public void UpdateTaskGroupType() { int num1 = 0; int num2 = 0; int num3 = 0; int num4 = 0; int num5 = 0; int num6 = 0; int num7 = 0; foreach (Ship ship in this.m_Ships) { if (ship.IsPolice) { ++num1; } else { switch (TaskGroup.GetTaskTypeFromShip(ship)) { case TaskGroupType.Passive: ++num4; continue; case TaskGroupType.Civilian: ++num5; continue; case TaskGroupType.Freighter: ++num2; continue; case TaskGroupType.UnArmed: ++num6; continue; case TaskGroupType.PlanetAssault: ++num7; continue; default: ++num3; continue; } } } this.m_Type = num1 <= 0 ? (num2 <= 0 ? (num6 <= 0 ? (!this.m_CommanderAI.IsEncounterCombat ? (num7 <= 0 ? (this.m_Ships.Count != 2 || num3 == this.m_Ships.Count || (num5 == this.m_Ships.Count || num4 == this.m_Ships.Count) ? (num5 <= num4 || num5 <= num3 ? (num3 <= num4 || num3 <= num5 ? TaskGroupType.Passive : (num5 <= num4 || num5 <= num3 / 5 ? TaskGroupType.Aggressive : TaskGroupType.Passive)) : (num3 > num4 ? TaskGroupType.Passive : TaskGroupType.Civilian)) : (num5 > 0 ? TaskGroupType.Passive : TaskGroupType.Aggressive)) : TaskGroupType.PlanetAssault) : TaskGroupType.Aggressive) : TaskGroupType.UnArmed) : TaskGroupType.Freighter) : TaskGroupType.Police; if (this.m_Type == TaskGroupType.Passive && (this.m_CommanderAI.GetAIType() == OverallAIType.PIRATE || this.m_CommanderAI.GetAIType() == OverallAIType.SLAVER)) { this.m_Type = TaskGroupType.Aggressive; } if (this.m_Type == TaskGroupType.Civilian || this.m_Type == TaskGroupType.Freighter || this.m_Type == TaskGroupType.Police) { this.m_PatrolType = PatrolType.Orbit; } else { this.m_PatrolType = PatrolType.Circular; } }
public TaskGroup(App game, CombatAI commandAI) { this.m_Game = game; this.m_CommanderAI = commandAI; this.m_Objective = (TacticalObjective)null; this.m_Orders = TaskGroupOrders.None; this.m_Type = TaskGroupType.Aggressive; this.m_bIsPlayerOrder = false; this.m_bIsInContactWithEnemy = false; this.m_EnemyGroupInContact = (EnemyGroup)null; this.m_Ships = new List <Ship>(); this.m_Targets = new List <Ship>(); this.m_ShipControls = new List <TaskGroupShipControl>(); this.m_TargetGroup = (EnemyGroup)null; this.m_TargetTaskGroup = (TaskGroup)null; this.m_PatrolType = PatrolType.Circular; this.m_RequestedObjectiveType = ObjectiveType.NO_OBJECTIVE; this.m_NumShipTypes = new int[14]; for (int index = 0; index < 14; ++index) { this.m_NumShipTypes[index] = 0; } this.m_GroupSpeed = 0.0f; this.m_RequestRefreshShipControls = false; this.m_ChangeAttackTime = 4800; this.m_CurrentChangeAttackDelay = this.m_ChangeAttackTime; }
public TaskGroupInfo(string groupName, VersionedId id, Guid groupClassId, TaskGroupType groupType, byte[] groupOrdinal, ExDateTime lastModifiedTime) : base(id, groupOrdinal, lastModifiedTime) { Util.ThrowOnNullArgument(groupName, "groupName"); EnumValidator.ThrowIfInvalid <TaskGroupType>(groupType, "groupType"); this.GroupName = groupName; this.GroupClassId = groupClassId; this.GroupType = groupType; this.TaskFolders = new List <TaskGroupEntryInfo>(); }
public TaskGroup(TaskGroupType type) { Type = type; Tasks = new List <TaskBase>(); }
public TaskGroup(TaskGroupType type) { this.Type = type; this.Tasks = new List <TaskBase>(); }
public TaskGroup(TaskGroupType type) { this.Type = type; this.Tasks = new List<TaskBase>(); }