/// <summary> /// Checks which nodes are currently activated by the player and sends the results to the client. /// </summary> public static void TalkToFM(this NPC taxiVendor, Character chr) { if (!taxiVendor.CheckVendorInteraction(chr)) { return; } PathNode vendorTaxiNode = taxiVendor.VendorTaxiNode; if (vendorTaxiNode == null) { return; } TaxiNodeMask taxiNodes = chr.TaxiNodes; if (!taxiNodes.IsActive(vendorTaxiNode)) { if (chr.GodMode) { chr.ActivateAllTaxiNodes(); } else { taxiNodes.Activate(vendorTaxiNode); TaxiHandler.SendTaxiPathActivated(chr.Client); TaxiHandler.SendTaxiPathUpdate((IPacketReceiver)chr.Client, taxiVendor.EntityId, true); return; } } chr.OnInteract((WorldObject)taxiVendor); TaxiHandler.ShowTaxiList(chr, (IEntity)taxiVendor, vendorTaxiNode); }