1; AllPlayers.Clear(); Team1.Clear(); Team2.Clear(); Cure.Clear(); PlayedMinigames.Clear(); Team1Lead = Team2Lead = null; VoiceChannel = null; CurrentMinigame = null; RoundInProgress = GenericTimerActive = false; LastColorIndexUsed = -1; LastColorUsed = DiscordColor.None; }
private bool stageUpdateFight() { List <Character> Team1, Team2; (Team1, Team2) = IsHost ? (TeamBlue, TeamRed) : (TeamRed, TeamBlue); (Team1, Team2) = (stageManager.CurrentRound & 1) == 0 ? (Team1, Team2) : (Team2, Team1); if (Team1.Count(e => !e.IsDead) == 0 || Team2.Count(e => !e.IsDead) == 0) { stageTimer.endTimer(); return(true); } bool updateCanvas = false; foreach (Character character in Team1.Where(e => !e.IsDead)) { updateCanvas = character.update() || updateCanvas; } foreach (Character character in Team2.Where(e => !e.IsDead)) { updateCanvas = character.update() || updateCanvas; } if (nextTickTime < ElapsedTime) { nextTickTime = ((ElapsedTime / TICK_INTERVAL) + 1) * TICK_INTERVAL; foreach (Character character in Team1.Where(e => !e.IsDead)) { updateCanvas = character.tick() || updateCanvas; } foreach (Character character in Team2.Where(e => !e.IsDead)) { updateCanvas = character.tick() || updateCanvas; } } return(updateCanvas); }
public static void Main() { var pm = new ProjectManager(); var team1 = new Team1(); pm.SetTeam(team1); pm.Run(); var product1 = team1.GetProduct(); product1.Show(); var team2 = new Team2(); pm.SetTeam(team2); pm.Run(); var product2 = team2.GetProduct(); product2.Show(); Console.ReadKey(); }
public void StartGame() { try { Team1.DopingTest(); Team2.DopingTest(); } catch (GameException e) { Console.WriteLine(e.Message); } try { CheckCountFootballers(); } catch (GameException e) { Console.WriteLine(e.Message); System.Environment.Exit(1); } Console.WriteLine($"Матч {Team1.Team_name} - {Team2.Team_name} начался!\n{Team1}\n{Team2}\nСудья матча: {Game_referee.Name}"); for (int i = 0; i < r.Next(3, 6); i++) { switch ((Events)r.Next(0, 2)) { case Game.Events.Foul: Foul?.Invoke(this, new GameEventArgs("Это фол, неспортивное поведение!\nСудья показывает желтую карточку\n")); break; case Game.Events.Goal: Goal?.Invoke(this, new GameEventArgs("Опасный момент... и... ГОООООЛ!\nСудья показывает на центр поля\n")); break; } } }
public override string ToString() { var ss = TimeVideo / 1000L; var m = ss / 60L; var s = ss % 60L; var mss = (TimeVideo % 1000L) / 100; var tv = String.Format("{0}:{1}.{2}", m.ToString("00"), s.ToString("00"), mss.ToString("0")); ss = TimeActual / 1000L; m = ss / 60L; s = ss % 60L; mss = (TimeActual % 1000L) / 100; var ta = String.Format("{0}:{1}.{2}", m.ToString("00"), s.ToString("00"), mss.ToString("0")); try { return(String.Format("{10}[ID={0}] {1}-{2}-{12} {3} T={4}/{5} P1={6} {7} P2={8} {9} U={11}", Id, ActionId, ActionType, Half != null ? Half.ToString() : "HALF NOT DEF", tv, ta, Player1 != null ? Player1.ToString() : String.Empty, Team1 != null ? Team1.ToString() : String.Empty, Player2 != null ? Player2.ToString() : String.Empty, Team2 != null ? Team2.ToString() : String.Empty, FlagDel ? "[DEL] " : "", user_id, Win)); } catch { } return(""); }
static void Main(string[] args) { int teamsCount = int.Parse(Console.ReadLine()); List <Team2> teams = new List <Team2>(); for (int i = 0; i < teamsCount; i++) { string[] newTeam = Console.ReadLine().Split('-').ToArray(); List <string> membersList = new List <string>(); Team2 team = new Team2(); team.TeamName = newTeam[1]; team.CreatorName = newTeam[0]; team.Members = membersList; if (!teams.Select(x => x.TeamName).Contains(team.TeamName)) { if (!teams.Select(x => x.CreatorName).Contains(team.CreatorName)) { teams.Add(team); Console.WriteLine("Team {0} has been created by {1}!", newTeam[1], newTeam[0]); } else { Console.WriteLine("{0} cannot create another team!", team.CreatorName); } } else { Console.WriteLine("Team {0} was already created!", team.TeamName); } } string teamRegistration = Console.ReadLine(); while (!teamRegistration.Equals("end of assignment")) { var split = teamRegistration.Split(new char[] { '-', '>' }).ToArray(); string newUser = split[0]; string teamName = split[2]; if (!teams.Select(x => x.TeamName).Contains(teamName)) { Console.WriteLine("Team {0} does not exist!", teamName); } else if (teams.Select(x => x.Members).Any(x => x.Contains(newUser)) || teams.Select(x => x.CreatorName).Contains(newUser)) { Console.WriteLine("Member {0} cannot join team {1}!", newUser, teamName); } else { int teamToJoinIndex = teams.FindIndex(x => x.TeamName == teamName); teams[teamToJoinIndex].Members.Add(newUser); } teamRegistration = Console.ReadLine(); } var teamsToDisband = teams.OrderBy(x => x.TeamName).Where(x => x.Members.Count == 0); var fullTeams = teams. OrderByDescending(x => x.Members.Count). ThenBy(x => x.TeamName). Where(x => x.Members.Count > 0); foreach (var team in fullTeams) { Console.WriteLine($"{team.TeamName}"); Console.WriteLine($"- {team.CreatorName}"); foreach (var member in team.Members.OrderBy(x => x)) { Console.WriteLine($"-- {member}"); } } Console.WriteLine("Teams to disband:"); foreach (var item in teamsToDisband) { Console.WriteLine(item.TeamName); } }