コード例 #1
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Do_not_run_task_before_previous_completion()
        {
            // arrange
            var done = false;

            var slowTaskSource = new TaskCompletionSource <bool>();

            Task SlowAsync(CancellationToken token) => slowTaskSource.Task;

            Task DoneAsync(CancellationToken token)
            {
                done = true;
                return(Task.CompletedTask);
            }

            // act
            using (var tasks = new TaskQueue(_logger))
            {
                _ = tasks.Enqueue(SlowAsync);
                var doneTask = tasks.Enqueue(DoneAsync);
                // assert
                await Task.Delay(100);

                done.Should().BeFalse();
                slowTaskSource.SetResult(true);
                await slowTaskSource.Task;
                await doneTask;
                done.Should().BeTrue();
                await tasks.DrainOutAsync();
            }
        }
コード例 #2
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Basic_sync_action_execution()
        {
            // arrangedot
            var done = false;

            void DoSomething() => done = true;

            // act
            using (var tasks = new TaskQueue(_logger))
            {
                _ = tasks.Enqueue(DoSomething);
                await tasks.DrainOutAsync();
            }
            // assert
            done.Should().BeTrue();
        }
コード例 #3
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Basic_async_action_execution_can_be_waited()
        {
            // arrange
            Task DoSomethingAsync(CancellationToken token) => Task.CompletedTask;

            // act
            Task somethingTask;

            using (var tasks = new TaskQueue(_logger))
            {
                somethingTask = tasks.Enqueue(DoSomethingAsync);
                await somethingTask;
                await tasks.DrainOutAsync();
            }
            // assert
            somethingTask.IsCompleted.Should().BeTrue();
        }
コード例 #4
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Basic_sync_func_execution_can_be_waited()
        {
            // arrange
            bool DoSomething() => true;

            // act
            Task <bool> somethingTask;

            using (var tasks = new TaskQueue(_logger))
            {
                somethingTask = tasks.Enqueue(DoSomething);
                await somethingTask;
                await tasks.DrainOutAsync();
            }
            // assert
            somethingTask.IsCompleted.Should().BeTrue();
            somethingTask.Result.Should().BeTrue();
        }
コード例 #5
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Basic_sync_action_execution_can_be_waited()
        {
            // arrange
            void DoSomething()
            {
            };
            // act
            Task somethingTask;

            using (var tasks = new TaskQueue(_logger))
            {
                somethingTask = tasks.Enqueue(DoSomething);
                await somethingTask;
                await tasks.DrainOutAsync();
            }
            // assert
            somethingTask.IsCompleted.Should().BeTrue();
        }
コード例 #6
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Basic_sync_func_execution()
        {
            // arrange
            bool DoSomething() => true;

            bool done;

            // act
            using (var tasks = new TaskQueue(_logger))
            {
                var funcTask = tasks.Enqueue(DoSomething);
                await tasks.DrainOutAsync();

                funcTask.IsCompleted.Should().BeTrue();
                done = funcTask.Result;
            }
            // assert
            done.Should().BeTrue();
        }
コード例 #7
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Do_not_wait_before_doing_something_if_there_is_no_delay_configured()
        {
            // arrange
            var doing = false;

            void DoSomething() => doing = true;

            // act
            using (var tasks = new TaskQueue(_logger))
            {
                _ = tasks.Enqueue(DoSomething);
                await Task.Delay(5);

                doing.Should().BeTrue();
                await tasks.DrainOutAsync();
            }
            // assert
            doing.Should().BeTrue();
        }
コード例 #8
0
        private static async Task EqueueBasicFuncAsync(ILogger <Program> logger)
        {
            // arrange
            bool DoSomething() => true;

            bool done;

            // act
            using (var tasks = new TaskQueue(logger))
            {
                var funcTask = tasks.Enqueue(DoSomething);
                await tasks.DrainOutAsync();

                Debug.Assert(funcTask.IsCompleted);
                done = funcTask.Result;
            }
            // assert
            Debug.Assert(done);
        }
コード例 #9
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Basic_async_func_execution()
        {
            // arrange
            var done = false;

            Task <bool> DoSomethingAsync(CancellationToken token)
            {
                done = true;
                return(Task.FromResult(done));
            }

            // act
            using (var tasks = new TaskQueue(_logger))
            {
                _ = tasks.Enqueue(DoSomethingAsync);
                await tasks.DrainOutAsync();
            }
            // assert
            done.Should().BeTrue();
        }
コード例 #10
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Exception_does_not_prevents_remaining_items_on_queue_to_be_processed()
        {
            // arrange
            A.CallTo(() => _stubs.Func <string>()).Returns("I'm good!");
            A.CallTo(() => _stubs.ActionAsync(A <CancellationToken> ._)).Invokes(() => throw new NotImplementedException("This method is supposed to fails."));
            A.CallTo(() => _stubs.FuncAsync <string>(A <CancellationToken> ._)).Returns(Task.FromResult("I'm good as well!"));
            // act
            Task          actionTask;
            Task <string> funcTask;
            Task          actionAsyncTask;
            Task <string> funcAsyncTask;

            using (var tasks = new TaskQueue(_logger))
            {
                actionTask      = tasks.Enqueue(_stubs.Action);
                funcTask        = tasks.Enqueue(_stubs.Func <string>);
                actionAsyncTask = tasks.Enqueue(_stubs.ActionAsync);
                funcAsyncTask   = tasks.Enqueue(_stubs.FuncAsync <string>);
                await tasks.DrainOutAsync();
            }
            // assert
            actionTask.IsCompleted.Should().BeTrue();
            actionTask.IsFaulted.Should().BeFalse();

            funcTask.IsCompleted.Should().BeTrue();
            funcTask.IsFaulted.Should().BeFalse();

            actionAsyncTask.IsCompleted.Should().BeTrue();
            actionAsyncTask.IsFaulted.Should().BeTrue();
            actionAsyncTask.Exception.Should().BeOfType <AggregateException>().Which
            .InnerException.Should().BeOfType <NotImplementedException>().Which
            .Message.Should().Contain("This method is supposed to fails.");

            funcAsyncTask.IsCompleted.Should().BeTrue();
            funcAsyncTask.IsFaulted.Should().BeFalse();

            A.CallTo(() => _stubs.Action()).MustHaveHappenedOnceExactly()
            .Then(A.CallTo(() => _stubs.Func <string>()).MustHaveHappenedOnceExactly())
            .Then(A.CallTo(() => _stubs.ActionAsync(A <CancellationToken> ._)).MustHaveHappenedOnceExactly())
            .Then(A.CallTo(() => _stubs.FuncAsync <string>(A <CancellationToken> ._)).MustHaveHappenedOnceExactly());
        }
コード例 #11
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Several_tasks_with_different_execution_time_get_an_ordered_execution()
        {
            // arrange
            var randomDelay         = new Random();
            var executionIndexQueue = new Queue <int>();

            async Task CompletesAsync(int index)
            {
                executionIndexQueue.Enqueue(index);
                var delayInMilliseconds = randomDelay.Next(5, 15);
                await Task.Delay(delayInMilliseconds);
            }

            int runningAfterDrainingOut;

            // act
            using (var tasks = new TaskQueue(_logger))
            {
                _ = tasks.Enqueue(ct => CompletesAsync(0));
                _ = tasks.Enqueue(ct => CompletesAsync(1));
                _ = tasks.Enqueue(ct => CompletesAsync(2));
                _ = tasks.Enqueue(ct => CompletesAsync(3));
                _ = tasks.Enqueue(ct => CompletesAsync(4));
                _ = tasks.Enqueue(ct => CompletesAsync(5));
                _ = tasks.Enqueue(ct => CompletesAsync(6));
                _ = tasks.Enqueue(ct => CompletesAsync(7));
                _ = tasks.Enqueue(ct => CompletesAsync(8));
                _ = tasks.Enqueue(ct => CompletesAsync(9));
                await tasks.DrainOutAsync();

                runningAfterDrainingOut = tasks.Running;
            }
            // assert
            runningAfterDrainingOut.Should().Be(0);
            for (var expectedIndex = 0; expectedIndex < 10; expectedIndex++)
            {
                var index = executionIndexQueue.Dequeue();
                index.Should().Be(expectedIndex);
            }
        }
コード例 #12
0
ファイル: TaskQueueTests.cs プロジェクト: sceny/TaskQueue
        public async Task Do_not_wait_before_doing_something_async_if_there_is_no_delay_configured()
        {
            // arrange
            var doing = false;

            Task DoSomethingAsync(CancellationToken token)
            {
                doing = true;
                return(Task.CompletedTask);
            }

            // act
            using (var tasks = new TaskQueue(_logger))
            {
                _ = tasks.Enqueue(DoSomethingAsync);
                await Task.Delay(5);

                doing.Should().BeTrue();
                await tasks.DrainOutAsync();
            }
            // assert

            doing.Should().BeTrue();
        }