// public bool GotoOpenRide(params object[] args) // { // if (!SysConfigManager.GetInstance().CheckSysHasOpened(GameConst.SYS_OPEN_RIDE, true)) // { // return false; // } // if (!CheckSysDownloaded(GameConst.SYS_OPEN_RIDE)) // { // return false; // } // // if (LuaScriptMgr.Instance != null) // { // XLua.LuaFunction func = LuaScriptMgr.Instance.GetLuaFunction(LuaScriptMgr.Instance.Lua.Global, "GotoSysRouter"); // if (func != null) // { // func.Action(GameConst.SYS_OPEN_RIDE); // } // return true; // } // return false; // } public bool GotoBountyTask(params object[] args) { if (!SysConfigManager.GetInstance().CheckSysHasOpened(GameConst.SYS_OPEN_REC_SG, true)) { return(false); } if (!CheckSysDownloaded(GameConst.SYS_OPEN_REC_SG)) { return(false); } if (args.Length == 1 && (bool)args[0] == true) { UIManager.Instance.ShowSysWindow("UITaskWindow", GameConst.QUEST_SG, null); return(true); } // 记录当弹出退出提示的时候是否要继续自动战斗 if (SceneHelp.Instance.IsInInstance == true || SceneHelp.Instance.IsCanExitBtnInWild == true) { SceneHelp.Instance.IsAutoFightingWhenShowExitTips = InstanceManager.Instance.IsAutoFighting || SceneHelp.Instance.IsAutoFightingWhenShowExitTips; } //UIManager.GetInstance().ShowSysWindow("UITaskWindow", xc.GameConst.QUEST_SG, null); BountyTaskInfo bountyTaskInfo = TaskManager.Instance.BountyTaskInfo; List <Task> tasks = TaskManager.Instance.VisibleBountyTasks; bool isGoto = false; if (bountyTaskInfo == null) { isGoto = false; } else { if (tasks.Count > 0) { isGoto = true; } else { isGoto = false; } } if (isGoto == true) { TaskHelper.TaskGuide(tasks[0]); ClientEventMgr.Instance.FireEvent((int)ClientEvent.TASK_CHANGED, null); } else { if (bountyTaskInfo == null) { TaskHelper.AcceptBountyTaskGuide(); } else { uint maxTimes = TaskHelper.GetBountyTaskMaxTimes(); if (bountyTaskInfo.num >= maxTimes) { UIManager.Instance.ShowSysWindow("UITaskWindow", GameConst.QUEST_SG, null); } else { TaskHelper.AcceptBountyTaskGuide(); } } } UIManager.Instance.CloseSysWindow("UITowerClimbWindow"); return(true); }