void CreateTeam() { var team = new Team(); team.Name = teamName; StartCoroutine(team.Commit(error => { Debug.LogError("Create Team Failed: " + error.Message); }, success => { teamId = team.Id; LoadTeam(); })); }
void UpdateTeam() { var team = new Team(teamId); teamName = "Cisco Spark Unity Test Team - Updated"; team.Name = teamName; StartCoroutine(team.Commit(error => { Debug.LogError("Update Team Failed: " + error.Message); }, success => { ListTeams(); })); }
void TestStart() { // Check people. if (testPersonid == Person.AuthenticatedUser.Id) { Fail("Test person cannot be the authenticated user."); } // Need a Person and a Team first! person = new Person(testPersonid); testTeam = new Team(); testTeam.Name = "Cisco Spark Unity Team Test"; // Commit Test Team. StartCoroutine(testTeam.Commit(error => { Fail(error.Message); }, result => { CreateMembership(); })); }