private void AudioPollerWork() { do { foreach (Track Td in Tracks.Values) { Td.CallReleaseCallbackIfNeeded(); } Thread.Yield(); }while (KeepPolling); }
private void AudioPollerWork() { do { foreach (Track Td in Tracks.Values) { Td.CallReleaseCallbackIfNeeded(); } //If it's not slept it will waste cycles Thread.Sleep(10); }while (KeepPolling); }