コード例 #1
0
ファイル: Follower.cs プロジェクト: XDargu/TaskSystemUnity
    public override void OnSignal(Signal signal, string origin)
    {
        origin = origin + "::Follower";

        switch (signal)
        {
        case Signal.TargetFound:
        {
            origin += "::" + TaskManagerDebugger.SignalNames[(int)signal];
            // Start following
            TaskFollow taskFollow = new TaskFollow();
            taskFollow.priority = 1;
            mTaskManager.TriggerTask(taskFollow, origin);
            taskFollow.Initialize(mPerception.GetTargetAgent().transform);

            // React to the finding
            TaskReactLeader taskReact = new TaskReactLeader();
            taskReact.priority = 3;
            mTaskManager.TriggerTask(taskReact, origin);
            taskReact.Initialize(mPerception.GetTargetAgent().transform);
        }
        break;

        case Signal.TargetInRange:
        {
            origin += "::" + TaskManagerDebugger.SignalNames[(int)signal];
            // Shoot at target
            TaskShoot taskShoot = new TaskShoot();
            taskShoot.priority = 2;
            mTaskManager.TriggerTask(taskShoot, origin);
            taskShoot.Initialize(mPerception.GetTargetAgent().transform, bullet);
        }
        break;

        case Signal.TargetDeath:
        {
            gameObject.GetComponent <NavigationController>().speed = 1;
        }
        break;

        case Signal.Hit:
        {
            TaskReactHit taskReact = new TaskReactHit();
            taskReact.priority = 4;
            mTaskManager.TriggerTask(taskReact, origin);
        }
        break;
        }

        mTaskManager.OnSignal(signal, origin);
    }
コード例 #2
0
ファイル: Wanderer.cs プロジェクト: XDargu/TaskSystemUnity
    public override void OnSignal(Signal signal, string origin)
    {
        origin = origin + "::Follower";

        switch (signal)
        {
        case Signal.Hit:
        {
            TaskReactHit taskReact = new TaskReactHit();
            taskReact.priority = 4;
            mTaskManager.TriggerTask(taskReact, origin);
        }
        break;
        }

        mTaskManager.OnSignal(signal, origin);
    }
コード例 #3
0
    void OnCollisionEnter(Collision collision)
    {
        if (collision.relativeVelocity.magnitude > 1.0f)
        {
            if (collision.gameObject.name.Contains("Bullet"))
            {
                TaskReactHit taskReact = new TaskReactHit();
                taskReact.priority = 4;
                mTaskManager.TriggerTask(taskReact, "Wanderer::OnCollisionEnter");
            }
        }

        foreach (ContactPoint contact in collision.contacts)
        {
            Debug.DrawRay(contact.point, contact.normal, Color.white);
        }
    }