public Task moveTask(int number, Vector2 begin, Vector2 end) { TaskSet ts = new TaskSet(); Square s = (Square)GameObject.Instantiate(_phototype); Square b = this.getSquare((int)(begin.x), (int)(begin.y)); Square e = this.getSquare((int)(end.x), (int)(end.y)); s.transform.SetParent(b.transform.parent); s.transform.localScale = b.transform.localScale; s.transform.localPosition = b.transform.localPosition; s.show(); s.number = number; b.hide(); TweenTask tt = new TweenTask(delegate() { return(TweenLocalPosition.Begin(s.gameObject, 0.5f, e.transform.localPosition)); }); TweenTask t2 = new TweenTask(delegate() { return(TweenRotation.Begin(s.gameObject, 0.5f, Quaternion.AngleAxis((begin.x - end.x) * 90.0f, Vector3.up))); }); ts.push(tt); ts.push(t2); TaskManager.PushBack(ts, delegate { GameObject.DestroyObject(s.gameObject); }); return(ts); }
// Use this for initialization void Start() { TaskList taskList = new TaskList(); //创建任务 当回调为true时进行下一个任务 Task task1 = new Task(); task1.init = delegate() { Debug.Log("this is first task!!!"); }; task1.IsOver = delegate() { //只有返回true才会执行下一任务 return(true); }; taskList.push(task1); //挂起两秒 TaskWait wait = new TaskWait(); wait.SetAllWaitTime(2f); taskList.push(wait); //创建第二个任务 Task task2 = new Task(); task2.init = delegate() { Debug.Log("this is second task!!!"); }; taskList.push(task2); TaskSet mt = new TaskSet(); //创建第三个任务 Task task3 = new Task(); task3.init = delegate() { Debug.Log("this is third task!!!"); }; task3.IsOver = delegate() { Debug.Log("third task is finish"); return(true); }; mt.push(task3); //创建第四个任务 Task task4 = new Task(); task4.init = delegate() { Debug.Log("this is forth task!!!"); }; task4.IsOver = delegate() { Debug.Log("forth task is finish"); return(true); }; mt.push(task4); taskList.push(mt); TaskManager.Run(taskList); }
private Task outHeadAndEnd() { TaskSet ts = new TaskSet(); ts.push(outHead()); ts.push(outEnd()); return(ts); }
public Task createTask() { TaskSet ts = new TaskSet(); ts.push(pointTask()); ts.push(listTask()); return(ts); }
private Task inHeadAndEnd() { TaskSet ts = new TaskSet(); ts.push(inHead()); ts.push(inEnd()); return(ts); }
// Use this for initialization void Start() { TaskList tl = new TaskList(); Task task1 = new Task(); task1.init = delegate() { Debug.Log("this is firs task!!!"); }; task1.isOver = delegate() { return(true); }; tl.push(task1); TaskWait wait = new TaskWait(); wait.setAllTime(2f); tl.push(wait); Task task2 = new Task(); task2.init = delegate() { Debug.Log("this is second task!!!"); }; tl.push(task2); TaskSet mt = new TaskSet(); Task task3 = new Task(); task3.init = delegate() { Debug.Log("this is third task!!!"); }; mt.push(task3); Task task4 = new Task(); task4.init = delegate() { Debug.Log("this is four task!!!"); }; mt.push(task4); TaskWait wait2 = new TaskWait(); wait2.setAllTime(5f); mt.push(wait2); Task task5 = new Task(); task5.init = delegate() { Debug.Log("this is five task!!!"); }; mt.push(task5); tl.push(mt); TaskManager.Run(tl); }
private void CubeChanged(Cube start, Cube end) { Square s = _view.play.getSquare(_model.list.IndexOf(start)); Square e = _view.play.getSquare(_model.list.IndexOf(end)); taskSet.push(_view.play.MoveSquareTask(s, e)); }
public Task inFire() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_fireLeft, 1.0f, new Vector3(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_fireRight, 1.0f, new Vector3(0, 0, 0))); }); ts.push(right); return(ts); }
public Task inCap() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenRotation.Begin(_capLeft, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenRotation.Begin(_capRight, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(right); return(ts); }
public Task removeTask(List <Cube> remove) { TaskSet ts = new TaskSet(); if (remove.Count > 0) { TaskManager.PushFront(ts, delegate { _sound.remove.Play(); }); foreach (Cube c in remove) { c.isEnabled = false; Square s = _view.play.getSquare((int)(c.position.x), (int)(c.position.y)); ts.push(s.removeTask()); this._model.score++; float a = ((float)(this._model.score)) / 500.0f; _speed = 1.0f * (1 - a) + 10.0f * a; Time.timeScale = _speed; Debug.Log("speed" + _speed); } } TaskManager.PushBack(ts, delegate { refreshModel2View(); }); return(ts); }
private Task inWing() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_wingLeft, 1.0f, new Vector3(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_wingRight, 1.0f, new Vector3(0, 0, 0))); }); ts.push(right); return(ts); }
public Task createTask() { TaskList tl = new TaskList(); tl.push(_first.createTask()); TaskSet ts = new TaskSet(); ts.push(_second.createTask()); ts.push(_third.createTask()); tl.push(ts); TaskManager.PushBack(tl, delegate { _title.SetActive(true); _text.SetActive(true); }); return(tl); }
private State getInit() { StateWithEventMap init = TaskState.Create(delegate() { _buoy.transform.localScale = Vector3.one * _unit * 1.01f; TaskSet ts = new TaskSet(); ts.push(goLine()); return(ts); }, this.fsm_, "draw"); return(init); }
public Task overTask() { TaskSet tl = new TaskSet(); for (int y = 0; y < _model.height; ++y) { for (int x = 0; x < _model.width; ++x) { Cube c = _model.getCube(x, y); if (c.isEnabled) { Square s = _view.play.getSquare(x, y); tl.push(s.overTask()); } } } TaskWait tw = new TaskWait(); tw.setAllTime(0.5f); tl.push(tw); return(tl); }
Task inRocket() { TaskSet ts = new TaskSet(); TweenTask left = new TweenTask(delegate() { return(TweenRotation.Begin(_rocketLeft, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(left); TweenTask right = new TweenTask(delegate() { return(TweenRotation.Begin(_rocketRight, 1.0f, Quaternion.Euler(0, 0, 0))); }); ts.push(right); TweenTask end = new TweenTask(delegate() { return(TweenLocalPosition.Begin(_end, 1.0f, new Vector3(0, 0, -3))); }); ts.push(end); return(ts); }
public Task goTask(float duration) { TaskSet ts = new TaskSet(); for (int i = 0; i < this._parts.Count; ++i) { Part part = this._parts[i]; TaskList tl = new TaskList(); for (int n = 1; n < part.targets.Count; ++n) { Transform tranform = part.targets[n]; tl.push(partTask(part.origin.gameObject, tranform, duration)); } ts.push(tl); } return(ts); }
private Task DoFallTask() { TaskSet ts = new TaskSet(); for (int i = model.height; i >= 1; i--) { for (int j = 1; j <= model.width; j++) { Cube c = model.GetCube(i, j); Cube end = null; int endY = 1; if (c.isEnabled == true) { for (int k = i + 1; k <= model.height; k++) { Cube fall = model.GetCube(k, j); if (fall == null || fall.isEnabled == true) { break; } else { end = fall; endY = k; } } if (end != null) { end.number = c.number; end.isEnabled = true; c.isEnabled = false; ts.push(view.play.MoveTask(c.number, new Vector2(i, j), new Vector2(endY, j))); } } } } TaskManager.PushBack(ts, delegate { RefreshModel2View(); }); return(ts); }
public Task doFallTask() { TaskSet ts = new TaskSet(); for (int x = 0; x < _model.width; ++x) { for (int y = _model.height - 1; y >= 0; --y) { Cube c = _model.getCube(x, y); Cube end = null; int endY = 0; if (c.isEnabled) { for (int n = y + 1; n < _model.height; ++n) { Cube fall = _model.getCube(x, n); if (fall == null || fall.isEnabled == true) { break; } else { end = fall; endY = n; } } if (end != null) { end.number = c.number; end.isEnabled = true; c.isEnabled = false; ts.push(_view.play.moveTask(c.number, new Vector2(x, y), new Vector2(x, endY))); TaskManager.PushBack(ts, delegate { _sound.fall.Play(); }); } } } } TaskManager.PushBack(ts, delegate() { refreshModel2View(); }); return(ts); }
/// <summary> /// 下落,从下往上检查,当检查到有方块显示时,开始让他从上往下下落到底部 /// 将下落过程做为一个任务来执行 /// </summary> private Task DoFall() { TaskSet ts = new TaskSet(); Cube end = null; int endY = 0; for (int i = 0; i < _model.width; i++) { for (int j = _model.height - 1; j >= 0; --j) { Cube c = _model.GetCube(i, j); if (c.isEnable) { for (int k = j + 1; k < _model.height; ++k) { Cube f = _model.GetCube(i, k); if (f == null || f.isEnable) { break; } else { end = f; endY = k; } } if (end != null) { end.number = c.number; end.isEnable = true; c.isEnable = false; ts.push(_view.play.MoveTask(c.number, new Vector2(i, j), new Vector2(i, endY))); } } } } //在任务集全部执行完毕后在刷新界面 TaskManager.PushBack(ts, delegate { RefreshModelToView(); }); return(ts); }
private State getStart() { State state = new State(); state.onStart += delegate() { //关闭注册窗口 MenuView.Instance.closeRegister(); //显示最高排行按钮 MenuView.Instance.top(); TaskSet ts = new TaskSet(); //飞机飞进来 ts.push(MenuView.Instance._fly.comein()); TaskManager.Run(ts); }; state.onOver += delegate() { TaskManager.Run(MenuView.Instance._fly.goout()); }; return(state); }