private IEnumerable <GameObject> GetTargets(GameObject _actor) { var position = _actor.transform.position; var forward = _actor.transform.forward; var type = targetType(); return(_targetter.GetTargets(position, forward, type)); }
private IEnumerable <GameObject> GetTargets(GameObject _actor) { return(_targetter.GetTargets(_actor.transform.position, _actor.transform.forward, targetType())); }