コード例 #1
0
ファイル: Wrestler.cs プロジェクト: ac3343/ac3343.github.io
    string GetRandomCommand()
    {
        string command = "";

        //Gets random number between 1 and 4
        int commandValue = Random.Range(1, 5);

        //Sets command based on command value
        switch (commandValue)
        {
        case 1:
            command = "Set up";
            break;

        case 2:
            command = "Rest";
            break;

        case 3:
            Attack randAttack = GetRandomAttack();
            command = randAttack.Name;
            break;

        case 4:
            Taunt randTaunt = GetRandomTaunt();
            command = randTaunt.Name;
            break;
        }
        //Returns command
        return(command);
    }
コード例 #2
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ファイル: TauntManager.cs プロジェクト: carljh5/Playoff2018
    private Taunt GetPossibleTauntThatHasNotPlayed(List <Taunt> ts)
    {
        List <Taunt> possibleTaunts = new List <Taunt>();

        foreach (Taunt t in ts)
        {
            if (t.isPossible && !t.hasPlayed)
            {
                possibleTaunts.Add(t);
            }
        }
        if (possibleTaunts.Count > 0)
        {
            Taunt temp = possibleTaunts[UnityEngine.Random.Range(0, possibleTaunts.Count - 1)];
            temp.hasPlayed = true;
            return(temp);
        }
        //Reset all possible taunts so they can play again;
        foreach (Taunt t in ts)
        {
            if (t.isPossible)
            {
                t.hasPlayed = false;
                possibleTaunts.Add(t);
            }
        }
        Taunt returnTaunt = possibleTaunts[UnityEngine.Random.Range(0, possibleTaunts.Count - 1)];

        returnTaunt.hasPlayed = true;
        return(returnTaunt);
    }
コード例 #3
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ファイル: Wrestler.cs プロジェクト: ac3343/ac3343.github.io
    public void LearnTaunt(Taunt learnedTaunt)
    {
        //Adds learnedAttack to list of learned attacks
        learnedTaunts.Add(learnedTaunt);

        knownTaunts.Add(learnedTaunt.Name, learnedTaunt);
    }
コード例 #4
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    private void OnGUI()
    {
        switch (currentState)
        {
        case CombatStates.PlayerTurn:
            //Menu
            for (int i = 0; i < displayedMenu.Count; i++)
            {
                //If the displayed menu is selected, selected option is highlighted
                GUI.color = i == selectedOption && currentMenu == displayedMenu ? Color.yellow : Color.white;

                //Prints menu options out to screen
                GUI.Label(new Rect(100, 35 + i * 20, 200, 50), displayedMenu[i]);
            }

            //Taunt Descriptions
            if (currentMenu == tauntMenu && selectedOption != currentMenu.Count - 1)
            {
                GUI.color = Color.white;

                //Gets selected taunt
                Taunt currentTaunt = player.knownTaunts[currentMenu[selectedOption]];

                //Prints taunt's descritption out to screen
                GUI.Label(new Rect(200, 35, 200, 50), currentTaunt.Description);
            }

            //Draws command menu
            for (int i = 0; i < commandMenu.Count; i++)
            {
                //If the command menu is selected, selected option is highlighted
                GUI.color = i == selectedOption && currentMenu == commandMenu ? Color.yellow : Color.white;

                //Prints menu options out to screen
                GUI.Label(new Rect(250, 250 + 25 * i, 200, 50), commandMenu[i]);
            }
            break;

        case CombatStates.EnemyTurn:
            break;

        case CombatStates.DamageDealt:
            break;

        case CombatStates.End:
            //Displays winning text
            GUI.Label(new Rect(0, 0, 100, 100), "\n" + winner.wrestlerName + " wins!");
            break;
        }

        //Shows health information for both wrestlers
        string healths = player.wrestlerName + ": " + player.Health + "\n" + enemy.wrestlerName + ": " + enemy.Health + "\n" + "Turn Cost: " + player.CurrentTurnCost + "/" + player.MaxTurnCost;

        GUI.color = Color.white;
        //Prints health information out to screen
        GUI.Label(new Rect(0, 35, 200, 50), healths);
        //Prints recent action out to screen
        GUI.Label(new Rect(55, 135, 250, 150), actionMessage);
    }
コード例 #5
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        /// <summary>
        /// Den här metoden sköter ability3
        /// </summary>
        /// <returns></returns>
        protected override Ability CastAbility3()
        {
            Ability ability = new Taunt(TextureBank.mageSpellList[9], pos, new Vector2(0, 0), this);

            Ability3CooldownTimer = ability.coolDownTime;
            SoundBank.SoundEffectList[7].Play();
            return(ability);
        }
コード例 #6
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        public Knight(Texture2D tex, Vector2 pos, int playerIndex, Controller Controller) : base(tex, pos, playerIndex, Controller)
        {
            HealthPoints    = ValueBank.KnightHealth;
            MaxHealthPoints = HealthPoints;

            Ability1 = new Block(TextureBank.roomTextureList[0], pos, LastDirection, this);
            Ability2 = new Slash(TextureBank.mageSpellList[1], pos, LastDirection, this);
            Ability3 = new Taunt(TextureBank.mageSpellList[10], pos, new Vector2(0, 0), this);
        }
コード例 #7
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        private void OnDelete(object sender, RoutedEventArgs e)
        {
            Button b = sender as Button;

            if (b != null)
            {
                Taunt t = b.CommandParameter as Taunt;
                if (t != null)
                {
                    Taunts.Remove(t);
                }
            }
        }
コード例 #8
0
ファイル: HomeController.cs プロジェクト: Dakota-G/FightCloob
        public IActionResult AddTaunt(int ID, Taunt fromForm)
        {
            int?SessionId  = HttpContext.Session.GetInt32("userKey");
            var LoggedUser = dbContext.UserTable.FirstOrDefault(u => u.UserId == SessionId);

            if (LoggedUser == null)
            {
                return(RedirectToAction("Index"));
            }
            var NewTaunt = new Taunt()
            {
                Message = fromForm.Message,
                UserId  = LoggedUser.UserId,
                FightId = ID
            };

            dbContext.Add(NewTaunt);
            dbContext.SaveChanges();
            return(RedirectToAction("FightViewer", new { ID = ID }));
        }
コード例 #9
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    public override void useSkill(List <BattleChar> target)
    {
        base.useSkill(target);
        set.user.BM.zoomPlayerCam();

        //디버프
        foreach (BattleChar bc in target)
        {
            if (enemies.Exists(x => x == bc))
            {
                debuff.ToArray()[enemies.IndexOf(bc)].turn = 3;
            }
            else
            {
                Buff d = new Buff();
                d.turn        = 3;
                d.buffPhyATK -= 0.1f + 0.02f * level;
                debuff.Add(d);
                enemies.Add(bc);
                bc.buffStack.Add(d);
            }
        }

        //도발
        set.user.tauntTurn = 3;
        foreach (BattleChar g in set.user.BM.getGuarded(set.user))
        {
            if (guarded.Exists(x => x == g))
            {
                list.ToArray()[guarded.IndexOf(g)].setTurn(3);
            }
            else
            {
                Taunt t = new Taunt(3, set.user, g);
                list.Add(t);
                guarded.Add(g);
                g.stateTaunt.Add(t);
            }
        }
    }
コード例 #10
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    public override void useSkill(List <BattleChar> target)
    {
        base.useSkill(target);
        set.user.BM.zoomPlayerCam();

        //자버프
        if (selfBuff == null)
        {
            selfBuff      = new Buff();
            selfBuff.turn = 3;
            selfBuff.user = set.user;

            selfBuff.buffMgcDEF += .1f + 0.05f * level;
            selfBuff.buffPhyDEF += .1f + 0.05f * level;
            selfBuff.buffPhyATK -= .1f + 0.01f * level;
            set.user.buffStack.Add(selfBuff);
        }
        else
        {
            selfBuff.turn = 3;
        }

        //도발
        set.user.tauntTurn = 3;
        foreach (BattleChar g in set.user.BM.getGuarded(set.user))
        {
            if (guarded.Exists(x => x == g))
            {
                list.ToArray()[guarded.IndexOf(g)].setTurn(3);
            }
            else
            {
                Taunt t = new Taunt(3, set.user, g);
                list.Add(t);
                guarded.Add(g);
                g.stateTaunt.Add(t);
            }
        }
    }
コード例 #11
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 public void SetTauntDelegate(Taunt taunt)
 {
     _taunt = taunt;
 }
コード例 #12
0
ファイル: Program.cs プロジェクト: sonnemad/UltimateTicTacToe
        private static void PlayGame()
        {
            var board = new UltimateTicTacToeBoard();

            ITicTacToePlayer player1 = new HumanConsolePlayer(Player.X);
            ITicTacToePlayer player2 = new HumanConsolePlayer(Player.O);

            Console.SetWindowSize(80, 48);
            Console.WriteLine("Ultimate Tic Tac Toe!!!");

            bool correctPlayers = false;

            while (!correctPlayers)
            {
                Console.Write("How Many Players? ");
                int players;
                correctPlayers = int.TryParse(Console.ReadLine(), out players);
                if (correctPlayers)
                {
                    if (players == 2)
                    {
                        player1 = new HumanConsolePlayer(Player.X);
                        player2 = new HumanConsolePlayer(Player.O);
                    }
                    else if (players == 1)
                    {
                        Console.WriteLine("Do you want to play as X or O?");
                        var response = Console.ReadLine();
                        if (response?.StartsWith("x", StringComparison.InvariantCultureIgnoreCase) == true)
                        {
                            player1 = new HumanConsolePlayer(Player.X);
                            player2 = new MinMaxAIPlayer(Player.O);
                        }
                        else if (response?.StartsWith("o", StringComparison.InvariantCultureIgnoreCase) == true)
                        {
                            player1 = new MinMaxAIPlayer(Player.X);
                            player2 = new HumanConsolePlayer(Player.O);
                        }
                        else
                        {
                            correctPlayers = false;
                        }
                    }
                    else if (players == 0)
                    {
                        player1 = new MinMaxAIPlayer(Player.X);
                        player2 = new MinMaxAIPlayer(Player.O);
                    }
                    else
                    {
                        correctPlayers = false;
                    }
                }
                if (!correctPlayers)
                {
                    Console.WriteLine("Sorry kiddums, try again!");
                }
            }

            var startTime = DateTime.UtcNow;

            string[] player1LastTaunt = { "" };
            Taunt    p1Taunt          = delegate(string msg)
            {
                if (player1LastTaunt[0].Equals(msg))
                {
                    return;
                }
                player1LastTaunt[0] = msg;
                Console.WriteLine(msg);
            };

            player1.SetTauntDelegate(p1Taunt);
            string[] player2LastTaunt = { "" };
            Taunt    p2Taunt          = delegate(string msg)
            {
                if (player2LastTaunt[0].Equals(msg))
                {
                    return;
                }
                player2LastTaunt[0] = msg;
                Console.WriteLine(msg);
            };

            player2.SetTauntDelegate(p2Taunt);

            var playerTurn = Player.X;

            while (board.State == GameState.Open)
            {
                player1LastTaunt[0] = "";
                player2LastTaunt[0] = "";
                var validMove = false;
                while (!validMove)
                {
                    var move = playerTurn == Player.X ? player1.TakeTurn(board.Clone(cloneMoves: true)) : player2.TakeTurn(board.Clone(cloneMoves: true));

                    validMove = board.MakeMove(playerTurn, move.OuterCell, move.InnerCell);
                    if (!validMove)
                    {
                        Console.WriteLine("Sorry kiddums, try again!");
                    }
                    else
                    {
                        Console.Clear();
                        Console.WriteLine(GetCurrentGameStats(DateTime.UtcNow.Subtract(startTime)));
                        Console.WriteLine();
                        Console.WriteLine(board.ToString());
                    }
                }
                playerTurn = playerTurn == Player.X ? Player.O : Player.X;
            }

            var gameTime = DateTime.UtcNow.Subtract(startTime);

            _playtime      = _playtime.Add(gameTime);
            _totalPlaytime = _totalPlaytime.Add(gameTime);

            string stateStr = null;

            switch (board.State)
            {
            case GameState.Xwin:
                _xWins++;
                stateStr = "Player X Wins!";
                break;

            case GameState.Owin:
                _oWins++;
                stateStr = "Player O Wins!";
                break;

            case GameState.Open:
                break;

            case GameState.Draw:
                _draws++;
                stateStr = "DRAW!";
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            Console.Clear();
            Console.WriteLine(GetGameStats());
            Console.WriteLine();
            Console.WriteLine(board.ToString());
            Console.WriteLine("Game has Ended: " + stateStr);
        }
コード例 #13
0
ファイル: Taunts.cs プロジェクト: ShaigroRB/bm-rcon
 /// <summary>
 /// Check if a number is equal to the taunt
 /// </summary>
 /// <param name="taunt">The taunt</param>
 /// <param name="nb">The number</param>
 /// <returns>true if equals, false otherwise</returns>
 public static bool IsEqual(this Taunt taunt, int nb)
 {
     return(taunt == (Taunt)nb);
 }
コード例 #14
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 public override void Initialize(GameObject obj)
 {
     enemy = obj.GetComponentInChildren <Taunt>();
 }